feat(examples): dual-backend shader-material example#8698
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Rename wgsl-shader to shader-material with GLSL and WGSL chunks, remove WebGPU-only restriction, and list the example in the browser.
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The former WGSL-only
wgsl-shaderexample is renamed toshader-material, gains matching GLSL shader chunks, and runs on both WebGL2 and WebGPU. The example is no longer hidden so it appears in the shaders category.Changes:
shader-material, using the same chunk naming pattern as other shader examples (*.shader.glsl.vert,*.shader.wgsl.vert, etc.).vertexGLSL/fragmentGLSLalongside WGSL; useaPosition/aUv0attributes aligned with primitive meshes.WEBGL_DISABLED,HIDDEN, and the runtime WebGPU requirement.shaders/shader-material.Examples:
examples/src/examples/shaders/shader-material.example.mjs(fromwgsl-shader.example.mjs).shader-material.shader.glsl.vert,shader-material.shader.glsl.frag.shader-material.shader.wgsl.vert,shader-material.shader.wgsl.frag.Note: Direct links to the old iframe path
shaders_wgsl-shaderwill need updating toshaders_shader-material.