feat: Overhaul GSplat benchmark example UI and measurement#8660
Merged
Conversation
GPU-only table metrics with N/A when timing unavailable, dual 2x2 table/chart layout, WebGL disjoint timer banner, effective FPS and fixed-step camera motion during measure only. Wider columns, larger chart legend, 60 measure frames.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Refactors the Gaussian splatting benchmark example for clearer GPU-focused metrics, a 2×2 results layout, stricter GPU sampling rules, and deterministic camera motion during measurement.
Changes
EXT_disjoint_timer_queryis missing; download text notes the limitation.frameendwith fixed per-frame steps (no dt); total lateral distance 12 world units; direction locked after first measure frame.Examples
examples/src/examples/gaussian-splatting/benchmark.example.mjs