GSplatProcessor: Add numSplats uniforms and automatic padding skip#8430
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mvaligursky merged 1 commit intoFeb 2, 2026
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Summary
srcNumSplatsanddstNumSplatsuniforms to processing shadersDetails
GSplatProcessor now automatically discards padding pixels before calling the user's
process()function. This matches the behavior of rendering shaders and removes the burden from users to handle texture padding manually.The following uniforms are now available in processing shaders:
srcNumSplats- Number of splats in source resourcedstNumSplats- Number of splats in destination resourceThese complement the existing
splatTextureSizeanddstTextureSizeuniforms.