Recent Reviews

Dolmenwood

RPG Review

Old school survival simulation in a fairy forest.

05 Mar 2026

Savage Worlds Adventure Edition (SWADE)

RPG Review

A very versatile system, which can be used for a wide range of pulp-action settings.

16 Feb 2026

Shadow of the Weird Wizard

RPG Review

Bold heroic fantasy.

10 Sep 2025

Grimwild

RPG Review

A narrative focused D&D game.

13 Jun 2025

Star Wars WEG d6

RPG Review

The original Star Wars game system.

31 May 2025

Shadowdark

RPG Review

A great OSR game which is easy to pick up and play.

19 Jan 2025

Wildsea

RPG Review

Nautical adventures on a sea of vegetation, riding a chainsaw boat.

29 Oct 2024

Other Posts

Dolmenwood - Smokehouse of Dreg

Creations

Maps and ideas for an encounter in this key location in the town of Dreg.

11 Jan 2026

Dolmenwood - Scrabey Infestation

Creations

A small adventure site which is a lair for scrabeys.

08 Jan 2026

Shadow of the Weird Wizard Table Reference

Creations

All of the rules that I am likely to refer to during play, in one place.

25 Jan 2025

A Thousand Thousand Islands

Adventure Review

Also Het Thamsa and Reach of the Roach God

19 Jan 2025

Werewolf W5 House Rules

Creations

This is a summary of all the rules for W5, along with house rules that our group added.

03 Oct 2024

Spears of the Dawn

Creations

Fantasy Africa homebrew setting for Pathfinder 2e.

03 Jul 2024

Pathfinder 2 Encounter Calculator

Creations

I tend to run sandbox games. When a random encounter needs to be generated, you can use this spreads

03 Jul 2024



What Is This?

I play a lot of RPGs, two to three times per week. I tend to cycle between three genres on loop; Fantasy, Sci-Fi and Urban Fantasy. I intend for a campaign to run for about 20 sessions, which works out to around 6 months. I started this site so I can record my experiences with different game systems, noting things I liked and didn't.

I know that tastes vary greatly, and you might have a different experience with a game. Honestly, anyone's opinion of a game depends only partly on the game system itself, and other factors like the chemistry of players in a group also matter. It is definitely not my intention to crap over a new game designer's prize creation, so please read my comments with a pinch of salt. All RPGs are somebody's passion project. I am not an influencer or an expert, just one GM recording my impressions.

My tastes tend to favour a traditional-style RPG with medium crunch. I'll try a strong narrative game, or a rules-lite game. They tend to be well suited for one-shots or short arcs, and are a fun diversion. They often include very clever mechanics which I can adapt for other games.

I will only post a review about a game I have actually put a lot of hours into, not merely read. So my reviews will often only be posted months after a game is released. I won't give a score, because rankings are not helpful.

I hope you find them amusing or useful.




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