feat(examples): add Gaussian splatting XR category with VR LOD demo#8708
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Introduces gaussian-splatting-xr sidebar section with vr-lod: Roman Parish LOD streaming, radial reveal, WebXR VR (WebGL-only), and slim controls.
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Can't we just gradually enable each example to 'just work' in XR (where applicable)? That's how the Web Components examples work. |
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Adds a dedicated Gaussian splatting XR examples category (sidebar: GAUSSIAN SPLATTING XR) and a first sample that combines LOD-streamed splats with WebXR VR.
Changes:
examples/src/examples/gaussian-splatting-xr/for XR-focused Gaussian splat examples.vr-lod: Roman Parish LOD streaming with the same radial reveal as LOD streaming; WebGL-only (WEBGPU_DISABLED);AppBase+XrManager; desktop fly controls via CameraControls; Quest-style thumbstick move / snap turn on a camera rig when in VR; slim controls (renderer, splat budget 0–10M default 1.5, resolution + gsplat stats).gaussian-splatting-xr_vr-lod.Examples:
gaussian-splatting-xr/vr-lod(route#/gaussian-splatting-xr/vr-lod)