Add Gaussian Splatting Depth of Field example#8853
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A first-person walkthrough of a Gaussian Splat with a Depth of Field post effect. The DOF depth comes from a lightweight proxy mesh rendered into the camera depth prepass only (excluded from the forward pass), and a separate simplified mesh is used as a static collider. Includes fast time-to-first-frame LOD streaming and autofocus on the screen center.
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Adds a new Gaussian Splatting example: a first-person walkthrough of a splat scene with a Depth of Field post effect.
Changes:
gaussian-splatting/depth-of-fieldexample (.example.mjs+.controls.jsx) and its thumbnails.Examples:
gaussian-splatting/depth-of-fieldDepends on
MeshInstance.shaderPassMask(#8852, merged).