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The three Goddads
Title can't be empty.
Title can't be empty.
Characters sheet for the three goddads of Hades, that I made because there isn't a lot of official artwork around and I needed some reliability a simplification for the models I will use for the animation.
That I have to restart because there's so much overlapping of mightly beards and skimpy chitons that my brain was frying with that much information, and I need to put the bodies on one layer and the rest of the stuff on another.
Curious how I have been more committed to Hades this Autumn than the last, to the point of reaching the level 8 Heat.
(In case you don't know, Heat is the measure of how many maluses you willingly added to your run in order to gain new rare resources: stronger bosses, mobs with more stamina, higher prices at the shops, and so on.)
I guess because I got good enough at the game (i.e. memorizing the enemies' patterns) to understand all the fitting strategies for each weapon.
I believed that the machine gun was trash that clashed with the setting, but now I enjoy shooting my poison-filled projectiles in the middle of Greek Heaven.
Also, I like how the setting plays with the various interpretations of Greek Mythology giving a setting that only resembles the mainstream one (Theogonia) but avoids all the messed-up stuff like incest and noncon.
For example, Demeter here isn't Zeus's sister and he isn't Persephone's father.
Demeter here is the daughter of the Titan Hyperion, and that makes sense because of all the Olympians she's the one that retains the more Titan-like powers, she rules over seasons, while the rest of the gods are patrons of aspects of human society.
And nope, Poseidon doesn't count, he wasn't born with powers over saltwater, he inherited them by marrying the daughter of Pontus, the actual God of the Seas. He's just a gold digger.
He's also my favorite god, for the undersea theming (Disney's The Little Mermaid, he), the fact that is very satisfying to get the hang of the knock-effect of his boons, and the design, so well distinguished from Zeus, when they tend to be just a reskin of one another in other media.
(I mean in the Mycenean period he was the King of Gods, they're basically the same character but one of them smells of saltwater.)
I wish there was a way of getting further with him, with all the gods, but they're confined to their 2D artworks that don't have more than one expression, let alone 3D models can hang around on the map.
I mean, the main characters have a maximum of three expressions in their 2D models and only in one case that involves also the body. Really detailed images, I must admit.
I spent so much time looking at all the layers and embroidery of the artwork while the character was speaking, to the point I started noticing also the imperfections, but that's maybe only my artist's eye.
I just have to accept that 2D art in games favors complexity over variance. A simpler model with fewer details (like the ones I posted here) would have been simpler to reiterate with more poses and expressions, but that's apparently not the trend.
Maybe because they need assets that can be easily used for promotional material.
BTW I realized how the 2D artworks and 3D model of Goddad Hades differ from one another. 2D Hades has human-ish body proportions, while the 3D model is a cartoon character with hilariously thin tights. This didn't help me in realizing my own model, which indeed looks pretty different from the other two brothers, way bulkier.
I got rid of the pants because they're silly and I want to see the legs.
That I have to restart because there's so much overlapping of mightly beards and skimpy chitons that my brain was frying with that much information, and I need to put the bodies on one layer and the rest of the stuff on another.
Curious how I have been more committed to Hades this Autumn than the last, to the point of reaching the level 8 Heat.
(In case you don't know, Heat is the measure of how many maluses you willingly added to your run in order to gain new rare resources: stronger bosses, mobs with more stamina, higher prices at the shops, and so on.)
I guess because I got good enough at the game (i.e. memorizing the enemies' patterns) to understand all the fitting strategies for each weapon.
I believed that the machine gun was trash that clashed with the setting, but now I enjoy shooting my poison-filled projectiles in the middle of Greek Heaven.
Also, I like how the setting plays with the various interpretations of Greek Mythology giving a setting that only resembles the mainstream one (Theogonia) but avoids all the messed-up stuff like incest and noncon.
For example, Demeter here isn't Zeus's sister and he isn't Persephone's father.
Demeter here is the daughter of the Titan Hyperion, and that makes sense because of all the Olympians she's the one that retains the more Titan-like powers, she rules over seasons, while the rest of the gods are patrons of aspects of human society.
And nope, Poseidon doesn't count, he wasn't born with powers over saltwater, he inherited them by marrying the daughter of Pontus, the actual God of the Seas. He's just a gold digger.
He's also my favorite god, for the undersea theming (Disney's The Little Mermaid, he), the fact that is very satisfying to get the hang of the knock-effect of his boons, and the design, so well distinguished from Zeus, when they tend to be just a reskin of one another in other media.
(I mean in the Mycenean period he was the King of Gods, they're basically the same character but one of them smells of saltwater.)
I wish there was a way of getting further with him, with all the gods, but they're confined to their 2D artworks that don't have more than one expression, let alone 3D models can hang around on the map.
I mean, the main characters have a maximum of three expressions in their 2D models and only in one case that involves also the body. Really detailed images, I must admit.
I spent so much time looking at all the layers and embroidery of the artwork while the character was speaking, to the point I started noticing also the imperfections, but that's maybe only my artist's eye.
I just have to accept that 2D art in games favors complexity over variance. A simpler model with fewer details (like the ones I posted here) would have been simpler to reiterate with more poses and expressions, but that's apparently not the trend.
Maybe because they need assets that can be easily used for promotional material.
BTW I realized how the 2D artworks and 3D model of Goddad Hades differ from one another. 2D Hades has human-ish body proportions, while the 3D model is a cartoon character with hilariously thin tights. This didn't help me in realizing my own model, which indeed looks pretty different from the other two brothers, way bulkier.
I got rid of the pants because they're silly and I want to see the legs.
4 years ago
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