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Oldschool platformer dragon
Title can't be empty.
Title can't be empty.
(2016)
Experimenting with pixel animating, good old days style.
This is for 3:2 pixel aspect ratio, original size is 192x192. The 3:2 pixel aspect ratio was notably used by NTSC Commodore 64 games, and if you used a microcontroller attached to a 8 times NTSC colorburst frequency, 7 cycles per pixel would get it (that's the intended target platform with an 8 bit AVR).
It uses (less than, just palette size) 16 colors from an RRRGGGBB set (a simple resistor DAC on the microcontroller's output port).
For now it is just a mockup, experimenting with the capabilities of the graphic engine I created for the micro. It was done with Gimp.
References weren't used, nothing perfect, just for fun animating for now. I somewhat followed my memories on cheetah run and walk cycles. The background is just to have one with the animation (the code could easily handle up to 192 background tiles), nearly zero effort which shows :D Well, it has even more retro feel with that.
(2020)
This eventually became an actual game, Flight of a Dragon: https://jubatian.com/articles/flight-of-a-dragon-is-completed/
Experimenting with pixel animating, good old days style.
This is for 3:2 pixel aspect ratio, original size is 192x192. The 3:2 pixel aspect ratio was notably used by NTSC Commodore 64 games, and if you used a microcontroller attached to a 8 times NTSC colorburst frequency, 7 cycles per pixel would get it (that's the intended target platform with an 8 bit AVR).
It uses (less than, just palette size) 16 colors from an RRRGGGBB set (a simple resistor DAC on the microcontroller's output port).
For now it is just a mockup, experimenting with the capabilities of the graphic engine I created for the micro. It was done with Gimp.
References weren't used, nothing perfect, just for fun animating for now. I somewhat followed my memories on cheetah run and walk cycles. The background is just to have one with the animation (the code could easily handle up to 192 background tiles), nearly zero effort which shows :D Well, it has even more retro feel with that.
(2020)
This eventually became an actual game, Flight of a Dragon: https://jubatian.com/articles/flight-of-a-dragon-is-completed/
6 years ago
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