{"id":4582,"date":"2019-12-29T14:05:31","date_gmt":"2019-12-29T13:05:31","guid":{"rendered":"https:\/\/pythonprogramming.altervista.org\/?p=4582"},"modified":"2019-12-29T14:10:32","modified_gmt":"2019-12-29T13:10:32","slug":"coming-soon-new-update-for-python-platform-game","status":"publish","type":"post","link":"https:\/\/pythonprogramming.altervista.org\/coming-soon-new-update-for-python-platform-game\/","title":{"rendered":"Coming soon new update for Python Platform Game"},"content":{"rendered":"<p>ASAP it will come an update to the DIYPPG, Do It by Yourself a Python Platform Game. Here is a little video with some new stuffs.<\/p>\n<p>The last episode is <a href=\"https:\/\/pythonprogramming.altervista.org\/pygame-platform-game-4-background-and-stuffs\/\">here<\/a>.<\/p>\n<p><iframe loading=\"lazy\" title=\"Python Platform Game update 5 coming soon\" width=\"747\" height=\"420\" src=\"https:\/\/www.youtube.com\/embed\/Y2XSCojsi0Q?feature=oembed&amp;enablejsapi=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Some code in preview<\/h2>\n<pre class=\"lang:default decode:true \">import pygame\r\nimport sys\r\nfrom pygame.locals import *\r\n\r\n\r\nclass Map:\r\n    def __init__(self, num_map):\r\n        self.num_map = num_map\r\n\r\n\r\n    def big_map(self):\r\n        game_map1 = \"\"\"                                      \r\n                                      \r\n                                      \r\n                                      \r\n&lt;    &gt;xxxx&lt;    xxxx&lt;  &gt;xxxx&lt;    xxxx\r\nox&lt;    ooo       ooox&lt;  ooo       oo\r\no      ooo        oo    ooo        o\r\no   &gt;xxoo     xxxxoo &gt;xxoo     xxxxo\r\no      ooxxx&lt;     o         x      o\r\noxx&lt;   oo       xxo  xxx           o\r\no      oo         o                o\r\no   &gt;xxooxxxxxxx&lt; o         xxx    o\r\no      oo         o                o\r\noxxxxxxoo xxxxxxxooxxxxxxo xxxxxxxxo\r\no                                  o\r\nooooooooooooooooooooo oooooooooooooo\r\n        \"\"\".splitlines()\r\n        return game_map1, (1150, 500), 200\r\n\r\n    def tiny_map(self):\r\n        map = \"\"\"                        \r\n                        \r\n        &gt;xxxxxxx&lt;    &gt;xx\r\nxxxxx&lt;     o o         o\r\noo         ooo   &gt;x&lt;   o\r\noo         o o         o\r\noo xxxx    ooo      &gt;xxo\r\noo         oooxxx&lt;     o\r\noo       &gt;xo o        oo\r\nooooo      ooo     ooooo\r\noo         o o     o  oo\r\noooooooooooooooooooooooo\"\"\".splitlines()\r\n        return map, (760, 376), 150\r\n\r\n    def choose_map(self):\r\n        if self.num_map == 1:\r\n            y = self.big_map()\r\n        else:\r\n            y = self.tiny_map()\r\n        return y\r\n\r\npygame.init()\r\npygame.display.set_caption('Game')\r\nmap = Map(1)\r\n# ymap is for the position of the trees bg\r\ngame_map1, WINDOW_SIZE, ymap = map.choose_map()\r\nscreen = pygame.display.set_mode(WINDOW_SIZE, 0, 32)\r\ndisplay = pygame.Surface((WINDOW_SIZE[0] \/\/ 2, WINDOW_SIZE[1] \/\/ 2))\r\n# MAP AND SCREEN\r\n\r\n\r\nclock = pygame.time.Clock()\r\n\r\nfont = pygame.font.Font(None, 32)\r\n# Movements\r\nmoving_right = False\r\nmoving_left = False\r\n# For the pygame.transform.flip(player_img, 1, 0)\r\nstay_right = True\r\nmomentum = 0\r\nair_timer = 0\r\n\r\n# ================== PLAYER IMAGES ================\r\nplayer_img = pygame.image.load('imgs\\\\player.png').convert()\r\nplayer_img.set_colorkey((255, 255, 255))\r\nplayer_rect = pygame.Rect(100, 100, 5, 13)\r\np_right = player_img\r\np_left = pygame.transform.flip(player_img, 1, 0)\r\n\r\nbg = pygame.image.load(\"imgs\\\\bg3.png\")\r\n# bg2 = pygame.image.load(\"imgs\\\\bg2.png\")\r\n\r\n\r\ngame_map = [list(lst) for lst in game_map1]\r\n\r\ndr = \"imgs\\\\\"\r\ntl = {}\r\ntl[\"o\"] = pygame.image.load(f'{dr}dirt.png')\r\ntl[\"x\"] = pygame.image.load(f'{dr}grass.png')\r\ntl[\"&lt;\"] = pygame.image.load(f'{dr}grassr.png')\r\ntl[\"&gt;\"] = pygame.image.load(f'{dr}grassl.png')\r\ntl[\" \"] = pygame.image.load(f'{dr}space.png')\r\n\r\n\r\ndef collision_test(rect, tiles):\r\n    \"Returns the Rect of the tile with which the player collides\"\r\n    hit_list = []\r\n    for tile in tiles:\r\n        if rect.colliderect(tile):\r\n            hit_list.append(tile)\r\n    return hit_list\r\n\r\n\r\ndef move(rect, movement, tiles):\r\n    global air_timer, momentum\r\n    collision_types = {\r\n        'top': False, 'bottom': False, 'right': False, 'left': False}\r\n    rect.x += movement[0]\r\n    hit_list = collision_test(rect, tiles)\r\n    for tile in hit_list:\r\n        if movement[0] &gt; 0:\r\n            rect.right = tile.left\r\n            collision_types['right'] = True\r\n        elif movement[0] &lt; 0:\r\n            rect.left = tile.right\r\n            collision_types['left'] = True\r\n    rect.y += movement[1]\r\n    hit_list = collision_test(rect, tiles)\r\n    for tile in hit_list:\r\n        if movement[1] &gt; 0:\r\n            rect.bottom = tile.top\r\n            collision_types['bottom'] = True\r\n        elif movement[1] &lt; 0:\r\n            rect.top = tile.bottom\r\n            collision_types['top'] = True\r\n    if collision_types['bottom']:\r\n        air_timer = 0\r\n        momentum = 0\r\n    else:\r\n        air_timer += 1\r\n    return rect\r\n\r\n\r\ndef display_tiles():\r\n    \"Makes the Rects for the 'physics'\"\r\n    tile_rects = []\r\n    y = 0\r\n    for line_of_symbols in game_map:\r\n        x = 0\r\n        for symbol in line_of_symbols:\r\n            display.blit(tl[symbol], (x * 16, y * 16))\r\n            if symbol != \" \":\r\n                tile_rects.append(pygame.Rect(x * 16, y * 16, 16, 16))\r\n            x += 1\r\n        y += 1\r\n    return tile_rects\r\n\r\n\r\ndef display_player():\r\n    player_img = p_right if stay_right else p_left\r\n    display.blit(player_img, (player_rect.x, player_rect.y))\r\n    return player_img\r\n\r\n\r\ndef display_bg():\r\n    global WINDOW_SIZE\r\n    display.blit(bg, (0, 0))\r\n    # display.blit(bg2, (0, ymap))\r\n\r\n\r\ndef display_fps():\r\n    fps = font.render(str(int(clock.get_fps())), True, pygame.Color('black'))\r\n    display.blit(fps, (0, 0))\r\n    return fps\r\n\r\n\r\ndef clear_screen():\r\n    display.fill((73, 184, 250))\r\n\r\n\r\ndef move_player(player_movement):\r\n    global loop, stay_right, player_rect, moving_right, moving_left, momentum\r\n    if moving_right:\r\n        player_movement[0] += 2\r\n    if moving_left:\r\n        player_movement[0] -= 2\r\n    player_movement[1] += momentum\r\n    momentum += 0.3\r\n    if momentum &gt; 3:\r\n        momentum = 3\r\n\r\n    player_rect = move(player_rect, player_movement, tile_rects)\r\n\r\n    # ============ Keyboard pressing detection\r\n    for event in pygame.event.get():\r\n        if event.type == QUIT:\r\n            loop = 0\r\n        if event.type == KEYDOWN:\r\n            if event.key == K_RIGHT:\r\n                moving_right = True\r\n                stay_right = True\r\n            if event.key == K_LEFT:\r\n                moving_left = True\r\n                stay_right = False\r\n            if event.key == K_SPACE:\r\n                if air_timer &lt; 6:\r\n                    momentum = -5\r\n        if event.type == KEYUP:\r\n            if event.key == K_RIGHT:\r\n                moving_right = False\r\n            if event.key == K_LEFT:\r\n                moving_left = False\r\n\r\n\r\nloop = 1\r\nwhile loop:\r\n    clear_screen()\r\n    display_bg()\r\n    tile_rects = display_tiles()\r\n    display_player()\r\n    display_fps()\r\n    player_movement = [0, 0]\r\n    move_player(player_movement)\r\n    screen.blit(pygame.transform.scale(display, WINDOW_SIZE), (0, 0))\r\n    pygame.display.update()\r\n    clock.tick(60)\r\n\r\npygame.quit()\r\n<\/pre>\n<h3>Pygame's Platform Game<\/h3>\r\n\r\n<a href=\"https:\/\/pythonprogramming.altervista.org\/pygame-platform-game-5-sounds-and-mixer\/\"><img decoding=\"async\" src=\"https:\/\/i1.wp.com\/pythonprogramming.altervista.org\/wp-content\/uploads\/2020\/01\/climbercover.png?w=557&ssl=1\"\/ width=\"50%\"><\/a>\r\n<script>\r\nvar title = \"Platform Pygame\";\r\n\t\tvar links = [\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-animation-of-a-sprite-v-1-3\/\",\"Animation 1.3\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-sprite-animation-v-2-better-coding-test-it-checking-fps-on-the-screen\/\",\"Animation 1.2\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-how-to-display-the-frame-rate-fps-on-the-screen\/\",\"Display Frame rate\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-sprite-animation-update\/\",\"Animation 1.1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platformer-1\/\",\"Pygame Platform Game 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/python-platform-game-2\/\",\"Pygame Platform 2\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platform-game-3-recap-cheatsheet\/\",\"Pygame PLatform 3 - recap and some Cheat Sheet\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platform-game-4-background-and-stuffs\/\",\"Pygame Platform 4 - Background & organizing code\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platform-game-5-sounds-and-mixer\/\",\"Pygame Platform 5 - Sounds\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/platform-game-in-detail-part-1\/\",\"Game in detail part 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/map-maker-1-2\/\", \"Map maker 1.2\"]\r\n\t\t];\r\n\t\t<\/script>\r\n<script>\r\n\t\r\nif (typeof next2 != \"undefined\"){let next2 = 0;}\r\n\t\r\nnext2 = 0;\r\n\thtml = \"\";\/\/<b style='color:coral;font-size:1.2em'>Other posts about \" + title + \"<\/b><br>\";\r\nfor (address of links) \r\n{\r\n\r\n\tif (next2 == 1){\r\n\t\thtml += \"<div style='background:coral'>\";\r\n\t\thtml += \"Next link => <a href='\" + address[0] + \"'>\" + address[1] + \"<\/a>\";\r\n\t\thtml += \"<\/div><br>\";\r\n\t\tnext2 = 0;\r\n\t}\r\n\tif (address[0] == document.URL) {\r\n\t\tnext2 = 1;\r\n\t}\r\n}\r\n\r\nif (typeof next != \"undefined\") {let next = 0;}\r\nif (typeof addressStart != \"undefined\") {let 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srcset=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2.png 156w, https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2-150x56.png 150w\" sizes=\"auto, (max-width: 70px) 100vw, 70px\" \/>pythonprogramming.altervista.org<\/a><\/span>`\r\n\thtml = \"<div style='background:yellow'>\" + html + \"<\/div>\";\r\n\tdocument.write(html)\r\n<\/script>\r\n\r\n<h3>Other Pygame's posts<\/h3>\r\n\r\n<script>\r\nvar title = \"Pygame's Posts\"\r\nvar links = [\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platformer-1\/\",\"Platform game 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/make-a-platform-game-with-pygame-dafluffypotato\/\",\"DaFluffyPotato Platform Tutorials\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/python-and-classic-arcade-games-pong\/\",\"Pong Game Full\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/python-draws-in-colors-app-to-draw-with-pygame\/\",\"PyGameGIF 2\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-draw-app-with-animation\/\",\"PyGameGIF 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pydraw-2-0-app-to-draw-gif\/\",\"PyDraw 2.0\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-drawing-2\/\",\"Draw with Pygame\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/animation-with-pygame\",\"Sprite animation 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/animation-on-pygame-2-free-characters-and-more-actions\/\",\"Sprite animation 2\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/starting-with-pygame\/\",\"Starting movements with Pygame\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-3-move-sprite\/\", \"Move a Sprite\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-4-fonts\/\",\"Text and Fonts\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-animate-a-sprite\/\", \"Animate a 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srcset=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2.png 156w, https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2-150x56.png 150w\" sizes=\"auto, (max-width: 70px) 100vw, 70px\" \/>pythonprogramming.altervista.org<\/a><\/span>`\r\n\thtml = \"<div style='background:yellow'>\" + html + \"<\/div>\";\r\n\tdocument.write(html)\r\n<\/script>\n","protected":false},"excerpt":{"rendered":"New update of Python platform game (nr. 5) coming soon.\n<a class=\"moretag\" href=\"https:\/\/pythonprogramming.altervista.org\/coming-soon-new-update-for-python-platform-game\/\"> [...]<\/a>","protected":false},"author":1,"featured_media":4583,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","footnotes":""},"categories":[191],"tags":[194],"class_list":["post-4582","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pygame","tag-pygame"],"avopt_banners_inside_post":true,"avopt_banners_on_page":true,"av_copy_from":"","av_sharing_message":"","av_sharing_allowed":true,"av_sharing_on":{"fb":[],"tw":[]},"av_allow_affiliate_banner":false,"av_allow_affiliate_multi_banner":false,"av_show_affiliation_buy_button":false,"av_post_rating":true,"av_have_post_rating_value":false,"av_is_artificial_intelligence_content":false,"_links":{"self":[{"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/posts\/4582","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/comments?post=4582"}],"version-history":[{"count":3,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/posts\/4582\/revisions"}],"predecessor-version":[{"id":4587,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/posts\/4582\/revisions\/4587"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/media\/4583"}],"wp:attachment":[{"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/media?parent=4582"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/categories?post=4582"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/tags?post=4582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}