❧ INFORMATION

Character Name: Princess Zelda
Character’s Age: Early twenties
Fandom: The Legend of Zelda: Twilight Princess
Timeline: Zelda comes post game and post a_trialbyfire
Appearance:
Zelda is a tall and willowy young woman, with a pale complexion, clear, blue eyes, and fair hair that falls, straight and thick, to the base of her shoulder-blades. It used to be longer, but at one point, was cropped off to the scalp in World's End. Her ears are long and taper to a point, her limbs slender, her hands gentle. She carries herself with a quiet, unassuming confidence, her head held high - she is every inch the princess, every part the perfect lady.

She may be without her diadem of gold and jewels, but a plain band the colour of iron, and her clothing may consist less of silk and velvet gowns and more of tunics, leggings, and even the occasional pair of jeans, but it doesn’t hide the air of regality she possesses. She has an air of one much older, and often her expression is sombre. At times, a weariness hangs about her like a heavy shroud - but her smiles wash all this away easily enough and reveal her for the young woman she is.

Composed, delicate, and graceful, Zelda speaks soft but crystal clear. But it would be unwise to miss the set of her jaw, the line of her shoulders, the fire in her eyes - there's steel beneath all that silk, after all.
History:
The plot of Twilight Princess can be found here. Her RP history follows..
  • She arrived in a city named Purgatorium imminently following Ganondorf's defeat. Based on two levels, Zelda found herself in a drab grey place, unable to see the sky, and being penalized for her apparent sins. The circumstances, her canon point, and the uncharacteristic actions of the Midna she found there weighed heavily on her mind, but she found a place to stay and worked as a tailor for Misa Amane.
  • Her enemy from Hyrule, the one who first usurped her throne, turned up. Her wariness of him gave her a more solid footing and a focus. She turned from despairing over what was lost to looking ahead.
  • Purgatorium was destroyed in a war between the gods, tearing the city into ruins. Much of the population died or vanished - Zelda was one of the survivors. With her powers now returned to her, she set about doing what she could to help the others still trapped there, as well as the newcomers that continued to arrive.
  • Because of the work she was doing, as well as her attitude to the situation, Zelda was able to begin strong alliances. She was disliked, however, by the 'evil' god, Atra, and also made an enemy out of Albert Wesker due to his judging her a hopeless princess.
  • From some of the renovated buildings, Zelda began to build a Sanctuary - somewhere to offer peace and safety to her fellow refugees. It was also the place where she did the majority of her healing.
  • After rallying a group together to rescue Zack Fair from Wesker, Zack pledged himself to her service. This was the formal beginning of her Queensguard, which over the course of time saw a variety of members - Sheik, Riqis, Prince, Nina, Itachi, Link, Naoto, Impa, and Angeal. She had a strong network of friends and allies, and on more than one occasion had a prophetic dream, loosely foretelling a number of deaths as well as the appearance of the wizard's rainbow.
  • Well-respected and looked to as a spiritual leader by many, Zelda was elected the city's foremost governor. She was given a crown - a simple band of dark, silvery metal, engraved with the words Lady of World's End.
  • Zelda began to develop romantic feelings for Prince, which would not be uncovered despite it being obvious as all get out until a lowered unhibitions event. She would eventually be betrothed to him.
  • Though Rufus had always been an ally - even a friend - after an altercation consisting of her wanting to ensure he was unharmed after a death, he ceased supporting her and often spoke out against her. He was one of the loudest voices in insinuating that Zelda was attempting to take over the Task Force.
  • Zelda continued her work, even becoming a sister or mother figure to some of the city's residents. She did a great deal to organize resources, renovations, and the set-up of a seperate medical centre.
  • She returned to Hyrule suddenly, after over a year in World's End - whilst there, the memory of that place was like a vague dream. It was not too long, however, before she returned. Her recollection grew stronger and the knowledge began to come back to her - and then she was taken from World's End once more.
A month or so after this, she would arrive in Bell Pointe.
Personality:
Princess Zelda may well seem like something straight out of a fairytale at a glance. She is virtuous and righteous to an extreme, good, kind, noble - as well as intelligent, reliable, and wise. She is proud, but never conceited. Logical, but never detached. Just, but always compassionate. She possesses a wisdom and clarity beyond her years, and is level-headed and reasonable regardless of what turn the circumstances around her take.

She is, first and foremost, a ruler - and she strives to be the best possible monarch she can be. She lives selflessly, devoted to others rather than to herself, and would never hesitate in carrying another burden, another weight, if it would spare someone else's shoulders. Soft though she may seem, soft though part of her may be, there's a diamond-hard core in there, and her strength is sometimes overlooked by those willing to dismiss a young woman with pointed ears. Adversity is approached with dignity, with an unfaltering determination to see things through. Zelda does not lose herself to despair, or to anger, or to bitterness - for one thing, she is a ruler, and such things are not hers to give in to. And, most importantly, Zelda genuinely believes that there is always hope.

With this in mind, Zelda can appear idealistic, or naive. In some ways, she is - she remains young, after all, but scant though her years may be, they have taught her a great deal, and her idealism is tempered by her wisdom. World's End, too, broke down black and white into shades of grey - Zelda became a sharper mind there, more wont to consider something from different aspects then to risk a poor judgement. Rooted in logic as she is, she can appear cold and impartial - such things are necessity, arguably, and she can be sharp-tongued and aloof when the situation calls for it. She does not tolerate fools, nor those who would treat her as such.

In her determination lies tenacity, too, and though she will do her best to avoid a fight, if needs must, she will stand by what she believes in until the last. She is more than willing to involve herself in dangerous situation if she deems it necessary - and, admittedly, there's a bit of an adventurer's spirit in there somewhere. World's End drew it out somewhat - no longer was Zelda cooped up in a castle, and no longer was she expected to generally sit back and watch the world go by. She enjoys new experiences, and for all her intellect, feels that one is never finished learning. Composed and graceful as she is, it's not unheard of to find her slightly giddy at the prospect of, say, being carried over rooftops by a daring Persian.

Zelda can be prone to strong feelings of guilt. When things turn ill, she often blames herself first and foremost. Even in her wisdom, there is a sense that the responsibility is hers. As stated, she never shies away from a burden. A great weight hangs on her brow, one she is almost constantly adding too, and her solemnity and wisdom do often make her seem older - but those who become friends may soon realise that her laughter and smiles are distinctly girlish. She is, ultimately, a kind, loving woman - someone who seeks to serve those around her to the best of her ability. A leader, after all, is there to serve. She is seemingly eternally patient, polite, and considerate. She loves easily, and with all her heart.

Wisdom need not go hand in hand with cold, and the princess is a prime example of this.
Powers/Abilities:
As the bearer of the Triforce of Wisdom, Zelda has a few notable abilities she can call upon.
  • Zelda possesses a wisdom beyond her years, and a considerable clarity even when the odds are stacked against her. Though this is not entirely the doing of the Triforce, it does help to keep her grounded and make just judgements.
  • Presence - Nayru gave her wisdom, but also love. Her presence is noteworthy in that it is almost unfalteringly calming, even soothing. This makes it easier for her to placate people in strenuous situations.
  • Barriers/Wards - Zelda is capable of crafting shields to keep out things that would mean her or her allies harm. They can vary in power, with the strongest generally being the shortest. For long-term use they need frequent renewing. She can also break many barriers crafted by others.
  • Healing - An ability refined in World's End, Zelda is a skilled healer, and is able to fix a great deal of damage done to a person. The process can be a taxing one, however, and it's important that the healing is timely.
  • Clairvoyancy - this power is not nearly as well developed as it has been for some of Zelda's ancestors and descendants, and occurs rarely and at random. Usually, it only manifests in precognitive dreams. It is possible that Zelda could hone this ability and vary it, but such would take time to be reliable.
  • Farore's Wind - Allows Zelda to warp over a short distance.
  • Din's Fire - An offensive spell allowing Zelda to either conjure a ball of flames she can then control, or a dome of fire that grows around her.
  • Nayru's Love - A temporary shield that appears as a trandparent blue diamond around her. Nothing can get through it, but the time span is very short.
  • Other magic - Zelda can, if necessary, call upon a little light magic, or energy, either in the form of a ball or as something to charge her movement, such as a slap.
Weapons:
  • Archery - Zelda is a skilled shot with a bow, even on horseback.
  • Swordsmanship - She is capable of using a sword if she must - though not a great strength, she honed this ability somewhat in World's End. Her physical strength, however, isn't much to speak of, and she is very inexperienced.

Limitations:
Zelda's intellect and basic physical prowess will remain unaffected. For her magic, however...
  • Presence - The effect of this is determined by other players.
  • Barriers/Wards - Very difficult to keep going for longer than a few seconds, and may well have a habit of failing.
  • Healing - This magic will wear Zelda out far quicker than it would otherwise.
  • Clairvoyancy - This will not occur in Bell Pointe.
  • Farore's Wind - Seldom ever works, prone to backfiring.
  • Din's Fire - Much weaker and far less likely to work.
  • Nayru's Love - Zelda can only use this very rarely.
  • Other magic - This will seldom be at all effective, and may even cause Zelda a degree of pain. It will also be far more taxing to cast.