Commit a0c6dff
authored
chore(deps): update all non-major dependencies (#1099)
This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [esbuild](https://redirect.github.com/evanw/esbuild) | | patch |
`0.25.5` -> `0.25.6` |
| [go](https://redirect.github.com/golang/go) | | patch | `1.24.4` ->
`1.24.5` |
| [go](https://go.dev/)
([source](https://redirect.github.com/golang/go)) | toolchain | patch |
`1.24.4` -> `1.24.5` |
| [uv](https://redirect.github.com/astral-sh/uv) | | patch | `0.7.18` ->
`0.7.19` |
---
### Release Notes
<details>
<summary>evanw/esbuild (esbuild)</summary>
###
[`v0.25.6`](https://redirect.github.com/evanw/esbuild/blob/HEAD/CHANGELOG.md#0256)
[Compare
Source](https://redirect.github.com/evanw/esbuild/compare/v0.25.5...v0.25.6)
- Fix a memory leak when `cancel()` is used on a build context
([#​4231](https://redirect.github.com/evanw/esbuild/issues/4231))
Calling `rebuild()` followed by `cancel()` in rapid succession could
previously leak memory. The bundler uses a producer/consumer model
internally, and the resource leak was caused by the consumer being
termianted while there were still remaining unreceived results from a
producer. To avoid the leak, the consumer now waits for all producers to
finish before terminating.
- Support empty `:is()` and `:where()` syntax in CSS
([#​4232](https://redirect.github.com/evanw/esbuild/issues/4232))
Previously using these selectors with esbuild would generate a warning.
That warning has been removed in this release for these cases.
- Improve tree-shaking of `try` statements in dead code
([#​4224](https://redirect.github.com/evanw/esbuild/issues/4224))
With this release, esbuild will now remove certain `try` statements if
esbuild considers them to be within dead code (i.e. code that is known
to not ever be evaluated). For example:
```js
// Original code
return 'foo'
try { return 'bar' } catch {}
// Old output (with --minify)
return"foo";try{return"bar"}catch{}
// New output (with --minify)
return"foo";
```
- Consider negated bigints to have no side effects
While esbuild currently considers `1`, `-1`, and `1n` to all have no
side effects, it didn't previously consider `-1n` to have no side
effects. This is because esbuild does constant folding with numbers but
not bigints. However, it meant that unused negative bigint constants
were not tree-shaken. With this release, esbuild will now consider these
expressions to also be side-effect free:
```js
// Original code
let a = 1, b = -1, c = 1n, d = -1n
// Old output (with --bundle --minify)
(()=>{var n=-1n;})();
// New output (with --bundle --minify)
(()=>{})();
```
- Support a configurable delay in watch mode before rebuilding
([#​3476](https://redirect.github.com/evanw/esbuild/issues/3476),
[#​4178](https://redirect.github.com/evanw/esbuild/issues/4178))
The `watch()` API now takes a `delay` option that lets you add a delay
(in milliseconds) before rebuilding when a change is detected in watch
mode. If you use a tool that regenerates multiple source files very
slowly, this should make it more likely that esbuild's watch mode won't
generate a broken intermediate build before the successful final build.
This option is also available via the CLI using the `--watch-delay=`
flag.
This should also help avoid confusion about the `watch()` API's options
argument. It was previously empty to allow for future API expansion,
which caused some people to think that the documentation was missing.
It's no longer empty now that the `watch()` API has an option.
- Allow mixed array for `entryPoints` API option
([#​4223](https://redirect.github.com/evanw/esbuild/issues/4223))
The TypeScript type definitions now allow you to pass a mixed array of
both string literals and object literals to the `entryPoints` API
option, such as `['foo.js', { out: 'lib', in: 'bar.js' }]`. This was
always possible to do in JavaScript but the TypeScript type definitions
were previously too restrictive.
- Update Go from 1.23.8 to 1.23.10
([#​4204](https://redirect.github.com/evanw/esbuild/issues/4204),
[#​4207](https://redirect.github.com/evanw/esbuild/pull/4207))
This should have no effect on existing code as this version change does
not change Go's operating system support. It may remove certain false
positive reports (specifically CVE-2025-4673 and CVE-2025-22874) from
vulnerability scanners that only detect which version of the Go compiler
esbuild uses.
- Experimental support for esbuild on OpenHarmony
([#​4212](https://redirect.github.com/evanw/esbuild/pull/4212))
With this release, esbuild now publishes the
[`@esbuild/openharmony-arm64`](https://www.npmjs.com/package/@​esbuild/openharmony-arm64)
npm package for
[OpenHarmony](https://en.wikipedia.org/wiki/OpenHarmony). It contains a
WebAssembly binary instead of a native binary because Go doesn't
currently support OpenHarmony. Node does support it, however, so in
theory esbuild should now work on OpenHarmony through WebAssembly.
This change was contributed by
[@​hqzing](https://redirect.github.com/hqzing).
</details>
<details>
<summary>golang/go (go)</summary>
###
[`v1.24.5`](https://redirect.github.com/golang/go/compare/go1.24.4...go1.24.5)
</details>
<details>
<summary>astral-sh/uv (uv)</summary>
###
[`v0.7.19`](https://redirect.github.com/astral-sh/uv/blob/HEAD/CHANGELOG.md#0719)
[Compare
Source](https://redirect.github.com/astral-sh/uv/compare/0.7.18...0.7.19)
The **[uv build
backend](https://docs.astral.sh/uv/concepts/build-backend/) is now
stable**, and considered ready for production use.
The uv build backend is a great choice for pure Python projects. It has
reasonable defaults, with the goal of requiring zero configuration for
most users, but provides flexible configuration to accommodate most
Python project structures. It integrates tightly with uv, to improve
messaging and user experience. It validates project metadata and
structures, preventing common mistakes. And, finally, it's very fast —
`uv sync` on a new project (from `uv init`) is 10-30x faster than with
other build backends.
To use uv as a build backend in an existing project, add `uv_build` to
the `[build-system]` section in your `pyproject.toml`:
```toml
[build-system]
requires = ["uv_build>=0.7.19,<0.8.0"]
build-backend = "uv_build"
```
In a future release, it will replace `hatchling` as the default in `uv
init`. As before, uv will remain compatible with all standards-compliant
build backends.
##### Python
- Add PGO distributions of Python for aarch64 Linux, which are more
optimized for better performance
See the [python-build-standalone
release](https://redirect.github.com/astral-sh/python-build-standalone/releases/tag/20250702)
for more details.
##### Enhancements
- Ignore Python patch version for `--universal` pip compile
([#​14405](https://redirect.github.com/astral-sh/uv/pull/14405))
- Update the tilde version specifier warning to include more context
([#​14335](https://redirect.github.com/astral-sh/uv/pull/14335))
- Clarify behavior and hint on tool install when no executables are
available
([#​14423](https://redirect.github.com/astral-sh/uv/pull/14423))
##### Bug fixes
- Make project and interpreter lock acquisition non-fatal
([#​14404](https://redirect.github.com/astral-sh/uv/pull/14404))
- Includes `sys.prefix` in cached environment keys to avoid `--with`
collisions across projects
([#​14403](https://redirect.github.com/astral-sh/uv/pull/14403))
##### Documentation
- Add a migration guide from pip to uv projects
([#​12382](https://redirect.github.com/astral-sh/uv/pull/12382))
</details>
---
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