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windows: increase buffer size from 4K to 64K#485

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arp242 merged 1 commit intomainfrom
winbuf
Aug 4, 2022
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windows: increase buffer size from 4K to 64K#485
arp242 merged 1 commit intomainfrom
winbuf

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@arp242 arp242 commented Aug 3, 2022

People are running in to trouble because the 4K buffer can overflow;
see: #72.

This is not a "real" fix, but I think a 64K buffer is acceptable even on
memory-limited machines; no one is running the Windows on an Arduino,
and even with something like 128M of memory, the extra 124K is basically
negligible. There is also no real performance difference between
allocating a large array vs. a small array: they're both comparable.

It should probably be enough for most applications. Need to look in the
future to either dynamically grow the size, or allow setting it similar
to what tilt does as mentioned in #72.

People are running in to trouble because the 4K buffer can overflow;
see: #72.

This is not a "real" fix, but I think a 64K buffer is acceptable even on
memory-limited machines; no one is running the Windows on an Arduino,
and even with something like 128M of memory, the extra 124K is basically
negligible. There is also no real performance difference between
allocating a large array vs. a small array: they're both comparable.

It should probably be enough for most applications. Need to look in the
future to either dynamically grow the size, or allow setting it similar
to what tilt does as mentioned in #72.
@arp242 arp242 requested a review from a team August 3, 2022 22:16
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Seems reasonable to me, with the caveat that I don't have deep insight into Windows.

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arp242 commented Aug 4, 2022

I don't have deep insight into Windows.

Yeah, me neither, but tilt has been running a fork of this with a 64k buffer size for over two years, so it's actually fairly well tested.

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