1,721 questions
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Unity VR: Teleport line is hidden by transparent material
I'm working on a VR project using the standard XR toolkit. I'm trying to make the screen do a quick fade-to-black between teleports, so I added a quad with an unlit transparent material right in front ...
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How to get access to the meta quest 3 camera feed?
I have been working on a plugin for Godot and want the camera feed of the meta quest 3 a player is using. Below is my function that uses that android camera2 api to attempt to access the camera feed ...
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answer
108
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Saving Movement Data as a CSV File in VR Headset (C#/Unity)
I'm working on a project where I want to collect movement data (X/Y/Z position and rotation) from a VR headset (a PICO Neo 3 Pro Eye) using a C#/Unity script, and export it as a CSV.
I have a script ...
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74
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WebXR controllers for positioning in three.js
In Three.js VR I retrieve references to the controllers like the code below. There are two ways to get controller objects for 2 different purposes, buttons and positions/rotations.
controller1 is for ...
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Vr meta Quest streaming vision to another application real time display problem
Good afternoon everyone. I want to create 2 applications, one of which will be run on VR Metaquest 2 and the other on PC for example. I want to make the output of the VR headset of what the user sees ...
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183
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Best way to manage LookAt in RealityKit
In RealityKit we don't have a convenient SCNLookatConstraint as we do in SceneKit.
I'm trying to determine the "best" or most efficient way to achieve this in a game where there is a full ...
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153
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MRUK Mixed Reality - Having trouble with Editing EffectMesh of device (Meta Unity)
I am trying to edit the EffectMesh of the user. I have a program that finds the specific anchor, and then changes the texture of only that anchor, for example the ceiling will change from stone to ...
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404
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How to place and orient RealityKit camera
I'm really struggling to get the camera to behave even remotely as expected in a RealityKit app (where I have set RealityViewCameraContent.camera to .virtual).
I have a programmatically generated ...
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Unable to add physics (collision, gravity) in my A-Frame project (Quest + PC via Netlify)
I'm developing an A-Frame (HTML/JS) project for use on Meta Quest 1 and on PC via Netlify to create a simple VR escape game.
I want to add physics (collisions, gravity on objects, impassable walls) ...
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64
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Is double-tapping headset on Meta Quest 3 detectable in Unity for input rebinding?
I am a Unity developer on Meta Quest 3. So there is a double-tapping feature on the side of the headset to toggle between MR and VR. I am wondering whether the input can be detected in a Unity program ...
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39
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how to scale gameobject based on table size
I'm currently using the 'Find Spawn Position' building block with the MRUK kit to place the game object on the table. Now, I need the object to be scaled to the size of the table.
I've read through ...
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Meta Quest 2 app crashes on launch after installing Meta XR Core SDK (Unity on macOS M2)
I am new to developing for the Meta Quest and am running into some issues when just trying to build a simple Hello World application. To build the app, I followed the exact steps from this tutorial: ...
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92
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How do I apply yaw and pitch to a direction vector relative to a stable local coordinate system in Unity?
I'm working on a VR game in Unity using tracked hand controllers. I have a rocket-hand mechanic where the left hand launches forward and the player can steer it by tilting or twisting their hand (i.e.,...
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How to create a linear virtual corridor with panda3d to have specific texture patches at specific position of the corridor?
I am trying to build a virtual linear corridor using panda3ds rendering modules for my experiments. I am fairly new into this kind of model building. I used the in built box.egg.pz model from panda3ds ...
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Vulkan Android VR Preview is Darker than PC D3D11 Preview in Unreal Engine 5.3.2
I'm working on a VR project using Unreal Engine 5.3.2 with the Meta XR plugin targeting the Meta Quest 3. When I preview the scene in the editor using PC D3D11, everything looks great. But once I run ...