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    <title>Saint11</title>
    <link>https://saint11.art/</link>
    <description>Recent content on Saint11</description>
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    <copyright>&amp;copy; 2025 Pedro Medeiros</copyright>
    <lastBuildDate>Sun, 26 Jan 2025 20:16:00 -0700</lastBuildDate>
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    <item>
      <title>Pixel Art Articles</title>
      <link>https://saint11.art/pixel_articles/</link>
      <pubDate>Sun, 26 Jan 2025 20:16:00 -0700</pubDate>
      <guid>https://saint11.art/pixel_articles/</guid>
      <description>&lt;p&gt;This is a series of articles I made with the help of my &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;. This series is aimed towards absolute beginners, I explain the basics of the Aseprite software and walk through some basic exercises. I&amp;rsquo;m slowly adding them to this page, but for now you can check them out on &lt;a href=&#34;https://medium.com/pixel-grimoire/intro/home&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Medium&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;./pixel_art_articles/article1&#34;&gt;1 - An Absolute Beginner’s Guide&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;./pixel_art_articles/article2&#34;&gt;2 - Cluster Sketching and Painting&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;./pixel_art_articles/article3&#34;&gt;3 - A Basic Aseprite Animation&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;./pixel_art_articles/article4&#34;&gt;4 - Basic Shading&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;./pixel_art_articles/article5&#34;&gt;5 - Anti-Alias and Banding&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;./pixel_art_articles/article6&#34;&gt;6 - Basic Color Theory&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://medium.com/pixel-grimoire/how-to-start-making-pixel-art-7-e504bfa4ddf2&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;7 - Working with lines&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://medium.com/pixel-grimoire/how-to-start-making-pixel-art-8-eb218a4637dd&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;8 - Saving and Exporting Pixel Art&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
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    <item>
      <title>Saint11</title>
      <link>https://saint11.art/about/</link>
      <pubDate>Sun, 26 Jan 2025 20:16:00 -0700</pubDate>
      <guid>https://saint11.art/about/</guid>
      <description>&lt;p&gt;&lt;img src=&#34;./img/profile_picture_sm.jpg#leftrounded&#34; alt=&#34;avatar&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;Hi, I’m &lt;strong&gt;Pedro Medeiros&lt;/strong&gt;! I’m a Brazilian-Canadian game developer living in Vancouver. I’m an artist, programmer, and co-founder of &lt;a href=&#34;https://coldbloodinc.studio/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Coldblood Inc.&lt;/a&gt;, where I’m working on my new game, &lt;a href=&#34;../games/neverway&#34;&gt;Neverway&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;p&gt;Previously, I co-founded &lt;a href=&#34;https://studiominiboss.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Miniboss&lt;/a&gt; and &lt;a href=&#34;https://exok.com/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;EXOK Games&lt;/a&gt; and worked on some titles like Out There Somewhere, TowerFall, and Celeste.&lt;/p&gt;&#xA;&lt;p&gt;I love sharing behind-the-scenes updates and work-in-progress images on &lt;a href=&#34;https://bsky.app/profile/saint11.art&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;BlueSky&lt;/a&gt;. If you’d like to support my project, tools, and educational content, you can check out my &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;. But don’t worry, everything I make for tools and learning will always be free! :)&lt;/p&gt;</description>
    </item>
    <item>
      <title>Scaling Pixel Art</title>
      <link>https://saint11.art/blog/scaling/</link>
      <pubDate>Thu, 14 Nov 2024 10:19:00 -0800</pubDate>
      <guid>https://saint11.art/blog/scaling/</guid>
      <description>&lt;meta property=&#34;og:image&#34; content=&#34;https://saint11.art/blog/scaling/down-and-up.png&#34;&gt;&#xA;&lt;pre&gt;&lt;code&gt;This is a beginner&#39;s guide, it’s oversimplified to be used as a quick reference.&#xA;&lt;/code&gt;&lt;/pre&gt;&#xA;&lt;h1 id=&#34;whats-pixel-art&#34;&gt;What&amp;rsquo;s Pixel Art?&lt;/h1&gt;&#xA;&lt;p&gt;There are many definitions, but my favorite is: &amp;ldquo;&lt;strong&gt;It’s low-resolution art where the placement of every pixel is intentional&lt;/strong&gt;.&amp;rdquo; Working with pixel art has many advantages but also comes with several challenges and limitations. Pixels are drawn on a grid, similar to certain mosaics or cross-stitching, like this:&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;image-1.png&#34; alt=&#34;A simple pixel art&#34;&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Using 3d models as pixel art reference</title>
      <link>https://saint11.art/blog/3d-ref/</link>
      <pubDate>Tue, 18 Jul 2023 13:03:07 -0700</pubDate>
      <guid>https://saint11.art/blog/3d-ref/</guid>
      <description>&lt;p&gt;You can also read (or support me) on &lt;a href=&#34;https://www.patreon.com/posts/86249126&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;p&gt;One cool trick for making complex animations in pixel art, specially when it involves rotating or complex perspective is to use blender or other simple 3d tool to mock it up first.&#xA;&lt;img src=&#34;Ecvv7mKVcAIFtKT.png&#34; alt=&#34;Alt text&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;Let&amp;rsquo;s start with a use case, I wanted to create a simple café sign that rotates, this was my initial sketch:&#xA;&lt;img src=&#34;mugs1.png&#34; alt=&#34;Alt text&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;First I tried rotating it by manually drawing it in all directions and that was both very hard and exhaustive. So, I decided that I needed a 3D reference, so this is what I did:&#xA;&lt;img src=&#34;blender_PRB73PXw65-export.gif&#34; alt=&#34;Alt text&#34;&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Consistency</title>
      <link>https://saint11.art/blog/consistency/</link>
      <pubDate>Wed, 19 Apr 2023 17:52:20 -0700</pubDate>
      <guid>https://saint11.art/blog/consistency/</guid>
      <description>&lt;h1 id=&#34;my-thoughts-on-style-consistency&#34;&gt;My Thoughts on Style Consistency&lt;/h1&gt;&#xA;&lt;p&gt;This article was supported by &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;! If you like what I’m doing here, consider supporting me there :)&lt;/p&gt;&#xA;&lt;p&gt;The &amp;ldquo;sacred rule&amp;rdquo; of pixel art dictates that you shouldn&amp;rsquo;t mix resolutions, and for a good reason: combining sprites of different resolutions can result in an amateurish and confusing appearance. The primary strategy for developing a pixel art game is to choose a resolution and stick to it. Sounds simple enough, right? Well, not quite.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Big Pixel Art</title>
      <link>https://saint11.art/blog/big-pixel-art/</link>
      <pubDate>Sat, 11 Jun 2022 12:01:46 -0700</pubDate>
      <guid>https://saint11.art/blog/big-pixel-art/</guid>
      <description>&lt;p&gt;I don&amp;rsquo;t do this often, but sometimes I work on bigger pixel art pieces, here are some of my favorites.&lt;/p&gt;&#xA;&lt;h2 id=&#34;into-certain-death-2022&#34;&gt;Into Certain Death (2022)&lt;/h2&gt;&#xA;&lt;p&gt;&lt;img src=&#34;dungeon_entrance.png&#34; alt=&#34;alt text&#34; title=&#34;Dungeon Entrance&#34;&gt;&#xA;This was made using an AI-generated image as base. You can see the process &lt;a href=&#34;https://twitter.com/saint11/status/1534982052386181120&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;here&lt;/a&gt;.&#xA;I also have made a print available for this! &lt;a href=&#34;https://www.inprnt.com/gallery/saint11/into-certain-death/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;You can purchase it here&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;h2 id=&#34;mockups&#34;&gt;Mockups&lt;/h2&gt;&#xA;&lt;p&gt;I love making mockups to visualize ideas, here are some.&#xA;&lt;img src=&#34;nanas.png&#34; alt=&#34;alt text&#34; title=&#34;Nana&#39;s Bed and Breakfast&#34;&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>6 - Basic Color Theory</title>
      <link>https://saint11.art/pixel_art_articles/article6/</link>
      <pubDate>Tue, 23 Feb 2021 12:41:21 +0000</pubDate>
      <guid>https://saint11.art/pixel_art_articles/article6/</guid>
      <description>&lt;p&gt;This article was supported by &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;! If you like what I’m doing here, please consider supporting me there :)&#xA;Also, this is the part 5 of a series of articles, read the whole series &lt;a href=&#34;./../pixel_articles&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;h3 id=&#34;understanding-colors&#34;&gt;Understanding Colors&lt;/h3&gt;&#xA;&lt;p&gt;Even when using a pre-created palette we still need to think about the colors we are using. My main objective when it comes to colors is to do as much as I can with as little as possible. I’ll try to explain some characteristics and synergies between colors.&lt;/p&gt;</description>
    </item>
    <item>
      <title>5 - Anti-Alias and Banding</title>
      <link>https://saint11.art/pixel_art_articles/article5/</link>
      <pubDate>Mon, 22 Feb 2021 13:12:35 +0000</pubDate>
      <guid>https://saint11.art/pixel_art_articles/article5/</guid>
      <description>&lt;p&gt;This article was supported by &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;! If you like what I’m doing here, please consider supporting me there :)&#xA;Also, this is the part 5 of a series of articles, read the whole series &lt;a href=&#34;./../pixel_articles&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;This is a slightly more complex theme, so the article will be a little longer and more advanced than the others. Don’t worry if you don’t understand it all at first, a lot of it is very subjective and opinions about anti-alias and banding differ vastly in the pixel art community.&lt;/p&gt;</description>
    </item>
    <item>
      <title>4 - Basic Shading</title>
      <link>https://saint11.art/pixel_art_articles/article4/</link>
      <pubDate>Mon, 22 Feb 2021 11:58:18 +0000</pubDate>
      <guid>https://saint11.art/pixel_art_articles/article4/</guid>
      <description>&lt;p&gt;This article was supported by &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;! If you like what I’m doing here, please consider supporting me there :)&#xA;Also, this is the part 4 of a series of articles, read the whole series &lt;a href=&#34;./../pixel_articles&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;This article is a little longer and text-heavy than the previous ones, so buckle up!&lt;/p&gt;&#xA;&lt;h3 id=&#34;how-light-works&#34;&gt;How light works&lt;/h3&gt;&#xA;&lt;p&gt;We see things because of light, and when we draw something we are actually trying to represent how the light reacts to that object. Even if you haven’t studied this before, you already know how light works, you see it every day: it bounces off some materials and occasionally refracts to others.&lt;/p&gt;</description>
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      <title>3 - A Basic Aseprite Animation</title>
      <link>https://saint11.art/pixel_art_articles/article3/</link>
      <pubDate>Sun, 21 Feb 2021 19:20:17 +0000</pubDate>
      <guid>https://saint11.art/pixel_art_articles/article3/</guid>
      <description>&lt;p&gt;This article was supported by &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;! If you like what I’m doing here, please consider supporting me there :)&#xA;Also, this is the part 3 of a series of articles, read the whole series &lt;a href=&#34;./../pixel_articles&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;h3 id=&#34;what-is-an-animation&#34;&gt;What is an animation?&lt;/h3&gt;&#xA;&lt;p&gt;&lt;figure  class=&#34;floatleft&#34; &gt;&#xD;&#xA;    &lt;img src = &#34;/img/articles/3/breakdown.gif&#34; /&gt;&#xD;&#xA;    &lt;figcaption&gt;The breakdown of an animation&lt;/figcaption&gt;&#xD;&#xA;&lt;/figure&gt;&#xA;An animation is an illusion of movement caused by a sequence of images played in a specific order that shows progressive phases of that motion. Our job as animators is to make that sequence look as convincing as possible.&lt;/p&gt;</description>
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      <title>2 - Cluster Sketching and Painting</title>
      <link>https://saint11.art/pixel_art_articles/article2/</link>
      <pubDate>Sun, 21 Feb 2021 17:07:11 +0000</pubDate>
      <guid>https://saint11.art/pixel_art_articles/article2/</guid>
      <description>&lt;p&gt;This article was supported by &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;! If you like what I’m doing here, please consider supporting me there :)&#xA;Also, this is the part 2 of a series of articles, read the whole series &lt;a href=&#34;./../pixel_articles&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;I’m using &lt;a href=&#34;https://www.aseprite.org/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Aseprite&lt;/a&gt; for this tutorial. In this article I’ll teach a technique for sketching and drawing pixel art that is similar to the process of a traditional painting. I usually call this technique cluster sketching, since I start with big color clusters and refine them until I’m happy with the result.&lt;/p&gt;</description>
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    <item>
      <title>Glossary</title>
      <link>https://saint11.art/blog/glossary/</link>
      <pubDate>Sat, 20 Feb 2021 20:42:15 -0800</pubDate>
      <guid>https://saint11.art/blog/glossary/</guid>
      <description>&lt;p&gt;This is an attempt to build a pixel art glossary based on my style, I&amp;rsquo;m not trying to create strict rules or imply that this is the correct way, this just my way of understanding and organizing my thoughts with pixel art. This is a &amp;ldquo;living&amp;rdquo; glossary and with this format I plan to keep expanding and updating topics based on people&amp;rsquo;s feedback and my own experience.&lt;/p&gt;&#xA;&lt;p&gt;If you like what I&amp;rsquo;m doing you can support me on &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt; if you want.&lt;/p&gt;</description>
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      <title>Pixel Dailies</title>
      <link>https://saint11.art/blog/pixel-dailies/</link>
      <pubDate>Sun, 13 Sep 2020 10:41:10 -0700</pubDate>
      <guid>https://saint11.art/blog/pixel-dailies/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://twitter.com/Pixel_Dailies&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Pixel Dailies&lt;/a&gt; is twitter account that posts daily themes for practicing pixel art, I&amp;rsquo;m trying to participate on most days and making icons of items, all in the same world of my side project, Scars.&lt;/p&gt;&#xA;&lt;p class=&#34;tooltip&#34; style=&#34;margin: 0.5em&#34;&gt;&lt;img src = &#34;Dailies01.png&#34;/&gt;&#xD;&#xA;    &lt;span class=&#34;tooltiptext&#34;&gt;They began using this when the Silver Death came, they quickly learned that while it offered some protection it wasn&amp;#39;t nearly enough.&lt;/span&gt;&#xD;&#xA;&lt;/p&gt;&#xA;&lt;p class=&#34;tooltip&#34; style=&#34;margin: 0.5em&#34;&gt;&lt;img src = &#34;Dailies02.png&#34;/&gt;&#xD;&#xA;    &lt;span class=&#34;tooltiptext&#34;&gt;Among a Seeker&amp;#39;s most treasured possessions, the Valley&amp;#39;s map is surely the greatest. While going in the Valley with one is already extremely dangerous, going without it is just plain suicide.&lt;/span&gt;&#xD;&#xA;&lt;/p&gt;</description>
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    <item>
      <title>All The Wrong Places</title>
      <link>https://saint11.art/blog/wrong-places/</link>
      <pubDate>Mon, 03 Aug 2020 16:12:33 -0700</pubDate>
      <guid>https://saint11.art/blog/wrong-places/</guid>
      <description>&lt;p&gt;This is a personal series of drawings that I still work on sometimes, I hope you like it!&#xA;&lt;img src=&#34;Bear.png&#34; alt=&#34;alt text&#34; title=&#34;Bear&#34;&gt;&#xA;&lt;img src=&#34;Fish.png&#34; alt=&#34;alt text&#34; title=&#34;Fish&#34;&gt;&#xA;&lt;img src=&#34;Horned_Ghost.png&#34; alt=&#34;alt text&#34; title=&#34;Horned_Ghost&#34;&gt;&#xA;&lt;img src=&#34;Witch.png&#34; alt=&#34;alt text&#34; title=&#34;Witch&#34;&gt;&#xA;&lt;img src=&#34;Snake.png&#34; alt=&#34;alt text&#34; title=&#34;Snake&#34;&gt;&#xA;&lt;img src=&#34;Merfolk.png&#34; alt=&#34;alt text&#34; title=&#34;Merfolk&#34;&gt;&lt;/p&gt;</description>
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      <title>Fonts</title>
      <link>https://saint11.art/blog/fonts/</link>
      <pubDate>Wed, 15 Jul 2020 22:03:54 -0700</pubDate>
      <guid>https://saint11.art/blog/fonts/</guid>
      <description>&lt;p&gt;&lt;img src=&#34;http://i.creativecommons.org/p/zero/1.0/88x31.png#floatleft&#34; alt=&#34;alt text&#34; title=&#34;Public Domain&#34;&gt;&#xA;Here are some tiny fonts I made a while ago, they are all released with a Public Domain licence, meaning you can do whatever you want with them.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&#34;./resources/fonts/Minimal4.ttf&#34;&gt;&lt;img src=&#34;./img/fonts/minimal4.png&#34; alt=&#34;alt text&#34;&gt;&lt;/a&gt;&#xA;&lt;a href=&#34;./resources/fonts/Minimal4.ttf&#34;&gt;Minimal4&lt;/a&gt;: A simple 4 pixel tall font, a bit hard to read, but can be useful in a pinch.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&#34;./resources/fonts/Minimal5.ttf&#34;&gt;&lt;img src=&#34;./img/fonts/minimal5.png&#34; alt=&#34;alt text&#34;&gt;&lt;/a&gt;&#xA;&lt;a href=&#34;./resources/fonts/Minimal5.ttf&#34;&gt;Minimal5&lt;/a&gt;: A slightly bigger font, 5 pixels tall. I use this in a lot of my tutorials.&lt;/p&gt;&#xA;&lt;p&gt;&lt;a href=&#34;./resources/fonts/Monocons.ttf&#34;&gt;&lt;img src=&#34;./img/fonts/monocons.png&#34; alt=&#34;alt text&#34;&gt;&lt;/a&gt;&#xA;&lt;a href=&#34;./resources/fonts/Monocons.ttf&#34;&gt;Monocons&lt;/a&gt;: A 6 pixel tall monospaced font, useful for some making an oldschool console.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Pixel Art Tutorials</title>
      <link>https://saint11.art/blog/pixel-art-tutorials/</link>
      <pubDate>Sun, 12 Jul 2020 15:16:38 -0700</pubDate>
      <guid>https://saint11.art/blog/pixel-art-tutorials/</guid>
      <description>&lt;meta property=&#34;og:title&#34; content=&#34;Saint11 Pixel Art Tutorials&#34;&gt;&#xD;&#xA;&lt;meta property=&#34;og:description&#34; content=&#34;Pixel art techniques by saint11 with lots of 512x512 tutorials&#34;&gt;&#xD;&#xA;&lt;meta property=&#34;og:image&#34; content=&#34;https://saint11.art/img/tutorials-preview.jpg&#34;&gt;&#xD;&#xA;&lt;p&gt;This is my series of tutorials created with the support of my &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreons&lt;/a&gt;. Each tutorial is 512x512 pixels and was originally posted and focused on Twitter but eventually became its own standalone project. All these tutorials are free to access, but if you&amp;rsquo;d like to support me, you can do so on Patreon or purchase them as a convenient .zip file on Itch.io.&lt;/p&gt;</description>
    </item>
    <item>
      <title>My Thoughts on Very Low Resolution</title>
      <link>https://saint11.art/blog/thoughts_on_low_resolution/</link>
      <pubDate>Sat, 27 Jun 2020 23:07:14 -0700</pubDate>
      <guid>https://saint11.art/blog/thoughts_on_low_resolution/</guid>
      <description>&lt;blockquote&gt;&#xA;&lt;p&gt;This article was originally made for Kano(now offline), I made some adjustments and updates for this version.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;This is a collection of toughs I like to keep in mind when working on very low resolutions. Specific challenges appear when working with this kind of limitations, and I try to tackle them here.&lt;/p&gt;&#xA;&lt;h1 id=&#34;1-its-not-only-art-its-a-puzzle&#34;&gt;1. It’s Not Only Art, It’s a Puzzle&lt;/h1&gt;&#xA;&lt;p&gt;When I&amp;rsquo;m drawing I like to think that I’m solving a puzzle, each pixel meaning and communicating something. Having few pixels to work with means that each and every one of them is very valuable and must be placed with more care than if I had a bigger space.&lt;/p&gt;</description>
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    <item>
      <title>1 - An Absolute Beginner’s Guide</title>
      <link>https://saint11.art/pixel_art_articles/article1/</link>
      <pubDate>Fri, 26 Jun 2020 20:45:14 -0700</pubDate>
      <guid>https://saint11.art/pixel_art_articles/article1/</guid>
      <description>&lt;p&gt;This article was supported by &lt;a href=&#34;https://www.patreon.com/saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;! If you like what I’m doing here, please consider supporting me there :)&#xA;This is a little article on how to start making pixel art, intended for those who are really starting out or never even opened a pixel art software. For now I’ll cover only the very basics, how to create a file, setup the canvas size, and work with a color limit.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Why a Website</title>
      <link>https://saint11.art/blog/hello/</link>
      <pubDate>Fri, 26 Jun 2020 19:56:26 -0700</pubDate>
      <guid>https://saint11.art/blog/hello/</guid>
      <description>&lt;p&gt;Because I&amp;rsquo;m tired of social media rules and their constant effort of trying to sell you something. I feel that here I can add post my ideas in a more free-form way and center all my content in the same place.&#xA;I&amp;rsquo;m also gravitating more to open source or non-profit places, like &lt;a href=&#34;https://mastodon.gamedev.place/@saint11&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;Mastodon&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Redirecting...</title>
      <link>https://saint11.art/games/neverway/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://saint11.art/games/neverway/</guid>
      <description>&lt;!DOCTYPE html&gt;&#xA;&lt;html lang=&#34;en&#34;&gt;&#xA;&lt;head&gt;&#xA;  &lt;meta charset=&#34;UTF-8&#34;&gt;&#xA;  &lt;meta http-equiv=&#34;refresh&#34; content=&#34;0; url=https://neverwaygame.com&#34;&gt;&#xA;  &lt;title&gt;Redirecting...&lt;/title&gt;&#xA;  &lt;link rel=&#34;canonical&#34; href=&#34;https://neverwaygame.com&#34;&gt;&#xA;&lt;/head&gt;&#xA;&lt;body&gt;&#xA;  &lt;p&gt;If you are not redirected, &lt;a href=&#34;https://neverwaygame.com&#34;&gt;click here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/body&gt;&#xA;&lt;/html&gt;</description>
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