/* src/example2.cpp -- C++ version of an example application that shows how to use the form helper class. For a Python implementation, see '../python/example2.py'. NanoGUI was developed by Wenzel Jakob . The widget drawing code is based on the NanoVG demo application by Mikko Mononen. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE.txt file. */ #include #include using namespace nanogui; enum test_enum { Item1 = 0, Item2, Item3 }; bool bvar = true; int ivar = 12345678; double dvar = 3.1415926; float fvar = (float)dvar; std::string strval = "A string"; std::string strval2 = ""; test_enum enumval = Item2; Color colval(0.5f, 0.5f, 0.7f, 1.f); int main(int /* argc */, char ** /* argv */) { nanogui::init(); /* scoped variables */ { bool use_gl_4_1 = false;// Set to true to create an OpenGL 4.1 context. Screen *screen = nullptr; if (use_gl_4_1) { // NanoGUI presents many options for you to utilize at your discretion. // See include/nanogui/screen.h for what all of these represent. screen = new Screen(Vector2i(500, 700), "NanoGUI test [GL 4.1]", /* resizable */ true, /* fullscreen */ false, /* depth_buffer */ true, /* stencil_buffer */ true, /* float_buffer */ false, /* gl_major */ 4, /* gl_minor */ 1); } else { screen = new Screen(Vector2i(500, 700), "NanoGUI test"); } bool enabled = true; FormHelper *gui = new FormHelper(screen); ref window = gui->add_window(Vector2i(10, 10), "Form helper example"); gui->add_group("Basic types"); gui->add_variable("bool", bvar); gui->add_variable("string", strval); gui->add_variable("placeholder", strval2)->set_placeholder("placeholder"); gui->add_group("Validating fields"); gui->add_variable("int", ivar)->set_spinnable(true); gui->add_variable("float", fvar); gui->add_variable("double", dvar)->set_spinnable(true); gui->add_group("Complex types"); gui->add_variable("Enumeration", enumval, enabled) ->set_items({"Item 1", "Item 2", "Item 3"}); gui->add_variable("Color", colval); gui->add_group("Other widgets"); gui->add_button("A button", []() { std::cout << "Button pressed." << std::endl; }); screen->set_visible(true); screen->perform_layout(); window->center(); nanogui::mainloop(-1); } nanogui::shutdown(); return 0; }