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So, about paarthurnax...
Title can't be empty.
Title can't be empty.
Doodle comic... I finally played through skyrim all the way and this was mentioned briefly in chat last night.
Although I'm sure it's been said many times many ways, this should have been one of the default dialog options when you start the blade's questline :D
Actually it might have been a chance for another faction war like the imperials/stormcloaks had.
Also,
Game artists: "Hey we're getting paid to draw this armor texture, let's make it look really cool and detailed! It only has to be done once!"
Comic artists: "FFFFFUUUUUUUUUUUUUUUU!!!!!!!!"
Although I'm sure it's been said many times many ways, this should have been one of the default dialog options when you start the blade's questline :D
Actually it might have been a chance for another faction war like the imperials/stormcloaks had.
Also,
Game artists: "Hey we're getting paid to draw this armor texture, let's make it look really cool and detailed! It only has to be done once!"
Comic artists: "FFFFFUUUUUUUUUUUUUUUU!!!!!!!!"
12 years ago
1876 Views
25 Likes
Once you realize the Blades are hopelessly ideological, and will not stop their murderous rampage, you really should be able to align against them in a counter-campaign.
Great art!
...well, probably most everyone who played the game, honestly XD
Yes, that should definitely be a default option. "Decline to kill Paarth. Fire arrow into knee." Still kinda pissed there wasn't an alternate quest line where you get to protect Paarth and kill the Blades. Have to settle for not killing Paarth and repeatedly shouting them off the mountain, lol.
You musta just whipped this up in a hurry after we were talking about it in the DitD chat last night lol.
' Sheogorath's favorite Disciple: Fling or move, whether through shout, magic blasts or just plain physical work, 1000 misc. pieces of house decorations from their starting positions.'
Other possible shout-related achievements include:
'Would you like ice with that?: Freeze 50 NPCs with your Ice Form shout.'
'No fly zone: Use Dragon Rend on 10 hawks while they are in the air.'
'Scuse me, coming through!: Use Whirlwind Sprint shout to knock over 25 NPCs'
'STEEE-RIKE!: Use Fus-Ro-Dah to send 10 NPCs flying at once.'
'Not a people person: Use Storm Call while in a zone with at least two dozen NPCs close by'
Oh did I want to do something like this as soon as that freakin' ultimatum came down...
'So that dragon that's helped you take down Alduin, that spent centuries, if not eons on a mountain in self-enforced seclusion to meditate on his actions and await Alduin's return so he could help whoever, if any, showed up to stop him, and has been nothing but kind and helpful to you in your quest... yeah, we /demand/ that you kill him. Because he has scales. And he did some really bad stuff way the hell back then(you know, before he gave humans the _sole weapon_ they could use to fight dragons). And until you do what we demand, despite spending all this time looking for a Dragonborn to serve and guide, we'll refuse to have anything to do with you.'
This, and the opening quest for the Thieves Guild(though in that case it was more to clear out the freakin' quest log) were moments I /REALLY/ wished Bethesda had thought to include 'Hard refusal options' more often, like the one for the Dark Brotherhood, where you could make it /abundantly/ clear that they can go straight to hell, you will have nothing to do with them, or in this case, they can go straight to Oblivion, you're not going to kill someone that has been Massively more helpful and kind to you than they've /ever/ been.
If that meant they stopped helping or speaking to you? Oh well, but given the Dragonborn has done /way/ more to help the Blades than the other way around, I think they'd be the ones coming out of that worse off, and given their entire purpose is to 'guide and serve the Dragonborn'... yeah, have fun finding a /second/ one of those before every last one of you die of old age, causing the total extinction of your order.
Also I agree about the thieve's guild thing... the ES4 quests were classier than that. I've only done the first couple but it seemed more like being a repo-man than a thief.
Compare that to what the dragons would likely do if you killed both Alduin and Paarthurnax, they'd likely come to the conclusion that mortals are just bloodthirsty animals, since you killed both the one who was trying to conquer people /and/ the one who was interested in peace, apparently just because they had scales.
After something like that, the idea of 'peace' would be flat out impossible, so yeah, ordering you to kill Paarthurnax would very much just make things worse.
Regarding the 'peaceful dragons' after the main quest, if memory serves it was originally a bug, where the dragons wouldn't attack you every so often, but after finding out about it the game designers made it intentional(which is a royal pain if you're a stealth specialist, how are you supposed to tell the difference without revealing yourself?)
Thieves quest wise, the main questline for that one is more focused on dealing with issues in the guild itself, though it does have some stealthy quests, but for the most part the thief/stealth-centered quests are the sidequest ones, where you go to a location and rob enough stuff, or steal a particular item, or stuff like that.
Personally it was interesting the first few times, but the fact that you need to do it five times per major city to unlock the quest to take that city over(which gives you a fence and the ability to pay off the guards basically), and what city it's assigned to is random... it got old quick.
Still, armor you got about 2/3, 3/4's of the way through the main faction questline for that one is probably the coolest looking set you can get for a stealth character, or even any other type of character.
Mmm, one-shotting a dragon with a dagger, good times.
Even funnier to kill an entire guild of assassins without any of them knowing what's happening to get the gloves, and get /paid/ for it too. That's all kinds of irony at work.
^_^
I just wish you had the dialogue option of talking them down from their dedication to annihilating all dragons. I liked the Blades, and the fact that they were all hardcore "beat the snot out of the Thalmor" types. In fact that would've been a much nicer end result, where you focus the Blades away from the dragons and more onto the GORRAM NAZI-ELVES TRYING TO SUBJUGATE ALL OF TAMRIEL. But nooooo, let's kill the ONE DRAGON who actually has worked to help mortals not be appetizers.
Paarthunax is a class act.
Delphine: So, that's that. Either you kill Parthunax, or the Blades will refuse to have anything to do with you.
Dragonborn: Hmm, tough choice, tough choice... I think I'll have to go with FUS RO DAH!
Delphine: AAAaaaaaah -*CRUNCH*.
Esbern: I was wondering why you insisted on moving this conversation to the practice yard behind the temple.
Dragonborn: Problem?
Esbern: Oh, not at all, now that Grandmaster Bitch is gone, we can refocus our attention on what the Blades were /meant/ to do, /serving/ the Dragonborn. So, what are your orders?
Dragon Born: I'm in the mood for a little elf hunting and world saving, why don't we do that for a while?
Esbern: Thalmor shanking it is Dragonborn. Heh, 'Fus Ro Dah', classic...
Regret nothing :V