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Root Board Game 2.1.5 - App Store




About Root Board Game

Play the digital adaptation of the beloved tabletop board game. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great...

Play the digital adaptation of the beloved tabletop board game. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

Version History Bug fixes and improvements. 2.1.5 Mar 11 Bug fixes and improvements. 2.1.4 Mar 3 Bug fixes and improvements. 2.1.3 12/15/2025 Bug fixes and improvements. 2.1.2 12/12/2025 Bug fixes and improvements. 2.1.1 12/10/2025 Bug fixes and improvements. 2.1.0 12/02/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.14 11/10/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.12 11/06/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.11 11/04/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.10 10/31/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.9 10/30/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.7 10/28/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.5 10/27/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.0 10/24/2025 This release fixes some display issues, especially for newer devices with widescreens. 1.34.3 04/22/2025 This version patches a bug with the Keepers tutorial. 1.34.1 04/14/2025 This patch includes several improvements and fixes based on community feedback. When crafting a card with a wild cost, you can now select a card suit to spend. We also improved display handling so please write to us at [email protected] if you have any display issues. We also added missing Chinese translations. Last we fixed numerous bugs. Thank you for playing Root! 1.34.0 04/08/2025 Small bug fix patch 1.33.1 02/13/2025 This version delivers on player requests for fidelity to the tabletop version of the game. It also fixes a few dozen bugs and makes other improvements. Thank you playing! 1.33.0 02/11/2025 Bug fixes and improvements. 1.32.4 01/30/2025 New content! 1.32.3 01/27/2025 Bug fixes and improvements. 1.31.6 12/18/2024 Bug fixes. 1.31.5 12/16/2024 With this patch, we’re ramping things up in more ways than one, introducing the Skip Replay option– designed to get you back into the action faster than before. In addition to this new feature, we have a ton of new improvements, backend fixes, and bug fixes. - New Feature Skip Replay Button: Players rejoining an async game can now skip replays of the match. Additionally, players can now skip replays when rejoining a match after losing connection. - Bug Fixes and Improvements 1.31.4 10/24/2024 bug fixes and gameplay improvements 1.31.2 11/21/2023



Previous Versions

Here you can find the changelog of Root Board Game since it was posted on our website on 2021-09-03 19:08:39. The latest version is 2.1.5 and it was updated on 2026-06-23 04:34:33. See below the changes in each version.

Root Board Game version 2.1.5
Updated At: 2026-05-31
Changes: Version History Bug fixes and improvements. 2.1.5 Mar 11 Bug fixes and improvements. 2.1.4 Mar 3 Bug fixes and improvements. 2.1.3 12/15/2025 Bug fixes and improvements. 2.1.2 12/12/2025 Bug fixes and improvements. 2.1.1 12/10/2025 Bug fixes and improvements. 2.1.0 12/02/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.14 11/10/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.12 11/06/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.11 11/04/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.10 10/31/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.9 10/30/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.7 10/28/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.5 10/27/2025 The Woodland is getting wilder! Hirelings & Landmarks arrives soon with new ways to shape the map, and fresh faces to sway the balance of power! Alongside the new expansion, we’ve shipped a broad round of polish based on your feedback. You’ll notice tighter rules fidelity with the tabletop game, steadier performance, and smarter opponents — all aimed at improving the overall experience. Jump in, explore new combos, and tell us what you uncover — your reports have been instrumental in making Root Digital the best it can be! General Improvements * By popular demand, the Marquise Field Hospital timing now matches tabletop in all modes except online asynch play. * Added ‘Bluff’ option when creating a game. If enabled, priority is passed to take actions regardless of the contents of players hands. Applies to Ambush, Field Hospital, Feline Physicians, and Rabbit Scouts. Only available in live timer games. * Vagabond and Eyrie AI have been significantly improved, bringing their scores more in line with other base factions. * Automatic camera movement is now optional and disabled by default. * Added a deck count to the supply window. * VFX highlight now appears on the “maximize prompt” button. * “Anytime” actions such as Exposure have been streamlined to minimize unnecessary extra prompt windows. Bug Fixes General Fixes & Improvements * Marquise can now select any clearing for their first Homeland on the Mountain map. * Marquise no longer counts spent wood for Rule using Soup Kitchens. * Vagabond “Anytime in Birdsong” cards can now be used before Refresh and Slip as intended. * Murine Brokers no longer occasionally grant multiple cards to opponents. * Guessing Exposure incorrectly no longer lets Eyrie skip adding to the Decree. * Correct Expose guesses no longer reveal the card to other players. * Fixed an issue where Marquise was unable to choose all legal homeland locations on the Lake Map. * Keepers in Iron can now choose homeland clearings correctly on the Winter Map. * Improved several areas where AI made strange choices. * Fixed many issues involving the Undo function. * Improved certain areas of the Tutorial which caused confusion. Visual & Animation * Dominance animations now show the correct faction backgrounds for the Duchy and the Corvids. * Some assets on the Lake map no longer overlap buildings and tokens. * Warriors no longer appear inside the tower on the Mountain map. * Clouds in Strategic View now blend smoothly. * Vagabond “Quest Completed” animation now plays as expected. * Keepers in Iron relics and Vagabonds no longer cause trees to disappear on the Winter Map. * Trees no longer clip through the Marquise Keep when a Favor card removes the token. * The Duchy Citadel icon now appears the same as it does in tabletop. User Interface & Experience (UI/UX) * Available faction icons are larger and easier to select on large-UI mobile devices. * Some HUD elements are no longer off-screen on some dvices. * Selecting Bird cards now works correctly when suited cards are also available for the Keepers in Iron on mobile devices. * Vagabond icons now display correctly when using the Ferry on the Lake map in Strategic View. * Expose now highlights the correct clearing in Strategic View. * Wood highlights for Marquise are more visible in Strategic View. * Vagabond targeting to strike a Keepers In Iron relic is now clear when multiple relics are stacked. * A confirmation now appears when ending the Vagabond’s turn with actions remaining. * Improved expanded rules for Marquise wood cost visualization. * Field Hospitals prompts no longer block Riverfolk purchase prompts at turn start. * Winter map icons no longer cover neighboring clearing costs. And many more! See you in the clearings! 2.0.0 10/24/2025 This release fixes some display issues, especially for newer devices with widescreens. 1.34.3 04/22/2025 This version patches a bug with the Keepers tutorial. 1.34.1 04/14/2025 This patch includes several improvements and fixes based on community feedback. When crafting a card with a wild cost, you can now select a card suit to spend. We also improved display handling so please write to us at [email protected] if you have any display issues. We also added missing Chinese translations. Last we fixed numerous bugs. Thank you for playing Root! 1.34.0 04/08/2025 Small bug fix patch 1.33.1 02/13/2025 This version delivers on player requests for fidelity to the tabletop version of the game. It also fixes a few dozen bugs and makes other improvements. Thank you playing! 1.33.0 02/11/2025 Bug fixes and improvements. 1.32.4 01/30/2025 New content! 1.32.3 01/27/2025 Bug fixes and improvements. 1.31.6 12/18/2024 Bug fixes. 1.31.5 12/16/2024 With this patch, we’re ramping things up in more ways than one, introducing the Skip Replay option– designed to get you back into the action faster than before. In addition to this new feature, we have a ton of new improvements, backend fixes, and bug fixes. - New Feature Skip Replay Button: Players rejoining an async game can now skip replays of the match. Additionally, players can now skip replays when rejoining a match after losing connection. - Bug Fixes and Improvements 1.31.4 10/24/2024 bug fixes and gameplay improvements 1.31.2 11/21/2023
Root Board Game version 2.1.5
Updated At: 2026-03-11
Changes: Bug fixes and improvements.
Root Board Game version 1.34.3
Updated At: 2025-04-22
Changes: Apr 22, 2025 Version 1.34.3 This release fixes some display issues, especially for newer devices with widescreens.
Root Board Game version 1.34.1
Updated At: 2025-04-14
Changes: Apr 14, 2025 Version 1.34.1 This version patches a bug with the Keepers tutorial.
Root Board Game version 1.33.1
Updated At: 2025-02-13
Changes: Feb 13, 2025 Version 1.33.1 Small bug fix patch
Root Board Game version 1.32.4
Updated At: 2025-01-30
Changes: Jan 30, 2025 Version 1.32.4 Bug fixes and improvements.
Root Board Game version 1.31.6
Updated At: 2024-12-18
Changes: Dec 18, 2024 Version 1.31.6 Bug fixes and improvements.
Root Board Game version 1.31.4
Updated At: 2024-10-24
Changes: Oct 24, 2024 Version 1.31.4 With this patch, we’re ramping things up in more ways than one, introducing the Skip Replay option– designed to get you back into the action faster than before. In addition to this new feature, we have a ton of new improvements, backend fixes, and bug fixes. - New Feature Skip Replay Button: Players rejoining an async game can now skip replays of the match. Additionally, players can now skip replays when rejoining a match after losing connection. - Bug Fixes and Improvements
Root Board Game version 1.31.2
Updated At: 2023-11-21
Changes: Nov 21, 2023 Version 1.31.2 bug fixes and gameplay improvements
Root Board Game version 1.31.1
Updated At: 2023-07-31
Changes: Jul 31, 2023 Version 1.31.1 Critters, lend us your ears- Today's patch, version 1.31, includes a variety of bug fixes focused on improving interactions related to the Coffin Makers card. As always, if you encounter anything in game that seems a little funky, drop us a line using the in-game feedback option, or via email to [email protected]. Thanks for playing Root! Improvements Start of Birdsong ability resolution order has been reworked to preserve more strategic options, i.g Using Saboteurs to remove an enemy Coffin Makers before it triggers, getting warriors back in supply from Coffin Makers, and spending that on Riverfolk Services. An additional window has been added to resolve Field Hospitals at the start of players’ turn that owns Coffin Makers. The camera now remembers your last zoom level when returning to a game, including whether you were in strategic view or not. Users are now able to send feedback without being logged in. Improved the accuracy of a number of tooltips, including Bug Fixes Fixed a crash trigger that could occur when specific combinations of factions were in a game with Coffin Makers crafted. Removed various loc strings that, albeit rare, could sneak into the game


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Downloads: 170
Updated At: 2026-06-23 04:34:33
Publisher: Dire Wolf Digital LLC
Operating System: IOS
License Type: Free Trial