feat(examples): unified gsplat for annotations and multi-splat#8661
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Annotations: unified bicycle splat, renderer UI and observer wiring. Multi-splat: unified splats, scene gsplat material shader chunk, fixed orbit pivot, simplified golden modify shaders, controls default shader.
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Summary
Updates two Gaussian splatting examples: annotations (unified splat + renderer control) and multi-splat (unified splats, shared scene material modifier, orbit pivot, simplified shaders).
Changes
Annotations
unified: trueon the bicycle gsplat.SelectInputin controls (same options as flipbook).dataobserver toapp.scene.gsplat.rendererwith fallback when the active renderer differs from the requested value.Multi-splat
unified: truefor guitar, biker, and skull; drivegsplatModifyVSfromapp.scene.gsplat.material(GLSL + WGSL) with the Custom Shader toggle defaulting off.focusEntity(unified gsplats do not contribute mesh AABB to orbit framing).CUTOUTvariant); controls initializeshadertofalsewhen unset.