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Flames | Page 17
Title can't be empty.
Title can't be empty.
Page 16
Page 18
___________________________
Well that's the last of the new pages for a while! I have quite a number more planned out for this first chapter still, but the next hand full will require yet another new environment setting! Yeltsin's Apartment will share similarities to Rederick and Blythe's as well as a number of its assets. However, there's a fair number of new assets that need to be created. Thankfully all of those assets are ones that the couple's apartment will need as well, so there's good reuse possible. I'm not sure how long it will take, but I'd love to have it all ready in under two months time. Holidays of course draw it out, though, and there's quite a bit more detail required in that small apartment space than the expansive Transit Bay required.
As for this page in particular, I hesitated a lot on the layout. It started as 6 panels, but the text would have covered everything. These 4 panels work better in that regard but also feel like they make the flow (both of events and the eye) a bit more difficult to grasp. I worry about the dialog too. I revised it a fair bit but it still just feels clunky.
Page 18
___________________________
Well that's the last of the new pages for a while! I have quite a number more planned out for this first chapter still, but the next hand full will require yet another new environment setting! Yeltsin's Apartment will share similarities to Rederick and Blythe's as well as a number of its assets. However, there's a fair number of new assets that need to be created. Thankfully all of those assets are ones that the couple's apartment will need as well, so there's good reuse possible. I'm not sure how long it will take, but I'd love to have it all ready in under two months time. Holidays of course draw it out, though, and there's quite a bit more detail required in that small apartment space than the expansive Transit Bay required.
As for this page in particular, I hesitated a lot on the layout. It started as 6 panels, but the text would have covered everything. These 4 panels work better in that regard but also feel like they make the flow (both of events and the eye) a bit more difficult to grasp. I worry about the dialog too. I revised it a fair bit but it still just feels clunky.
5 years ago
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