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Santi Strange

3
Posts
A member registered Mar 14, 2022

Recent community posts

Sounds amazing!! Eager to see how it turns out. I'll let you know when mine's done, surely will publish it here. It's a very small game based on a local argentinian meme, so it'll be in spanish. Thank you, truly

(1 edit)

Hey! No worries. Thank you for replying :D I've been hella busy myself. I managed to get it working! Not exactly aware HOW. It has to do with the "refresh" of the screens, for which transitions where not good because they wouldn't carry the updated screen info. Then I learned about TRANSFORM lol, which I had been ignoring. Now the screen shows up outside of frame and moves into frame, always displaying updated inventory content.

And I also made a second "inventory" for a QUEST LOG. It's basically the same system. In-game they're shown differently (a grid for the inventory, a notebook with  entries for the quest log).

Your code was tremendously helpful for my project, which I'm lookiing to finish soon (several loose ends to clean up and lots of content to add, but the main mechanics are working). 

I'm really looking forward to see what you're cooking! I'm sure you'll be able to do it in a far more cleaner way of whatever I did lol

Hi! Thank you so much for this! Im making my first game ever and this has been incredibly helpful. I've been having an issue though and wanter to hear your thoughts.

I eidted the code to make the items' images clickable (to display information).

Then I edited the code to make the inventory screen show with a transition.

Now what happnes is that the items don't appear immediately after the transition. I have to click on the empty slot repeatedly or hover the mouse around the slot until the item eventually is shown.

What could be causing this? I'm perplexed.