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File: 1565552581229.jpg (374.58 KB, 960x1284, 80:107, a7630823bf217d26c46c01742d….jpg)

 No.563[Reply]

RULES

0. Global Rules Apply

1. Don't Be a Faggot – Obnoxious gimmicks, unnecessary namefagging, spam, or other willfully disruptive behavior will be punished.

2. Don't invite drama or attempt to cause problems that will inconvenience /tg/ or any other board. Inter-board hostility will not be tolerated.

3. Check the catalog and use the thread QTDDTOT to avoid duplicate threads and threads made for minor questions. Unnecessary threads will be deleted without warning.

4. The board is 18+. NSFW content is allowed within reason, but nudity and lewdity should still be spoilered as necessary.

5. /tg/ covers a vast variety of topics, but threads should still have some connection to the topic of traditional gaming.

The BO can be contacted by posting in the meta-thread

There is also the official #smug/tg/ IRC channel on Rizon for direct contact and emergency situations, but I often forget it exists.

Post last edited at

 No.16291

Meta-Thread >>83176

Zine Thread >>79658

QTDDTOT >>80168

Manga Thread >>75915

Homebrew Thread >>59123

Draw Thread >>42616

Gamefinder Thread >>56087

Post last edited at

[Reply]

File: 1774057098000.jpg (59.01 KB, 720x960, 3:4, 20840834_1386617918112525_….jpg)

 No.83176[Reply][Last 50 Posts]

I put off starting a new thread for no real reason. Time to tidy up and get a fresh thread going.

Remember, the meta-thread is for board related discussion and for matters that don't belong in any other thread.

152 posts and 83 image replies omitted. Click reply to view.
Post last edited at

 No.83737

>>83730

>>83731

My idea is that it would be a program or table that could take a DM or Player through the steps of character creation along two possible paths, automating the book's rules.

>Path 1, Per the Book

Player or Referee -> PC or NPC (if Player) / Major NPC or Minor NPC (if Referee or Player making NPCs for a Major NPC's Lifepath) -> Nationality -> Ability Scores -> Archetype -> Life Path -> Appearance & Traits -> Complete Starting Skills Filled Out By User, Constrained by Nationality & Archetype -> Check if any Piloting Skill >=6 to Start with 1 Ace Point (if Veteran Archetype) -> 3d6 downs (if Veteran Archetype) -> Down Sources (as an equation to make up the number of downs received) -> Reputation Title Level 3 (if Veteran Archetype) -> Starting Equipment -> Sex -> Age -> Name -> Character Sheet -> NPCs that have to be made from Lifepath

>Path 2, Using a Skill Preset

Player or Referee -> PC or NPC (if Player) / Major NPC or Minor NPC (if Referee or Player making NPCs for a Major NPC's Lifepath) -> Nationality -> Ability Scores -> Archetype -> Life Path -> Appearance & Traits -> Skill Preset Determined by Nationality & Archetype -> Partial Starting Skills Filled Out By User & Constrained by Skill Preset -> Check if any Piloting Skill =6 to Start with 1 Ace Point (if Veteran Archetype) -> 3d6 downs (if Veteran Archetype) -> Down Sources (as an equation to make up the number of downs received) -> Reputation Title Level 3 (if Veteran Archetype) -> Starting Equipment -> Sex -> Age -> Name -> Character Sheet -> NPCs that have to be made from Lifepath

Ability Scores would check if there's no value >8 or the sum of the rolls is <60. If either or both is true, the user can reroll if they wish. There could be an option where either or both of these are impossible outcomes and warnings to tell the user they're allowed tPost too long. Click here to view the full text.


 No.83740

>>83737

> the steps of character creation along two possible paths

The simplest is just to have 2 generators and reuse raw data.

> Nationality -> Ability Scores -> Archetype -> Life Path

If you want to select from fixed list, a form with proper drop list is required, one way or another.

If any lesser equivalent (enter number of an option in the list above, mark an option in the separate column next to it, manual pseudo- dropdown of all constant values in this column on the current sheet) will do, just a table will suffice.

> Ability Scores would check if there's no value >8 or the sum of the rolls is <60. If either or both is true, the user can reroll if they wish

> outcomes and warnings to tell the user they're allowed to reroll if they're making a PC or a Major NPC using the rules for making PCs.

=IF( AND (OR( [herp1] >8, [derp1] >8, etc etc...), SUM( [first herp:last derp] )>=60), "Looks good enough"&T(STYLE("Good")), "Uh, maybe reroll this?"&T(STYLE("Bad")) )
...or if you want to do it the ''cool'' way:
=IF( AND (SUMIF( [first herp:last derp], ">8")>0, SUM( [first herp:last derp] )>=60), "Looks good enough"&T(STYLE("Good")), "Uh, maybe reroll this?"&T(STYLE("Bad")) )

If you use this kind of prompts for pass/reroll anyway, you don’t really need to actually automate the same decision, only indicate whether other criteria are met or not.

Once you gathered and processed all data you want, may as well make clean blocks of end results in a nice charsheet format on another sheet, ready to be copy-pasted elsewhere.

> While adjusting Attribute Levels and Skill Levels, the user would be able to judge how well they'd be able to pilot various units.

Once you have conditions worked out, may just as well place the result next to inputs.

Of course, it sounds like a sPost too long. Click here to view the full text.


 No.83745

File: 1776172234127.jpg (246.4 KB, 2048x1453, 2048:1453, e3c0106136699fcaa5d133f089….jpg)

AI thread is autosaging so this goes here I guess. The Butlerian Jihad has its first martyr:

https://www.sfchronicle.com/sf/article/altman-molotov-suspect-fbi-raid-22203989.php

>The suspect reportedly authored a Substack blog and was a member of the Discord server PauseAI, an activist group focused on banning the development of the most powerful AI models to protect the public. In one post, they wrote: "These machines have already shown themselves to be unaligned with the interest of the people creating them. Models have often been found lying, cheating on tasks, and blackmailing their own creators whenever convenient; let alone the broader question of aligning them to whatever general 'human interest' may be."

schizo uprising lol


 No.83756

>>83745

I'm glad to see that where there are those delusioned into thinking Ai is people, there is also those who think it is not, and should never be people.


 No.83759

File: 1776293660984.jpg (250.25 KB, 1920x1080, 16:9, rumia roadblock.jpg)

>>83726

I'm probably going to regret this but since you clearly know nothing about how shit like this works I'll spoonfeed.

>The problem is that bots eat server resources. Even if you could poison neural nets with undesirable content, it will continue to do so at least for a long while.

Yes. If you did five minutes of searching you would find the iocaine website which explains that. Running services like iocaine on your server is an intentional choice to "waste" cycles by engaging in passive resistance to the slop apocalypse, though their nature means they're going to be MUCH cheaper than having scrapers DDoS a typical web stack.

<Before you deploy it, be sure you understand that iocaine does not make the bots go away. It tries to poison them, so they’d go away forever in the long run.

>What’s going to happen is that chucklefucks will add filters. Which, of course, can only kick in after scrapping.

Hard to say. Currently poisoners work by generating bullshit from a corpus supplied by you or the developer, spinning it in a way that every page looks different. I imagine detecting that bullshit will take another LLM trained specifically on bullshit generated by the same algorithm with the same corpus, which scrapers don't want to do because every dollar they spend on things like that is a dollar they can't embezzle and can't pass around the game of musical chairs to make the whole AI "industry" look too big to fail when bailout time comes.

>Bots that belong to the likes of Google and Microsoft have more bandwith than any host can take.

Those bots actually sort of behave. They can afford to because the likes of Google and Microsoft buy training data from the fly-by-night scrapers that do use DDoS tactics. You also have chinks that are even worse but nuking all traffic from China is good practice anyway.

>The modern tricks vs. all-consuming bots include injection of links normally invisible to human users, which lead to various trap and tarpit pages prohibited by robots.txt along with most of the site (if a spider did not Post too long. Click here to view the full text.


[Reply] [Last 50 Posts]

File: 1733641190074.jpg (75.37 KB, 740x375, 148:75, Epic1.jpg)

 No.74008[Reply][Last 50 Posts]

The Epic Armaggedon Thread

>brought to you by a complete dummy

So now that this is out of the way let us commence the thread.

>Why Epic Armaggedon/EA

Games workshop has a bad problem where their best games are the ones they stopped supporting a while ago. EA has become a community in it's own right, the rules seem super tight and have had the time to grow and refine without arbitrary 3 year edition nonsense. Plus you might be able to afford 2000 points. GW doesn't make this game anymore, everything is aftermarket, proxy and secondary. Plus - army in the palm of your hand why not.

>Where to start

https://www.net-armageddon.org/rules.html

>Secondary - for a bit more history and background instead of just games rules

https://www.dakkadakka.com/dakkaforum/posts/list/751316.page

>how do I find the dang units

Well the fun thing is that the unit rules are all in the book and site. Most people tend to use NetEA which is aimed at tourney play (in a fun sense not a sweaty money gubbing way). In terms of how to proxy units, 3d printing is big but because the units in EA are often 5 units to a line, it lends itself to papercraft a bit more then other wargames. I'm going to be collecting what I can find (as I troll for other STL's on the Telegram Seas) and many of the absolutely free stl's out there shouldn't be an issue?

>How can I find that

Look up stuff for 6-8 mm scale stuff.

>Explain it to my like I'm a dummy

That's going to be the ongoing project in the thread. I want to do a bit of a read along thru Sections 1-6 of NetEA here and also to provide a resource for other people who are interested in even tiniePost too long. Click here to view the full text.

178 posts and 113 image replies omitted. Click reply to view.

 No.83695

File: 1776010770470.png (189.85 KB, 492x479, 492:479, ClipboardImage.png)

Well I guess its time to try something new.


 No.83696

File: 1776013424942.png (698.63 KB, 608x784, 38:49, ClipboardImage.png)

>>83695

It might be new in the context of playing the game, but damn, some of the original war machines were definitely goofy. Even FW's redesign for modern audiences looks a bit odd with that head.


 No.83698

Rationale behind the list :

Mordians are known for marching in perfect firelines supported by tanks. While basic infantryman marches in lines like its napoleonic era, veterans and grenadiers are allowed to employ actual reasonable tactics. So, choice of the core lineup was easy. Originally I envisioned the list with another Leman Russ company attached to Regimental Command, but it would slow down the only real mobile element in the list, so tanks were replaced with stormtroopers in chimeras meant to work in unison with command. One company of infantry was meant to advance while the other one provides support fire, so was given demolishers instead of normal russes. Bombards are meant to follow behind infantry and provide support to whichever company needs it the most while being protected by their bodies. Planes are on theme because Mordians are kinda american and they never heard about on the ground AA. Bombards were chosen for similiar reason - america = big guns and there are no bigger ones in the game.

Might rework the list with Deathkorps of Krieg list, which I feel like will fit the concept better as long as you dont take too many fortifications. Really its a choice between chimeras and baneblades or gorgons and machariuses.

Battle report, Mordian perspective

>Round 1 :

>>83669

Company with Demolishers advances forward, their flanks are well protected by a building and boards edge. On the opposite side stormtroopers drive up to a church to prevent units from attacking from behind it. Chaos bikers and defilers move forward. Bikers are protected by the church from fire while some Defilers peak from behind their cover, leading to them being targeted by company with normal russes. Retinue 1 advances in rhinos towards demolisher company then unloads its passangers. Another retinue moves up into the center of the board, where they are met with devastating fire of Baneblades and Bombards. One Thunderbolt gets destroyed after trying to perform ground attack.

>Round 2:

Post too long. Click here to view the full text.

 No.83699

>>83695

Knights list ? Might be fun. Lots of small elite units for a lot of activations while still havinb a lot of powerful dudes.

>>83696

There was virtually no one at gw capable of mechanical design. Its an unique skill compared to designing and drawing organic things.


 No.83757

>>83699

I'm still deciding and I may just go with Gargant Mob to let me get some orks done for the first bit.


[Reply] [Last 50 Posts]

File: 1700218247590.jpg (2.05 MB, 3700x2084, 925:521, crusade against unpainted.jpg)

 No.63622[Reply][Last 50 Posts]

>WIP Condensed OP Pastebin

https://pastebin.com/PhETapuN

>Friendly Anon's Updated Pastebin

https://pastebin.com/gEQRRkFR

>WIP Tutorial Images Mega

https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Grimdark Compendium tutorials

https://mega.nz/folder/b8xjDCzR#_XvcaI9LnnOvTkvBa7Lzhg

<gunpla

>THE GUIDE:

http://gunpla.buyfags.moe/

>A guide to other types of plamo:

http://www.mediafire.com/view/1vf1aw7v91pz5pa/Airfix%20Model%20World%20Specia%20-By-Step

>Kawaguchi gunpla tips:

https://www.youtube.com/playlist?list=PLJV1h9xQ7Hx-SoCOivVEHNDOl16VWLB3A

>Gundam lineart:

https://pastebin.com/LRjhjS8k

>Funaka's gunpla guides:

Building Gunpla: https://files.catbox.moe/fj5azc.pdf

Scratchbuilding: https://files.catbox.moe/2d9ppa.pdf

>Falldog's gunpla guide:

http://otakurevolPost too long. Click here to view the full text.

281 posts and 256 image replies omitted. Click reply to view.

 No.83749

File: 1776220277922-0.png (1.2 MB, 1324x947, 1324:947, Minis_paint1.png)

File: 1776220277922-1.png (1.51 MB, 1318x994, 659:497, Minis_paint2.png)

File: 1776220277923-2.png (1.59 MB, 1324x988, 331:247, Minis_paint3.png)

File: 1776220277942-3.png (1.39 MB, 1325x996, 1325:996, Minis_paint4.png)

File: 1776220277953-4.png (1.47 MB, 1314x991, 1314:991, Soul_demon1.png)

>>81060

New minis painted!

Showcased here are the OPR alien hives Burrower, Soul Stealer, Ravenous beast. And from the same brand, Another lust fury, an infernal harpist, and the big bad soul demon.

The harpist and soul demon are painted in oils, everything else is in acrylics.

The burrower, I only got 2 photos and the other one was crappy and out of focus. But the vibe for it going is good enough. Soul stealer was a joy the paint, hard to tell with the lighting, I am officially a believer in Vallejo now- if anything for the fact that I can just take out a droplet of paint and not need to worry about wasting paint. Bummer that I accidently snapped it's toe-claw off somehow.

The ravenous beast (mostly-orange one) I think I might use for testing out oil washes, one I find/scavenge for something to coat it with.

(1/2)


 No.83750

File: 1776220372258-0.png (1.46 MB, 1327x994, 1327:994, Soul_demon.png)

File: 1776220372275-1.png (1.28 MB, 1324x992, 331:248, Soul_demon2.png)

File: 1776220372288-2.png (1.41 MB, 1330x992, 665:496, Soul_demon3.png)

File: 1776220372301-3.png (1.32 MB, 1318x990, 659:495, Soul_demon4.png)

File: 1776220372311-4.png (1.45 MB, 1325x990, 265:198, Soul_demon5.png)

>>83749

I still have work to do with the soul demon. need to touch up some particular spots, probably figure out a way to soften up the harshness of the white and get some dark in the cracks.

(2/2)


 No.83752

>>83750

I like the snake guy. If you work in oils you have access to a lot of potential for washes? Have you tried hitting his underbelly in a wash from the purple on his top? Would that help tie it together? The OPR figs are honestly kind of underrated.


 No.83754

>>83749

Hey thanks!

>wash from the purple on top

Yeah,that's what I was thinking of doing. Not sure if I want to use thinner or oil as my wash medium though, difference being- thinner makes a more dull chalky look (the sword, cannon and shoulder sash are washed with titanium white), whereas oil makes it shiny (the rest of the model).


 No.83755

>>83754

The shiny from the oil should fade somewhat as thte oil sets, and you can get matte varnishes (or less shiny spirits ) for oil.

But honestly for a snake man? I'd shiny it up.


[Reply] [Last 50 Posts]

File: 1652387844280.jpg (45.02 KB, 1100x824, 275:206, ap1103021687-051a3b4b9f7a5….jpg)

 No.45347[Reply][Last 50 Posts]

Without delay, I am happy to announce the 743rd Decennial Wizard Council started!

Please note that food tabs must be paid by yourselves and that the organisers are not footing the bill this time.

444 posts and 186 image replies omitted. Click reply to view.

 No.83646

>>83608

Listen Trog-'Wizard', I can very well explain a concusion. We have explained that. We have even explained why

>WHY NO I PUNCHEE PUNCHEE WIZARDS

It was a force cage. So let me try one more time.

>TROG, THREAD GOOD, LEARN PUNCH MIND, WE EXPLAIN THAT


 No.83692

[PUNCH TOO MANY WORDS WIZZARD]


 No.83693

>>83692

Wizards punch with mind words

Wizards wise-words shout punch nature


 No.83694

>>83693

Wizard punch? I'd try that drink. Sounds magical.


 No.83753

>>83694

I'll take a shot of nature punch and a pack of wise words and put it on my tab would you?


[Reply] [Last 50 Posts]

File: 1565213651022.png (363.19 KB, 512x512, 1:1, ClipboardImage.png)

 No.233[Reply][Last 50 Posts]

Be it rules, settings, supplements or adventures, did you read any good /tg/books recently?

I've read the Elder Scrolls Savage Worlds Conversion after some anon suggested it on 8/tg/, which got me back into SW.

I'm currently reading through the new Adventure Edition and it's pretty good so far. I'll have to run it to make sure but all changes so far seem to be for the better.

363 posts and 335 image replies omitted. Click reply to view.

 No.83688

Fabula Ultima needs a solid campaign module its giving you a solid set of tools to work with but designing adventures set in it is difficult.


 No.83689

This class system actually seems fun, and I usually hate them with passion. It definitely helps that FU classes are more like building blocks meant to be molded into the actual character rather than rigid archetypes.

>>83679

A game that actually supports the one guy who is going to drag the rest to the table and make the game happen, crazy stuff. Hopefully this catches on.

>>83683

> I bitched a lot about the arrangement of information, and that's maybe my only real issue with the book.

This is will definitely be a problem when running the game and trying to quickly reference the rules. A good GM screen can remedy this to an extent, but there are always oddball exceptions that require to check the full book.


 No.83705

>>83688

I don't think a pre-made campaign really works for what they're going for. The collaborative elements are meant to give players buy-in and direct knowledge of the world. They built it, they know the gist of it and what's going on, as opposed to having the GM try to read off information or get them to pre-read a primer on the setting before starting.

However, a big book of worldbuilding stuff with examples and dungeons and things that could slot right in to anyone's existing campaign would be pretty cool too. Kinda like how the monsters and bosses are meant to be tuned by the GM, but they made a bestiary full of useful stuff to play with anyways.


 No.83735

File: 1776136742557.jpg (1.67 MB, 2676x1741, 2676:1741, 1338708733739.jpg)

>>83689

>This class system actually seems fun, and I usually hate them with passion. It definitely helps that FU classes are more like building blocks meant to be molded into the actual character rather than rigid archetypes.

I recall looking at this game for the first time and being really underwhelmed by the classes because only having 5 abilities to pick from and none of them being stand-out powers on their own felt like a let down. Understanding them now as small pieces of a larger puzzle that you put together from multiple classes really makes all of the possibilities look a lot more appealing.


 No.83751

>>83689

> It definitely helps that FU classes are more like building blocks meant to be molded into the actual character rather than rigid archetypes.

Because they are not archetypes.

Nor are they broad mechanical frames for mostly-arbitrary characters that are possible and make sense in the described world.

>>83686

> which strikes me as JRPG.

It does indeed look like JRPG in pen & paper format, indeed.


[Reply] [Last 50 Posts]

File: 1758658108406.jpg (108.89 KB, 989x1024, 989:1024, Miwa and meeee.jpg)

 No.80168[Reply][Last 50 Posts]

Questions That Dont Deserve Their Own Thread thread.

Bnnuy cnnuy edition.

Ask your silly questions here and receive silly answers.

160 posts and 78 image replies omitted. Click reply to view.

 No.83743

>>83741

Mystara did it first.


 No.83744

>>83741

A hundred years ago you would say orcs should be Italian.


 No.83746

>>83743

> Mystara did it first.

Being seasonal workers is not restricted to Mexicans. :P

But then there were “flamenco elves”, Myoshima and whatnot.


 No.83747

YouTube embed. Click thumbnail to play.

>>83746

>Being seasonal workers is not restricted to Mexicans. :P

No I mean like for real.


 No.83748

File: 1776199554340-0.png (82.03 KB, 800x800, 1:1, ClipboardImage.png)

File: 1776199554354-1.png (134.8 KB, 1284x1142, 642:571, ClipboardImage.png)

Also most olschool rogue trader / 40k ork related terrain was heavilly mexican inspired. Together with famous huge cacti made from styropeon balls with toothpicks which were present in pretty much every battle report from that era.

Mexican orcs are a pretty good theme.


[Reply] [Last 50 Posts]

File: 1761993567047-0.jpg (105.37 KB, 595x982, 595:982, HATE.jpg)

File: 1761993567066-1.jpg (110.12 KB, 1180x720, 59:36, BURN.jpg)

 No.80992[Reply][Last 50 Posts]

Previous thread : >>78968

BAD EVIL HATE edition.

Both old and new!

All things Warhammer, Fantasy or Space Fantasy, including RPGs, wargames, vidya .

381 posts and 154 image replies omitted. Click reply to view.

 No.83718

File: 1776099433927.png (345 KB, 1280x805, 256:161, ClipboardImage.png)

https://www.prusa3d.com/product/original-prusa-mk4s-3d-printer/

So, what kind of an army can you buy for 999 eurodollars?


 No.83720

>>83718

You can go much cheaper and you want resin, not filament.


 No.83723

>>83720

How much is a good resin printer these days anyway? I've always been turned off by the need to handle toxic waste.


 No.83732

>>83723

You can get a resin printer that can make high quality minis for 100-200 USD, and then spend another 200 or so on safety equipment, PPE, cleaning materials, etc, which is the real devil in the details. I've seen Mars 2 printers, more than good enough for minis, go for as low as 50 USD, but if you're going to get into resin stuff, you just need to make sure you're also taking every precaution for safety and cleanliness.


 No.83734

>>83614 >>83643 >>83662

Also, see Xenos Generator /fauna (The Koronus Bestiary) and familiar generator (The Navis Primer).

There are also lots of good Traits for beasts elsewhere, but they are scattered in dozens of profiles.


[Reply] [Last 50 Posts]

File: 1745686362194-0.jpg (403.52 KB, 1694x2048, 847:1024, 68e285853d4ea42a5201373bc9….jpg)

File: 1745686362194-1.pdf (946.53 KB, Gundam Senki Monster Garag….pdf)

File: 1745686362194-2.pdf (710.65 KB, Gundam Senki Translation.pdf)

 No.76882[Reply][Last 50 Posts]

Old thread is autosaging and there's still work to be done.

>what is it?

Gundam Senki is a TTRPG for Gundam based on the venerable Mekton Z. Major changes are switching to 2d6 system instead of 1d10 and introduction of fluffy mechanics such as Newtype Points.

>why should I care?

The local depressive polak ran a brief campaign using the system back in 2022, and since then anons have been (slowly) (very slowly) working on retranslating and reformatting the Gundam Senki rules into something dekinais can actually run a game from. So far we've discovered a wealth of pre-retcon "expanded universe" content for the One Year War period and enough rules to run a game, but there's a lot of rules potentially hiding in the profile section that still need to be translated.

>how do I even play this?

Use PDF #1 for rules, #2 for a very incomplete set of statblocks. There's also some fairly disorganized statblock PDFs in the previous thread. Be warned, it's still Mekton under the hood.

Previous threads: >>53476 >>43712

107 posts and 37 image replies omitted. Click reply to view.

 No.83685

>>83677

>"Active RPG"

I meant Actual RPG.


 No.83687

Page 335, Reference Material, translated. To paraphrase, they used

>Kodansha Pocket Encyclopedia Series 32, 33, 35

>MSG UC Volume 1: History, Volume 2: Encyclopedia

>Support Deluxe 12: MSZG Encyclopedia

>OUT Septmeber 12 1981 Special Issue (funny enough, Kisousha released a Renewal version of this in 2000)

>Sunrise MSG Complete Record (5-volume set)

>MS Complete Collection 98

>MediaWorks Data Collections 2, 3, 9

>Model Information Special Edition MSV Handbook Volumes 1 - 3

>Entertainment Bibles 1, 2, 37, 42

>The Book of Imaginary Beings by Jorge Luis Borges

>IGAKKEN MOOK Anime V Special MSG 08th MS Team

>Gunpla Generation

>St. Comics MSG

>Gunpla Assembly Instructions for the 1/100 MG RX-78-2, RX-78-3, MS-14B/C

>the MSG Memorial Box Parts 1-2 EMOTION

>Nifty Seave Sunrise Station Database

>Gihren's Greed for the Sega Saturn

So the writers were Gihren's Greed fans. Hooray. This gives me a lot of material for what I should look at for my expanded lore. Notably, the only manga mentioned is Yu Okazaki's adaptation of MSG, which was made while the anime was airing.


 No.83690

YouTube embed. Click thumbnail to play.

Pages 0 and 337 done.

Pages 305 - 312 redone.

Thinking about how the rules interact, bikes are technically as easy to maneuver as high-reaction MS, so non-Newtypes riding bikes usually get stuck with -6 MV, making them extremely impracticle. There's an issue with the small spacecraft because 宇宙内火艇 means "Space Internal Combustion Boat" but is effectively the military version of スペースランチ, literally "Space Launch," so I made the former Military Space Launch and the latter Civilian Space Launch. A similar problem is 脱出ポッド vs 緊急脱出カプセル. The former is literally "Escape Pod" while the latter is "Emergency Escape Capsule," but they use the same image.

Pages 316 and 317 done. They're the character and craft sheets. I noticed an error in the MS Sheet and fixed it. The base value equations were wrong. Gunnery and Missiles used MS Fighting instead of their relevant skills.

Pages 318-320 are technically translated, but they're just a repeat of the life path section. Now, the remaining parts are Pages 313 - 314, and 321 - 334.


 No.83727

YouTube embed. Click thumbnail to play.

Pages 313-314 done. Here are a changelog, a list of known issues, and some future plans, a format I'm trying just to see how it feels because I think it might be easier to parse and I want to learn how to code. These are for myself, any future editor, and anyone keeping track of the translation.

Changelog:

>page 18 heading translated

>second half of page 19, the second page of the Table of Contents, translated

>Pages 305-314 retranslated

>the statblock subheader "Piloting" changed to "Basic Stats" to better reflect the original text, may be changed in the future to "Basic Information"

>to better reflect differences in terms used for main weapons in the text, Fixed Armaments has been diversified to Standard Weapons, Main Weapons, and Weapon Systems

>Optional Armaments has been changed to Optional Weapons to better reflect the text

>Flak, Anti-Air, and Anti-Aircraft Armaments in statblocks have been changed to Anti-Aircraft Weapons to better reflect the text

>Standard Weapons in the example statblock has been appended with an asterisk and note explaining that Main Weapons and Weapon Systems should be read like Standard Weapons but, due to the differences in the nature of their implementations, they use different terms and follow different rules in regards to durability and armor (eg, the 1d3 for which main weapons are hit on a Gwazine, how combat helicopters have externally mounted weapon systems, how stationary weapons are just weapons big enough to be considered individual targets) as a QoL measure, the text for this is "While the term used here is “Weapon” due to the Zaku I being used as an example, and Standard and Optional Weapons are referenced, this section should also be referred to when looking at units with Main Weapons, Weapon Systems, and Anti-Aircraft Weapons."

>pages 0-15 have been split like the rest of the book

>fixed a page numbering error from the book regarding Civilian/Both Side craft in the Table of Contents

>War History Section shortened to just War HiPost too long. Click here to view the full text.


 No.83729

>>83727

Minor update.

Changelog:

>all unit descriptions are now preceded by "Description:" as a subheader

>skeleton laid for all major units to have their own page in the translation

Known Issues:

>page 281 is untranslated

>Dobday description might be inaccurate

Notes:

>statblock translations from previous group and myself haven't been merged

Only true for Doms (Page 249) onward

>merging pages 18 and 19

I meant moving the Zeon scenarios from page 19 to 18 and including the shared scenario on page 19 as well.


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 No.69922[Reply][Last 50 Posts]

Old thread was past the bump limit: >>15363

Talk about TCGs, LCGs, and other related things.

>the absolutely disastrous state of modern TCGs

>any games you've actually been playing

>any board games that have scratched some of the itch your favorite card game did

One discussion we started near the end of the last thread was that, given how Magic: The Gathering is beginning to fray at the seams and become truly whored out as it continues to prop up all of Hasbro's declining brands, there may be some kind of implosion of the game in the next 5-10 years. TCG players are known cucks and will put up with literally almost anything, but the total abandonment of all pretense at having original worlds and original mechanics may cause people to simply fall out of love with the game.

So, thought experiment:

1) The biggest TCG in the Western world is perhaps about to undergo a period of intense disinterest from some of its most enfranchised players.

2) There is currently no major competitor to MTG in terms of physical card games.

3) If money weren't an issue, how would you take advantage of this?

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 No.83621

>>83618

>the Spider-Man rule

The what?!


 No.83624

>>83621

Warning for noobs making custom Magic cards, usually phrased as something to the effect of "Spiderman isn't red and blue." You assign color based on the color pie, not the art. If you asked me Cap would likely be RW or RG.


 No.83633

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On the topic of RF, these are leaks from a couple weeks ago. As expected, it's gonna be Jace Beleren in the Multiverse of Madness. After the "plot" of the last block Jace got caught in a planar explosion and was trying to find a way to "fix" the multiverse at the time, so add some Avengers Endgame with Jace as Thanos too.


 No.83674

File: 1775956735235.png (1.21 MB, 689x963, 689:963, Untitled.png)

Anyone buying cyberpunk to actually play or is it just reseller slop?

https://www.kickstarter.com/projects/cyberpunktcg/the-official-cyberpunk-trading-card-game


 No.83703

>>83674

I don't know but at a glance that art sure looks like somebody slopped it. I wish there was a cyberpunk themed card game that was run by actual people.


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 No.12119[Reply][Last 50 Posts]

>who are you, that do not know your history?

What sources do you recommend for non-fiction looks at history to spice up your games?

Townsends is a series focusing on North America in the 18th century, especially the cooking. Despite the focus, a lot of the stuff he covers is applicable to most pre-industrial civilization, and often directly discusses how things got to where it was in the 18th century.

https://invidio.us/watch?v=k3aPOXkzNPk&list=PL4e4wpjna1vx0qFu8y_OiL3ZMya4XCYUw

Old trade catalogs are a good source for the industrialized world. They show both what things cost and what was available as well as current fashion. Unfortunately, while public domain, finding scans of them is too often a pain in the ass. Here's all the ones I could find on archive.org

https://archive.org/details/fav-nanashianon

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 No.82101

File: 1767703233244.pdf (5.4 MB, Hungarian_ A Guide to the ….pdf)

https://www.govinfo.gov/app/search/%7B%22query%22%3A%22A%20Guide%20to%20the%20Spoken%20Language%22%2C%22offset%22%3A0%7D

During ww2 the US Army made a series of guides for various languages, which are a big amusing and silly, but you maybe you could print one of them and give them to the players if you want to them to really roleplay in a game set in our world.


 No.82311

File: 1768820856651.png (1.83 MB, 1385x1385, 1:1, ClipboardImage.png)

>>80964

This isn't too on the nose is it?


 No.82312

>>82311

The hat is way too obvious


 No.83623

Books by Viktor Suvorov (in English):

Inside the Soviet Army https://militera.lib.ru/research/suvorov12/index.html

Inside Soviet Military Intelligence https://militera.lib.ru/research/suvorov8/index.html

Spetsnaz. The Story Behind the Soviet SAS https://militera.lib.ru/research/suvorov6/index.html

>>82101

>During ww2 the US Army made a series of guides for various languages,

See also the last of the above links, Chapter 10.


 No.83626

>>83623

>The spetsnaz soldier operates on the territory of the enemy. One of his main tasks is, as we have seen, to seek out specially important targets, for which purpose he has to capture people and extract the necessary information from them by force. That the soldier knows how to extract the information we have no doubt. But how can he understand what his prisoner is saying? Spetsnaz officers go through special language training and in addition every spetsnaz company has an officer-interpreter who speaks at least two foreign languages fluently. But there is not always an officer to hand in a small group, so every soldier and sergeant questioning a prisoner must have some knowledge of a foreign language. But most spetsnaz soldiers serve for only two years and their battle training is so intense that it just is not possible to fit in even a few extra hours.

<How is this problem solved? Can a spetsnaz soldier understand a prisoner who nods his head under torture and indicates his readiness to talk?

>The ordinary spetsnaz soldier has a command of fifteen foreign languages and can use them freely. This is how he does it.

>Imagine that you have been taken prisoner by a spetsnaz group. Your companion has had a hot iron on the palms of his hands and a big nail driven into his head as a demonstration. They look at you questioningly. You nod your head — you agree to talk. Every spetsnaz soldier has a silken phrase-book — a white silk handkerchief on which there are sixteen rows of different questions and answers. The first sentence in Russian is: 'Keep your mouth shut or I'll kill you.' The sergeant points to this sentence. Next to it is a translation into English, German, French and many other languages. You find the answer you need in your own language and nod your head. Very good. You understand each other. They can free your mouth. The next sentence is: 'If you don't tell the truth you'll be sorry!' You quickly find the equivalent in your own language. All right, all clear. Further down the silk scarf are about a hundred simple sentences, each with translations into fifteen languages-'Where?', 'Missile', 'Headquarters', 'Airfield', 'Store', 'Police checkpoint', 'Minefield', 'How is it guarded?', 'PPost too long. Click here to view the full text.


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 No.46907[Reply][Last 50 Posts]

Since this topic comes up in the QTDDTOT thread now and then, I figured it would be good to get all the discussion and resources in one place.

Why play an RPG by yourself? There are plenty of reasons why someone might, besides just not being able to play with a group. You can:

>experiment with homebrew rules without subjecting others to your autism

>do worldbuilding/create backstory for a campaign or otherwise

>have fun with random generation/see where the dice take you

>scratching that dice-rolling itch even if you only have short and irregular times to play

and probably lots more I can't think of.

>Yeah, but how though?

While there are solo and solo-compatible RPGs out there like Ironsworn, Scarlet Heroes and a bunch of others I'm forgetting, there is also RPG-adjacent shit like choose your own adventure style game books like the Fighting Fantasy series, or boardgame-like dungeon crawl systems like Four Against Darkness. I can't really speak to the CYOA and board games but as for RPGs, everyone has their own play style and goals but one common feature appears to be a heavy reliance on yes/no probability tables, "oracles," and a shit-ton of random tables and generators. At it's simplest, you roll up one or more characters in your system of choice, roll up a plot hook, pursue the objective while generating what set pieces you need, resolving ambiguities with oracles, resolving encounters and combat with your game's systems, and filling in the rest as you go.

ITT: post

>What you're playing

>What your goals are for solo play

>Your questions/issues

>Play recaps/stories

>Resources - game systems, useful emulators, generators, tables, etc.

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 No.82922

>>82911

I'm an avid fucker-arounder with various AI services. Never paid for any of them, but my experience was that many of them have a little bit of the HR-lady voice, but ChatGPT was the one that was the worst out of all of them, and also was tuned so incredibly wrongly that it was agreeing to and encouraging all kinds of dangerous behavior. They've since drastically reigned that in, but they've also since learned that exponentially scaling up their training models has drastically diminishing returns, and they don't know what to do, so it's still pretty retarded and doesn't take much pushing for it to go "you're so right"

I think if you're going to try to use one of these things as a GM, you just need to regularly reinforce the prompt. It's the game master. It makes decisions. You react to those decisions, not dictate what they should be.


 No.82993

>>82922

As the resident model training expert, I can confidently tell you that for image models it's not that far past the bare minimum for function threshold that quality/consistency of data becomes far more important than data quantity. I doubt language models will be improved by Tim Taylor style MORE DATA! when such a major component is literally Reddit.


 No.82996

File: 1772498831813.png (1.29 MB, 1080x1356, 90:113, ClipboardImage.png)

>>82993

What I mean is that, to my understanding, ChatGPT and OpenAI, specifically, got where they are today because they initially bucked what research told them would actually work when it comes to training LLMs. Experts on the subject who have been studying LLM tech since the 80s were convinced that the current LLM technology could not be improved by simply scaling up the amount of training data and compute resources and so on. OpenAI decided to test their luck anyways and drastically scaled up their training process as high as they could go at the time. Work bigger, not smarter.

That was GPT-3, and not that long ago it was a huge deal because it was a significant improvement and they were dead-certain that they were one or two more leaps away from genuine AGI and bigger, which would then turn into an AI so smart it could teach us how to improve it, and from there, sky's the limit, we just invented magic. If you're wondering how the fuck OpenAI managed to become the most overfunded AI company in the world and why everyone went all-in on AI, that is why; They were doing the classic shitty extrapolation meme where they believed they could just scale up forever. GPT-4 came out and its even better, matching their extrapolation. So they wanted to scale up even more and the exponential improvement did not surface.

More data, more training, more datacenters did not create AGI. Doesn't seem like it ever will. And that's probably why everyone is suddenly walking back a lot of their promises about AI and talking about the bubble pop, why Nvidia is backing out of 100bil in AI funding, and so on.

If there's a way forward for this tech, it's going to be better quality data, like you said, not simply larger amounts of data.


 No.83008

>>82996

>they were one or two more leaps away from genuine AGI

Then they are some dumb mother fuckers. The Algorithm is useful but that smacks of them not understanding why they needed so much modelling/training to begin with.


 No.83605

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I recently stared a new campaign, porting over some favorite characters from a previous one.

I anted to run a greyhawk game, using the classic AD&D modules linked to the setting, but done in a more early modern style of setting. its more Salem witch trail era, with celrics hunting demons and magic users in age of fear and paranoia. Ive been blending the AD&D rules with Lamentations of the flame princess.

I've been enjoying scaling back the numbers and keeping the power creep at bay. less armor, lower attack bonus, little or no magic bonus, lower HP. combat has been fast and loose, fire a pistol then slash with a sword.

Started in Hommlet with the MC, a female neutral evil assassin and a chaotic gun ranger teaming up to fight the temple cultists. Ive replaced all the the sock humanoid monsters with human cultists in outfits to mimic them. So the orc cult wore wore pig masks and so on.

when a big monster is needed I use the demons fro the AD&D monster manual or role up a random one from one of the LOTFP books.

one thing Ive done different this campaign that has worked well is doing all the combat and procedural aspect all at once, fights traps finding thing etc… with only brief notes then going back and typing up the jounral after.

I used to write as I played and found it was fun but slow.

so far so good, I've done T1 and then B2 so far, with a few LOTFP short adventures mixed in. Next I plan to do a highly modified version of the Temple of Elemental evil (as wrttien its too much) and after that I might start the A series, or at least 1 and 2. I hope to get all the way to Q1 and start exploring planscape and the outer planes.

the idea is to keep scaling up the weird and fantastical, like a lovecraft world. thats all aways awy though and now I want to hack through some cultists and a few demons.

sorry for the blog post but needed to write this as a way to collect my thoughts on this campaign. a way to have a mission statement for the game before it goes side ways the last one did.


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 No.42616[Reply][Last 50 Posts]

>old thread: >>31806

mechagondola edition.

Post your art here!

Dont worry about too much about quality of your works (since you must train to get good) or being a bit offtopic (since everything can be /tg/)

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 No.83453

>>83450

Well if you are looking for it, I want a hand grabbing a thorned vine making a fist while bleeding while surrounded by a belt and tartan in red black and brown. You can work in the slogan Manu Fortis if you like it.


 No.83455

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>>82116

Have a (you) just for that filename


 No.83456

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File: 1775258677436-1.svg (431.85 KB, anons request.svg)

>>83453

Tartan is all yours, I know not the clan this is specifically for. Simply replacing the white should do it. Closest I see at a glance is Clan MacKay, but it is not quite the right slogan and not quite a red-black-brown tartan.

Typically with a belt the motto is on it, yes? Scottish clan badge for not-chiefs. Also something to do after, all my text options in the immediate are on ribbons only.


 No.83501

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>>83453

Okay, finally had time to sit down for a second, still no laptop access. You either have a rare small clan or a fictional one. That is a unique crest idea. Nothing comes close from the well known clans.

Here is a nifty site to get the crossweave exactly the way you want.

https://www.plaidmaker.com/

Normalized it a bit to what I see is the norm. Smaller hand, golden belt.


 No.83541

>>83456

>>83501

Very nifty and yes the Clan was the original idea but looking for a variant/strangers take.


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 No.11427[Reply][Last 50 Posts]

HERE COME THE SLAVS!

https://archive.ph/qwuum First thread

Alright, faggots, you know what this is. Now, what setting should we set this loose on?

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 No.83482

>>83480

I need a Yugo Themed Troop Carrier now.


 No.83484

>>83481

The joke is that making a sector of 40K around Slavs and Magyars makes things better, not worse.


 No.83499

>>83484

idk I don't really follow aetern stuff


 No.83529

>>83480

>>83484

> The joke is that making a sector of 40K around Slavs and Magyars makes things better, not worse.

Yeah. That’s what it takes.

If you want it to not be better, the best match would be basically Humie Gorkamorka.

A fallen hive world. Relatively young, so not completely poisoned, only made more nasty.

The survivors/scavengers are descendants of former inhabitants of the hives, specifically mostly low-and underhivers, as they needed the least time to evacuate when the hives got broken, more of them were mass-conscripted (thus already in camps and transport) before and proved more adaptable after. These are whipped into frenzy by the priests, who had nothing to do with the wider Ministorum for a few generations, but still hold onto somewhat garbled tradition, in their hive’s version. They are locked in a never-ending sectarian war with each other, and naturally decry the other two sects as heretics who failed the Emprah and also broke their hive.

Maybe also with remnants of the orks, whose designs their reclaimators/wrights would emulate and improve, and it gives some external enemy.

Seeing how the planet is not useful as a mining colony for a long while, let alone agri-world, and the manufacturing capabilities went to crap, the Imperial powers don’t want to expend efforts on dealing with this ugly mess. At least, until the problem fixes itself one way or another. Sometimes a minor power like unwise Rogue Trader or a sanctioned local sect tries to pick one mob as their champion and take the place. They invariably find themselves in a war on 2 fronts with the other lunatics, while also raided by the wild orks, and achieve little but sinking more resources in a bloody swamp.

Brutal, but not outstanding by 40k standards. Which is why, what’s the point?


 No.83530

YouTube embed. Click thumbnail to play.

>>83529

I like it, I like it.

I can see several ways it could resolve, but most involve the complete eradication of at least one faction.


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 No.49569[Reply][Last 50 Posts]

It is the Forty-First Millennium, and there is only war… Or is there?

This is a thread for stories set in the old, mysterious, and complex region of space known as the Ætern Sector. The most of prolific of them at the moment is Energy of Faith, AKA the Femversor story. This is where I will compile and continue it, as well as any related side-stories. Other stories can go here, of course. There is plenty of room for more.

Ætern and other things

>>54622 Treaty of the Plethora

>>59321 Meanwhile in Phlœutæqīr

>>60265 Anon asks about writing, we (and those better than us) answer

=][=ntroductions

>>49579 Beginnings

>>49620 Inquisitorial Prosecutor Verity Veryusha

>>49652 Dinner with the Vatopedi Family

>>49759 Dreams of the Throneside

Advice and Consent

>>49776 Enter Count Heinrich

>>49858 Women Trouble

>>50027 Jealousy and Trust

>>50095Post too long. Click here to view the full text.

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 No.83392

>>83390

>suprised

I am not apt to pick up hints, but even I could tell at that point that the attempted chaotic rebellion will get expanded on. That the anti-Machievalian practice of hiring foreign mercenaries to help rule your people had fo have some neccesity, as yet unexplained ot may be.

Good oath. Good cathedral.

I'd imagine the amber owl is amber of that psycho tree's sap. Do not shatter, may alter reality in unpredictable ways.

His perception of reality is giving me impressions of Epic Mickey mechancis and Ben 10's Professor Paradox. Odd pulls, but that is an odd existence.


 No.83399

YouTube embed. Click thumbnail to play.

>>83392

>Professor Paradox and Epic Mickey

Really now? How does that figure?


 No.83402

>>83399

The phasing in and out of objects. Drawing or erasing what is and could be. Making malicious things behave with your influence.

Professor Paradox going terribly sane and simply willing himself through time and space, losing track of where he was in his memories. Just those aspects, not their whole schticks.


 No.83410

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>>83402

Ah, I see now. For what it's worth, the classic Doctor Who influence is coming back up, including that particular villain who inspired the more ambitious parts of Richter's character Vid unrelated for the second one. I'll also freely admit that the "she need not remain a monster" sequence took some subconscious inspiration from Jim Steinman's Bat Out of Hell. Richter definitely got the more violent part of Eve's nature on board with that, but he doesn't know her head well enough yet to understand how important that is, just that she is interested in his blood, and she obviously can't hear it again if he is dust. That grin is just as much "Is that a promise?" as newfound motivation.

But speaking of motivation, now I have to figure out how to write her when she can't just tear a threat to pieces. Make it a bit of a radio drama script.


 No.83411

>>83410

Was she given any psychological warfare training, or just physical? Memorized scripts written by inquisitorial Hannibal Lecter to induce guilt and suicide in various kinds of heretic? One time use ballistic lozenge kept in throat pocket? Can she kick off her shoes? Can she spit in the servitor's face and get it so high it forgets it is lobotomized?

Fuck you. I was really into it and now I have to wait. Caught up with Imperium Ascendant too. There is always One Piece casting a lengthy shadow on the horizon. . .


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