refactor(input): remove dead and broken GamePads previous getter#8900
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The `previous` getter and its `_previous` backing field were unused (`@ignore`, no callers in engine, tests, or examples) and broken: it indexed buttons by gamepad index and recursed through `this.previous`, which would overflow the stack if ever called. Per-button `wasPressed`/`wasReleased` state on GamePadButton superseded it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Removes the unused, broken
GamePads#previousgetter and its_previousbacking field.It was
@ignorewith no callers (engine, tests, or examples) and would overflow the stack if ever called — it indexed buttons by gamepad index and assigned throughthis.previous, re-entering the getter. Per-buttonwasPressed/wasReleasedstate onGamePadButtonhas long since superseded it.Spotted while reviewing #1014. No public API change (the getter was
@ignore, so it never appeared in generated types); lint andnpm run test:typespass.🤖 Generated with Claude Code