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I tried to make a 3d point lighting for 2d top view game this way: I have heightmap polygons and textures I render to different render layer and capture via heightmap canvas. Next I render 3d scene ...
Oliort UA's user avatar
  • 1,657
3 votes
1 answer
109 views

I'd like to give a custom shape to an element (e.g. using clip-path) and I'd like it to have an inset shadow which follows the shape. This is an example of what I'd like to achieve, with a triangle ...
Blue Nebula's user avatar
  • 1,246
1 vote
1 answer
105 views

I’m working on a React Native app ( "react": "19.0.0", "react-native": "0.78.0") for Android. I want to add a shadow using elevation on a View that has ...
Medet B's user avatar
  • 11
0 votes
0 answers
58 views

I would like some help with me shadow mapping. The issue I am having, I am assuming is with self shadowing. It is like the shadow is not mapped to my model correctly. See image to see what it looks ...
Jevan Dean's user avatar
0 votes
1 answer
136 views

I'm attempting to add a drop shadow effect around a QML popup, but when I do this with a MultiEffect, it creates an additional border around the popup (beyond the shadow). Here's a minimal QML example ...
DJMcMayhem's user avatar
  • 7,810
2 votes
2 answers
252 views

Trying to implement shadow with MultiEffect like this: MultiEffect { anchors.fill: item source: item shadowEnabled: true shadowColor: "#9B9B9B" ...
Aleksey Kontsevich's user avatar
1 vote
0 answers
60 views

I'm trying to write my own 3d renderer. I'm stuck in the shadow stage. I can't figure out what I'm doing wrong with the PCSS implementation. At the edges of tall objects, the shadow becomes sharp. I ...
FouRed's user avatar
  • 11
2 votes
0 answers
151 views

I am adding shadow mapping to my renderer. Algorithm overview: Render shadow map(one directional light for now) --> DXGI_FORMAT_D32_FLOAT depth buffer Render gbuffer Bind (1) as an ...
TheChamp's user avatar
3 votes
2 answers
503 views

I want to add shadow mapping to my realtime renderer. I start with directional lights first. The algorithm: Render the shadow map from the light point of view. When shading a worldspace point P it is ...
TheChamp's user avatar
0 votes
1 answer
100 views

I was checking out the lighting of my flashlight and set shadow to soft shadow and then noticed that in game view cam it was rendering weird shadows. if the light source is child of the camera then ...
Rex Studio's user avatar
1 vote
1 answer
146 views

I have a SwiftUI List where each row has a shadow under it, to add a 3D look to it. While the rows look great, the section header text seems to inherit the shadow from the list, and nothing I have ...
TestinginProd's user avatar
0 votes
0 answers
321 views

When I create a QFrame with PyQt6, and give it a border with the setLineWidth method, the resulting border has diagonal lines connecting the inner and outer corners of the border, creating a shadow ...
Benjamin Cassell's user avatar
0 votes
1 answer
94 views

Problem Description: I'm working on a Flutter app, and I want to add a shadow to the AppBar using the elevation and shadowColor properties. However, when I set these, the AppBar's background color ...
safad tm's user avatar
2 votes
2 answers
140 views

.leftSide > p { font-size: 170px; font-family: 'QuickSand'; text-align: end; color: #2A2A2A; -webkit-background-clip: text; background-clip: text; text-shadow: 1px 1px 5px rgba(0, 0, 0, 0.25), -...
Fidan Agushi's user avatar
3 votes
1 answer
90 views

I have a set of vertices that form a curve in x and y. The curve is smooth, not convex, doesn't intersect and there are no vertical or beyond vertical parts. The x values are unique integers. The ...
YPOC's user avatar
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