v1.8.5.5617 [Nov 21, 2013]
- Fixes to shader compilation problems and standards compliance issues
- Merged revoke animations functionality
- Added enhanced support for Nvidia cards (NVAPI) which among other things allows automatic use of discrete GPU in dual GPU systems
- Allow alt-camming and terrain parcel selection from farther away, easing tasks such as partitioning regions and zooming around
- Underwater shadows
- Fixed a crash often experienced on OpenSim grid where the server would provide an invalid HTTP response
- Entering login URLs in the Grid Manager made more robust
- Prevent modifications of stock grid in the Grid Manager that could leave the viewer non-functional
- Increase HTTPS connection timeouts which should improve the reliability on low-end machines
- French translation updates
- Initial work on Italian translation
- Fixed closing of the pay floater
- CrashReportID debug setting will store the ID of the last crash reported to the Singularity Crash Processing System
- Fixed issue 1264: “Vacant lines in Friends list”
- SSAO separated into its own shader allowing speed optimization by running it at a lower-than-native framebuffer resolution
- Display cost per sq. m. for parcels on sale on the map
- Several improvements to the performance of the rendering engine
- Fixed issues where editing attachments would permanently freeze the avatar
- Fixed a crash when handling attachments that was one of the leading causes of problems on OpenSim
- Prevent deleting cache folder on startup when it’s set to a non-standard location
- Correctly inform the simulator about the bandwidth setting in Preferences -> Network
- Improved performance of glow and ribbon particles
- Removed calls to fixed function OpenGL calls when shaders are enabled
- Merged Fitted Mesh changes
- Allow customize appearance floater to be resized
- Mouselook Enhancements
- Mouselook UI toggles - Decide which parts of UI to show when in mouselook- Input & Camera-> UI Hidden in mouselook section
- Ability to alt-tab and maintain mouselook
- View->Reset Camera Preset Angle to Default option added for undoing changes made to camera angle by ctrl and/or shift scrolling
- The option to change camera angle through this method is now off by default
- If your camera angle had been messed up in the last release, this option can spare you a full reset
- Focus Next/Previous in radar will now cycle back to the top/bottom when it reaches there.
- Fixed inability to change media settings for an already applied media texture unless media texture is removed and reapplied.
- Fix last online being a zeroed out date when it should show up as unknown
- Fix Toggle Mute not working from the menus shown when right clicking avatar names from a list
- Fix delete key not working in some cases when typing
- Added new lsl functions: llScaleByFactor, llGetMinScaleFactor and llGetMaxScaleFactor