Game Developer Wanted (to be)

key2

That’s the restroom key at DevLocal where FileMaker-Seattle meets.

Are we all just frustrated game developers? I know that’s what first got me coding, and I wonder how much of that original impulse still motivates what we do. Is that why we’re so into the animations and effects afforded by FileMaker 13?

Is that why folks found FileMaker IWP so frustrating for so many years: because it could make nice *looking* apps but couldn’t make things that had nice behaviors? How does Web Direct score on behaviors vs appearances?

Featured Posts

Follow Along

Stay up to date with the latest news & examples from SeedCode

1 Comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Check out some of our other posts ...

Add Jobs to a Mapped Route in FileMaker

See When Assets are Passing by Unscheduled Jobs Showing unscheduled items on the map lets you see when a route is passing close to jobs you need to schedule. As you click on each truck, you’ll see it’s route for the day and find unscheduled jobs that would be good

Read More »

Scheduling Teams and Equipment

Seeing Availability at a Glance We recently customized DayBack for a customer who wanted to consolidates all the decisions of team assignments into a single screen. When a dispatcher clicks on a job, they can schedule the entire field team (technicians, lead, vehicle, departure plan, and equipment) without leaving the

Read More »
Schedule Crews in FileMaker

Crew Assignment and Scheduling

We often see folks struggling to schedule both crew membership and crew assignment. This is particularly tough if crew membership can change with the different roles required on different jobs. The interface below helps a great deal. You can see the crew leads, with red icons, and the crew members

Read More »

FOLLOW ALONG

Stay up to date with the latest news & examples from SeedCode

© 2026 SeedCode, Inc.