feat(xr): backend-aware WebXR support detection (isDeviceSupported)#8948
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Build size reportThis PR changes the size of the minified bundles.
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Adds a way to detect whether a WebXR session can run on a given graphics backend, and makes the existing reactive XR availability backend-aware. This is needed because WebGPU WebXR is supported only on a subset of platforms, whereas WebGL WebXR has wider support — so the same headset can support a session under WebGL but not under WebGPU.
Changes:
XrManager.isDeviceSupported(deviceType, type)reporting whether an immersive session of the given type can run on a given graphics backend. It can be called before a graphics device is created, so an app can decide which backend to request for XR.XrManager#isAvailableand theavailable/available:[type]events) now accounts for the active graphics backend. Previously it reflected only what the browser/headset reported regardless of backend, so on a WebGPU device a session could be reported available when it could not actually start. WebGL behavior is unchanged.API Changes:
XrManager.isDeviceSupported(deviceType: string, type: string): Promise<boolean>(static).XrManager#isAvailable(type)and theavailable/available:[type]events are now backend-aware. WebGL results are identical; WebGPU results are now accurate — a session is reported available only if it can actually run on the current device.