
RPG in a Box lets you create games and other interactive experiences in a fun and simple way! But you don't have to take my word for it - see below for just a few words from the lovely community making so many wonderful things with it!
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RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together "in a box". The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows and MacOS, allowing others to play it without needing to own RPG in a Box!

Model Maker: Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.
Not a fan of voxels? The Marching Cubes option can be used to smooth them out into a low poly look. You can also import sprites to make 2D and 2.5D games, or import custom 3D models from Blockbench (.bbmodel) or OBJ format for even more options to make your game the way you want!
Map Editor: Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.
Both grid-based movement and free movement are supported on a per map basis. Want your player to have freedom of movement while exploring your world? Simply turn on free movement with a single click!
Visual Scripting: Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code using Bauxite, the custom, Lua-like scripting language.
Dialogue: Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.
Camera System: Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera to suit the type of game you're making. Stage dynamic cutscenes for your game using the engine’s flexible camera scripting system!
UI Customization: Design one or more dialogue box themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll.
Basic Items: Define basic items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.
Sound FX Generator: Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR.
