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Scribbles: Spacecraft and Space Travel
Title can't be empty.
Title can't be empty.
One heck of a complicated piece in Sci-Fi tech fleshed out. With some insight into the story's reality concept.
Dimensions not listed, but scaled with a life-sized Avali.
Notes:
Not following the cannon, because the setting in this story universe was a timeframe after the disappearance of their cannon home civilisation. The detail of their lore was adapted as much as possible, adding a personal twist to certain concepts. In this story, they are primarily spacefaring nomads with decentralised communities that lived off their environments. Hence, this piece of tech was assimilated from highly advanced tech of their host civilisations, adapted to their nature.
Background:
The spacecraft in the story primarily used relativistic drive engines to provide thrust, and use fusion cores for power. Counter thrust was required to decelerate upon reaching certain destinations, hence there is often a distribution of thrusters around different locations of their hulls to provide such functions. The most advanced civilisations have highly adaptable craft with extremely complicated functions, maintained by advanced computing systems.
Sizes vary widely, from small mobile craft to massive orbital vessels the size of planets. Their designs are dependent on their role and function. Different forms of craft were categorised: Specialised, Orbital, and Multiflight Hybrid. The former 2 are typically utilised by lower-levelled civilisations, limited in environmental adaptability by the efficiency of their tech and resources. The latter is used by the most advanced ones, with their tech efficiency allowing massive space for adaptability.
Presented is the personal spacecraft of Phaskali, a character in the GHOST Series.
It’s used to travel between the immediate galactic region, a dense stellar region which hosts multiple type 2 civilisations and numerous colonies. She travels between colonies about a light year apart each, attending to the Avali nurseries in each respective outpost as a neutral-party wanderer. Their civilisations were limited to near lightspeed travel (99.99999%) with sophisticated preservation tech. Due to time dilation effects, travellers appear to live much longer than settlers.
It’s a highly sophisticated piece of tech, generic and customised over her lifetime with her now deceased pack. It’s not exactly the best spacecraft for hauling cargo across interstellar space, being primarily a combat Multiflight build. She kept it thanks to her constantly navigating the dangerous interstellar space over her lifetime, and it’s the only remaining memory of her pack. The craft is old but very well-maintained, and she kept it up to date with whatever applicable tech she could find.
Specs:
The Multiflight model is customised for atmospheric, space, and even aquatic movement. The wing blades can be adjusted into different modes for different movement situations, like braking, acceleration, landing etc. The flexible positions of thrusters allow an extremely agile manoeuvre, and can also switch modes to conventional (but less efficient) or specialised magnetic thrusters for landing.
The spacecraft can travel up to Mach 3 in atmospheric flight, with speeds varying with planetary atmospheric conditions. With space flight engaged, it uses its highly focused ion thrusters to propel up to near lightspeed. When navigating in dense fluid like aquatic conditions, the speed is slowed to less than 100 knots. The sturdy hull is able to tolerate up to 250 times the planetary surface atmospheric pressure.
The spacecraft’s interface is connected to her neural interface, giving the sense of “becoming one with the vessel” while piloting it. External environmental information is detected by an extremely complicated sensory system giving a 360-degree perspective, in a lifelike image of enhanced reality. Much of the computing is done by an onboard artificial intelligence system, which plots all the journeys while also maintaining the spacecraft similar to biological homeostasis.
Much of the hull surface is coated in a layer of nanostructures maintained by a self-sustaining nanite system, which allows exceptional flexibility in switching forms and repairing damage. Much of the white regions in the wings could be regenerated, similar to living skin. The nanite system also constructs the constituent wing thrusters with their respective connective energy supply. Their regeneration is finite though, fed through refillable liquid metal reserves.
The weapon system is primarily based on particle beam cannons, with no missile system. A set of these armaments are located underneath the main wings, with a flexible and retractable particle beam turret on the top hull. A backup projectile gun system can be used in atmospheric conditions, with further reduced range when in fluid environments. It can also deploy expanding laser traps in the rear, to eliminate pursuing enemies.
The spacecraft also holds a plasma deflector shield, which offers protection to cosmic radiation when in space travel. It is an essential instalment to eliminate the harsh conditions of space travel nearly completely, and not strong enough to offer protection against military weaponry. It also has instalments to generate a magnetic field, which can be used to “sail” high speed stellar wind to gain acceleration or deceleration.
Overview and personal twist:
The model design concept was based on a wide network of realistic technological concepts, with some inspirations from old games. There is a common standard for tech used by civilisations in the story universe, and this is only a simple model built for interstellar travel. It is focused on adaptability, flexibility, and survivability. There are numerous designs, not bothering to expand further here.
The spacecraft was made to sit the evolution of tech towards augmented reality. With the tech here sophisticated to almost resemble a “living machine”. The character Phaskali has been using this spacecraft through all lifetime and saw the passing of all her packmates, and she developed an attachment to the vessel as if it’s a part of her pack (in the story, the culture is that each Avali pack would be commissioned with a spacecraft after hitting early adulthood).
The Avali belonged to the spacefaring sectors of their home civilisations, travelling across nearby colonies. They would need to stop between the colonies frequently to keep themselves up to date with the timeline, due to the effects of time dilation. On the other hand, this same effect also prolongs their life to unimaginable lengths, despite still living their natural lifespans. Despite that, they still rarely live up to their death by old age, due to the dangers of space travel.
The limiting concept of realism, creates this form of space travel, and their resultant culture.
Dimensions not listed, but scaled with a life-sized Avali.
Notes:
Not following the cannon, because the setting in this story universe was a timeframe after the disappearance of their cannon home civilisation. The detail of their lore was adapted as much as possible, adding a personal twist to certain concepts. In this story, they are primarily spacefaring nomads with decentralised communities that lived off their environments. Hence, this piece of tech was assimilated from highly advanced tech of their host civilisations, adapted to their nature.
Background:
The spacecraft in the story primarily used relativistic drive engines to provide thrust, and use fusion cores for power. Counter thrust was required to decelerate upon reaching certain destinations, hence there is often a distribution of thrusters around different locations of their hulls to provide such functions. The most advanced civilisations have highly adaptable craft with extremely complicated functions, maintained by advanced computing systems.
Sizes vary widely, from small mobile craft to massive orbital vessels the size of planets. Their designs are dependent on their role and function. Different forms of craft were categorised: Specialised, Orbital, and Multiflight Hybrid. The former 2 are typically utilised by lower-levelled civilisations, limited in environmental adaptability by the efficiency of their tech and resources. The latter is used by the most advanced ones, with their tech efficiency allowing massive space for adaptability.
Presented is the personal spacecraft of Phaskali, a character in the GHOST Series.
It’s used to travel between the immediate galactic region, a dense stellar region which hosts multiple type 2 civilisations and numerous colonies. She travels between colonies about a light year apart each, attending to the Avali nurseries in each respective outpost as a neutral-party wanderer. Their civilisations were limited to near lightspeed travel (99.99999%) with sophisticated preservation tech. Due to time dilation effects, travellers appear to live much longer than settlers.
It’s a highly sophisticated piece of tech, generic and customised over her lifetime with her now deceased pack. It’s not exactly the best spacecraft for hauling cargo across interstellar space, being primarily a combat Multiflight build. She kept it thanks to her constantly navigating the dangerous interstellar space over her lifetime, and it’s the only remaining memory of her pack. The craft is old but very well-maintained, and she kept it up to date with whatever applicable tech she could find.
Specs:
The Multiflight model is customised for atmospheric, space, and even aquatic movement. The wing blades can be adjusted into different modes for different movement situations, like braking, acceleration, landing etc. The flexible positions of thrusters allow an extremely agile manoeuvre, and can also switch modes to conventional (but less efficient) or specialised magnetic thrusters for landing.
The spacecraft can travel up to Mach 3 in atmospheric flight, with speeds varying with planetary atmospheric conditions. With space flight engaged, it uses its highly focused ion thrusters to propel up to near lightspeed. When navigating in dense fluid like aquatic conditions, the speed is slowed to less than 100 knots. The sturdy hull is able to tolerate up to 250 times the planetary surface atmospheric pressure.
The spacecraft’s interface is connected to her neural interface, giving the sense of “becoming one with the vessel” while piloting it. External environmental information is detected by an extremely complicated sensory system giving a 360-degree perspective, in a lifelike image of enhanced reality. Much of the computing is done by an onboard artificial intelligence system, which plots all the journeys while also maintaining the spacecraft similar to biological homeostasis.
Much of the hull surface is coated in a layer of nanostructures maintained by a self-sustaining nanite system, which allows exceptional flexibility in switching forms and repairing damage. Much of the white regions in the wings could be regenerated, similar to living skin. The nanite system also constructs the constituent wing thrusters with their respective connective energy supply. Their regeneration is finite though, fed through refillable liquid metal reserves.
The weapon system is primarily based on particle beam cannons, with no missile system. A set of these armaments are located underneath the main wings, with a flexible and retractable particle beam turret on the top hull. A backup projectile gun system can be used in atmospheric conditions, with further reduced range when in fluid environments. It can also deploy expanding laser traps in the rear, to eliminate pursuing enemies.
The spacecraft also holds a plasma deflector shield, which offers protection to cosmic radiation when in space travel. It is an essential instalment to eliminate the harsh conditions of space travel nearly completely, and not strong enough to offer protection against military weaponry. It also has instalments to generate a magnetic field, which can be used to “sail” high speed stellar wind to gain acceleration or deceleration.
Overview and personal twist:
The model design concept was based on a wide network of realistic technological concepts, with some inspirations from old games. There is a common standard for tech used by civilisations in the story universe, and this is only a simple model built for interstellar travel. It is focused on adaptability, flexibility, and survivability. There are numerous designs, not bothering to expand further here.
The spacecraft was made to sit the evolution of tech towards augmented reality. With the tech here sophisticated to almost resemble a “living machine”. The character Phaskali has been using this spacecraft through all lifetime and saw the passing of all her packmates, and she developed an attachment to the vessel as if it’s a part of her pack (in the story, the culture is that each Avali pack would be commissioned with a spacecraft after hitting early adulthood).
The Avali belonged to the spacefaring sectors of their home civilisations, travelling across nearby colonies. They would need to stop between the colonies frequently to keep themselves up to date with the timeline, due to the effects of time dilation. On the other hand, this same effect also prolongs their life to unimaginable lengths, despite still living their natural lifespans. Despite that, they still rarely live up to their death by old age, due to the dangers of space travel.
The limiting concept of realism, creates this form of space travel, and their resultant culture.
3 years ago
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