
Your next turn roll is +1 for each lead your opponent has in play.
Compendium / Rulings
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Your next turn roll is +1 for each lead your opponent has in play.
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Your opponent buries 1 card in their hand.
Unblank your finishes.
If the crowd meter is 5 or greater, this card is also a Finish.
VS Devious Drop – Dynamic Knee Breaker is designed to “Flip the Switch” on your gimmick. So if you were originally blanked by a Night Terror Gimmick or a Devious Drop already on board it will turn your gimmick back on while in play. Although if you play Dynamic Knee Breaker first, and then the opponent follows it by a Devious Drop your gimmick is once again blanked.

Your opponent buries 1 card in their hand.
Unblank your finishes.
If the crowd meter is 5 or greater, this card is also a Finish.
VS Devious Drop – Atomic Backstabber is designed to “Flip the Switch” on your gimmick. So if you were originally blanked by a Night Terror Gimmick or a Devious Drop already on board it will turn your gimmick back on while in play. Although if you play Atomic Backstabber first, and then the opponent follows it by a Devious Drop your gimmick is once again blanked.

The Crowd Meter is +1.
If this card is flipped, you may add it to your hand.
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If you roll Strike for your Finish Roll, it is +1.
If this match has “Ladder” in the name, your opponent randomly buries 1 card in their hand.
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Draw 1 card for each stop your opponent has in play.
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If your opponent has another Strike in play, stop any Strike.
Each player randomly discards 1 card from their hand.
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Shuffle 1 card from your discard pile into your deck for each stop your opponent has in play.
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If your Grapple skill is greater than your opponent’s Grapple skill, stop any Follow Up Submission or Finish Submission even if it cannot be stopped.
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If your Strike skill is greater than your opponent’s Strike skill, stop any Follow Up Grapple or Finish Grapple even if it cannot be stopped.
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Shuffle 1 card from your discard pile into your deck for each Stop your opponent has in play.
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Cannot be stopped by skill requirement cards.
Look at your opponent’s hand, choose 1 Follow Up Submission and discard it.
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Flip 4 cards. Add 1 Submission from your discard pile to your hand.
All Finish Grapples have the added text “Your Finish Rolls are +1”
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Flip up to 5 cards.
Shuffle 1 card from your discard pile into your deck.
Draw 1 card.
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If your Submission Skill is greater than your opponent’s Submission Skill, stop any Strike. Randomly reveal 1 card in your hand: If it has “Microphone” in the name your next Turn Roll is +1.
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