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1 answer
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I'm trying to implement a three.js texture loader for the JPEG 360 format. For this purpose, it's really a JPEG image embedded in a nested set of "boxes", very similar to the structures used ...
BradHards's user avatar
2 votes
1 answer
113 views

I have been trying to add specular color to my mesh. From what I understand (which could be wrong), it should add a tint to shiny/reflective areas of the surface. However, it does not seem to have any ...
nanoguy's user avatar
2 votes
1 answer
154 views

I am working with Vasco Asturiano’s incredible 3d-force-graph, and having trouble devising a proper switch command (or if/else statement) for the following: In the following MRE, you will see that ....
greg.gan's user avatar
Advice
1 vote
5 replies
203 views

I’m building a real-time particle system (WebGL/Canvas-based), currently rendering different formations like swarms, explosions, and a Saturn-like ring. Right now, my “Saturn” effect is essentially a ...
Yogender's user avatar
1 vote
1 answer
80 views

I'm trying to set up a very basic scene and load one obj into it. However, I keep getting this error: Uncaught TypeError: The specifier “three” was a bare specifier, but was not remapped to anything. ...
Hussein Sabbagh's user avatar
1 vote
1 answer
209 views

I am working on Vasturiano’s (mindblowing, spell-binding) 3d-force-graph, and having trouble combining (and separating) three seemingly very simple elements: a sprite, an image, and image text. In ...
greg.gan's user avatar
Tooling
0 votes
0 replies
92 views

I am building a basic 3D structure simulation app using Three.js and OrbitControls. Currently, I have a simple scene with a 3D pillar and a grid helper. The code works, but I have a few concerns ...
mobile aji's user avatar
2 votes
1 answer
104 views

I'm trying to create an infinite loop of objects which are moving vertically up. The objects are grids, or walls. I plan to delete the wall as soon it goes off the camera, and then create a new wall. ...
Seelum's user avatar
0 votes
0 answers
98 views

I made a example, here’s the link to it - https://stackblitz.com/edit/vitejs-vite-cve3gcbr?file=package.json&terminal=dev I tried to do this because it’s needed for this mockup. Here’s the link to ...
Roma N's user avatar
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0 answers
68 views

I am unable to get a MeshPhysicalMaterial to dispose correctly. Below is a full example which shows the problem. In the example I am using MeshPhysicalMaterial for some Mesh's in a Scene, then after 2 ...
1owk3y's user avatar
0 votes
2 answers
152 views

I've got javascript libraries that I'm importing and some of them refer to three.js as "THREE" and others refer to three.js as "three". I dropped in an importmap to try to clear ...
mj_'s user avatar
Tooling
0 votes
0 replies
66 views

I am generating a 3D human body mesh from user attributes (height, weight, gender, etc.) using a parametric model. The body is created correctly and proportions look accurate. After that, I try to ...
Kishore Mondi's user avatar
1 vote
1 answer
166 views

I need to clip an object in a ThreeJS scene using multiple clipping planes. I used the example – it's a great example with the Depth Peeling / Stencil Volume method, but I need to do the same thing ...
Alexandr Shchetinin's user avatar
3 votes
0 answers
152 views

I've a project that takes a GLB, breaks it down into the two components and then populates a react-three/fiber canvas. It looks great and gets fully populated by the GLB but only if I go in and ...
Lucian Lavric's user avatar
0 votes
0 answers
71 views

Problem I’m building a Three.js scene where a laptop screen is a CSS3DObject containing an <iframe> (the iframe loads my separate React “2D OS” app). Desktop works fine, but on iOS Safari, ...
Bobbie's user avatar

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