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Environment: Device: Magic Leap 2 Unity Version: 6000.0.037f1 Magic Leap SDK: 2.6.0 MRTK3 Version: 1.4.0 OpenXR Plugin: 1.14 Vuforia Engine: 11.3.4 Vuforia Digital Eyewear Sample: 11.3.4 Issue: ...
CSM's user avatar
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I'm using Unity 2022.3.21f1, MRTK 4.0.0-pre.1 For testing, I'm using the XR Device Simulator in the editor. I'm encountering an issue where hover using RayInteractor works fine, but selection via ...
정한용's user avatar
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Environment: Unity Editor Version: 6000.0.037f1 Magic Leap SDK Version: 2.6.0 Magic Leap MRTK3 Version: 1.4.0 OpenXR Plugin Version: 1.14 Vuforia Engine AR Version: 10.27.3 Issue Description: I am ...
CSM's user avatar
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I am trying to migrate my Unity project from MRTK2 to MRTK3 and running into some problems. Background I wrote a script to show or hide an object depending on how far the hands are from it. To make ...
Alex's user avatar
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This is the component I use. I get the following error reported: error: Property _InnerGlowColor already exists in the property sheet with a different type: 2 UnityEngine.Material:SetFloatArray (...
Wildptr's user avatar
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2 answers
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I need to map out the spatial structure of a building to a high degree of accuracy, export it, and modify it in an editor. The best option that comes to mind for me is the Hololens 2, which has ...
Divinor's user avatar
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1 answer
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I have a unity app (2021.3 LTS) for hololens 2 where I use MRTK 3. In my app I have an avatar (that I don’t control, I just see it move around) that moves around and a few buttons. How do I make my ...
somago's user avatar
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I followed the following tutorial step-by-step: https://learn.microsoft.com/en-us/training/modules/learn-mrtk-tutorials/1-7-exercise-hand-interaction-with-objectmanipulator Basically I added two cubes ...
Luca P.'s user avatar
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I am currently working on a project for the Hololens 2 and wanted to incorporate Eye Gaze for Holographic Remoting. I feel like I'm so close to fixing it and I'm just missing one checkbox or something....
Jason Deeprose's user avatar
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So I am trying to create my own button in unity with MRTK2 for the Hololens2 but my problem is, that I do not know which receiver I should use in the interactable component. Usually I use ...
DumbQuestionsAnyway's user avatar
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1 answer
169 views

I'm facing this issue while trying to finish build. I have all the necessary packages . I'm searching all the possible reasons and solutions for this. I'm trying to fix this error for the past 1 week ...
Katherin Jose's user avatar
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In my project, I have two elements- a textmeshpro object and a sphere game object. For my use case, I should be able to make the text mesh object visible (initially invisible) by hovering over/ gazing ...
Khushi Naik's user avatar
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When I use Holographic Remoting in Unity play mode,the background of the Game window is black, I want it to be the scenes that the camera captured. Is this possible? I'm new to develop HoloLens 2 app ...
user24148009's user avatar
1 vote
2 answers
503 views

I am a beginner and have been working with Unity 2022, Hololens 2, OpenXR, and MRTK3. For my project, I am trying to enable QR code tracking such that every time a QR code is detected by the Hololens, ...
Khushi Naik's user avatar
1 vote
1 answer
52 views

I implement a MRTK application. I want to line up N gameobjects next to a parent gameobject if i click on a button. the child-gameobject get created. The problem is quite sure the calculation of "...
Kleifker's user avatar

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