Patch Bay
A dead city's relay network has gone dark — lay the signal patches that bring it back online.
Patch Bay is a grid-routing puzzle with a long-arc progression loop. Each sector is a tangle of broken relays: place directional patches — straights, bends, tees and crossovers — to carry power from every amber Source into every Receiver ring. Patch supply is rationed, so every route is a small optimisation problem. Light the whole grid to clear the sector, bank Data, and drop into the Augment Bay, where permanent upgrades make every sector that follows a little more tractable. Then the map recolours and grows.
Features
- Grid routing — chain relays from power Sources to Receivers with directional signal patches
- Scarce inventory — limited patches each sector force you to prioritise your routes
- Procedural, always-solvable sectors that expand and recolour as you progress
- Augment Bay meta-progression — bank Data on every clear, spend it on upgrades that carry forward
Built for fans of methodical circuit-puzzle hybrids like Opus Magnum and SHENZHEN I/O — quiet, contemplative, and endlessly fresh. Bilingual (English / Ukrainian).
| Updated | 23 days ago |
| Published | 25 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 2.0 out of 5 stars (1 total ratings) |
| Author | sSwSs |
| Genre | Puzzle, Strategy |
| Tags | browser, html, Idle, Incremental, logic, Minimalist, Pixel Art, Singleplayer |
| Average session | About a half-hour |
| Languages | English, Ukrainian |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

Comments
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Whats the purpose of multiple energy sources? You dont need them.
Whats the purpose of upgrades, if you dont need any and get increasing tiles as you progress anyway?
Also why should i buy upgrades for more tiles, when I dont know the next map(s)? What kind of thought process do you expect players to have here?
Cute little, easy puzzle game with various bloat elements that need refinement and overhaul.
I played to sector 10 before getting bored
Fun enough, but incredibly easy. I got to Sector 20 without any upgrades, using a single energy source per puzzle. Increasing the difficulty as the session goes on would make this game keep attention much easier.