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Rasp A Trashbear

387
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12
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A member registered Jan 14, 2020

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But if can get serious, to be about to take pieces of things that inspire and put them back together or even just break down an inspiration into bit and put it together differently is an undervalued skill.

I mean that is a super tall order. And if I start chatting Deadly Premonition well be here all week.

Fourth and final in the line up. It does a pretty good job of adding tension. The scramble for part or resource feels purposeful. Even if I did try to big brain my way around it. Good work.

Third in the line up. Tight, short, and weird. I didn't know what to think heading in, but its a good time. And the last mini game I expected heading in. Good work.

Second in the line up. I did get a little lost in the sauce but I got there, but the slow tension build and spacing on the spooks do a pretty good job of keeping you on edge, and just a bit of puzzle work. Good job.

And first in the line up. This is a slice of surreal odd and got a little bit of that Twin Peaks feel going on. Good work Vuk.

So all in all. This a slow peel back, the puzzle works simple but enough of a challenge, and is going to stick with me for a while, you earned yourself a follow. Excellent work.

This one got that slow build, but I really enjoy the trip. Its a nice change from how most finishes go. I'll be keeping an eye out. Good work.
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So 

So I did want to slide this out as part of Horror Sampler 70, but was running a little long. Luckily it stands all on it own well enough. I love the slow peel back.  That fair chunk is left to ponder. And the chance at a happy ending. Excellent work Wastyr I'll have to crave out a little time and scope out Side Hustle.

Fourth and final in the line up. The feeling of decay in the environment really stands out. A slow peel back, and I really bought into the "puzzle". Excellent work Vuk.

Third in the line up. There are some rough spots but but the slow peel back is good. I just want little more head scratching with the puzzle. But its a good trip. Solid work.

Second in the line up. And a little too related at points. Yep I had a boss skip a weeks pay before... Oph. But that said, I like the slow build, and that last twitst. Good work Vinil.

First in the line up. Glad to see a supernatural follow up to Kiosk. The train setting  unique,  its got just enough detail to be interesting with out overwhelming. And I am damn curious to see the full version. Good work

This is a weird thought provoking trip. One of those slow end of the worlds. And worth the trip I might add.

Eh. Blemishes are blemishes, a few goofs add character. If I said it once I've said it a hundred times, better a game that exists a wee bit imperfect, then the one in you head never finish and some how perfect.

Last in the line up. I have to admit, I was pleasantly surprised. Its got that slow build feel, that off feeling roll into the strange.  And I am fan of the ending. Good work.

Fourth in the line up. Its got a few belmishes, but all around solid. I was mostly surprized some one had enough of a brain itch to build a game around it. Good work.

Third in the line up. This one an odd duck, but the pace is about right, and that twist. Good work.

Second in the line up. The pace good, the systems simple, I'm really curious to see what the build out will look like. Its got a good feel though.  Good work.

First in the line up. A truly strange trip. This one will be stuck in my head for a while. Also it was nice to see cmd line worked in.

Smack desk. This is a fun one, I didn't know I wanted something with diablo and earthbound smashed together and yet here we are. And there are just so many little details to dig into here and there.

Forth and final in the line up. This one got that slow tension build, it goes a bit more meta then I'm used to seeing Niven go, but I'm intrigued to see how it turns out in full.  Good work.

Third in the line up. This one surprised me. It sort of snuck up and tied all that surreal imagery together. Good work. 

Second in the line up, and save me from digging up the seasonal entry this month. It's solid, good environmental detail and the summon mechanic, ooo that some good tension. Keep em comming.

First up. Curious to see how this turns out, its a really odd mix, the lore interesting and I already want to dig in there. Good work.

4th and final in the line up. Short. Weird. But distinct. Good work.

3rd in the line up. Okay I was late to party on this one.  That slow steady build of weird. I really appreciate the check point system. And that slow build of dread. Good work.

2nd in the line up. The Haunted Room segments break up the game just enough to help keep my attention. And the weirds hitting just right. Really enjoyed the trip. Good work.

First in the line up. I'm curious to see where this tale winds  up. Its got a nice slow descent into the weird. And that ending kiss off does stick out. Good wook.

Happy to, I'll have to meander through again.

Fourth and final in the line up. A weird little jauntin... a robot garden? Solid weird and short. Good work.

A short climb... and problems. Just frustrating enough to keep me engaged. Good work.

Second in the line up. A nice solid short one. I am ever so slightly reminded of NES Godzilla... for reasons. Solid work you earned a follow.

First in the line up, a interesting set of judgement calls. I have to admit I'm curious how things turn out for our protagonist.

So I've seen bodycams, and drone centric builds. I have not seen them put together this way. Theres a certain extra tension not being in control of the squad, having no idea whats around any given corner. The pace really make it all work. Giving you plenty of time to consider the heck is going on. I'm so damn curious to see how the full title turns out. Good work.

Third in the line up. This one feel bleak. But the way it set up that tense feeling waiting to see what gets pulled each time and the sparseness of the crane cabin, really make me curious.  Mostly how do you keep that kinda out rig supplied. How do you anchor to an undetermined depth. Good work.

Second  in the line up. Short, extra weird, and I have to admit I did not see that ending coming. Decent work

First in the line up. Short, got that slender thing going on for a beat or two, and out it goes. It got just enough to make me curious with out over staying it welcome. Good work.

Fourth and final in the line up. I really enjoyed this meander through some ones psyche. Lots of little details you can miss, the slightly more hopeful possibility at the end. Excellent work, you earned a follow.

Third in the line up. I'm not a huge fan of the ending. But it is harrowing drawn out and deliberate about that feeling of despair and frustration. I like the vibe, I'll be keeping an eye out.