{"id":14431,"date":"2025-08-10T21:48:05","date_gmt":"2025-08-10T19:48:05","guid":{"rendered":"https:\/\/pythonprogramming.altervista.org\/?p=14431"},"modified":"2025-08-10T21:48:06","modified_gmt":"2025-08-10T19:48:06","slug":"panda3d-moving-the-camera","status":"publish","type":"post","link":"https:\/\/pythonprogramming.altervista.org\/panda3d-moving-the-camera\/","title":{"rendered":"Panda3d moving the camera"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In this second part (<a href=\"https:\/\/pythonprogramming.altervista.org\/tag\/panda3d\/\" data-type=\"post_tag\" data-id=\"1092\">part I<\/a>) we can see how to change the camera wiev with panda3d. Panda3d is a moudle for python to make 3d games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While module like pygame are &#8220;devoted&#8221; to 2d games, panda3d is done for 3d games. Another module for 3d games is Ursina.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2025\/08\/image-2.png\"><img loading=\"lazy\" decoding=\"async\" width=\"802\" height=\"631\" src=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2025\/08\/image-2.png\" alt=\"\" class=\"wp-image-14432\" srcset=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2025\/08\/image-2.png 802w, https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2025\/08\/image-2-320x252.png 320w, https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2025\/08\/image-2-768x604.png 768w\" sizes=\"auto, (max-width: 802px) 100vw, 802px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">from direct.showbase.ShowBase import ShowBase\nfrom direct.actor.Actor import Actor\nfrom panda3d.core import Vec3, CollisionTraverser, CollisionNode, CollisionSphere, CollisionHandlerEvent, TextNode, Quat\nfrom direct.gui.OnscreenText import OnscreenText\nimport random\n\nclass PandaBallGame(ShowBase):\n    def __init__(self):\n        super().__init__()\n        self.disableMouse()\n\n        # Load environment\n        self.scene = self.loader.loadModel(\"models\/environment\")\n        self.scene.reparentTo(self.render)\n        self.scene.setScale(0.25)\n        self.scene.setPos(-8, 42, 0)\n\n        # Load panda\n        self.panda = Actor(\"models\/panda-model\", {\"walk\": \"models\/panda-walk4\"})\n        self.panda.reparentTo(self.render)\n        self.panda.setScale(0.005)\n        self.panda.setPos(0, 0, 0)\n\n        # Collision sphere for panda\n        panda_cnode = CollisionNode(\"panda\")\n        panda_cnode.addSolid(CollisionSphere(0, 0, 0, 5))\n        self.panda_cnodepath = self.panda.attachNewNode(panda_cnode)\n\n        # Collision system\n        self.cTrav = CollisionTraverser()\n        self.cHandler = CollisionHandlerEvent()\n        self.cHandler.addInPattern(\"%fn-into-%in\")\n        self.cTrav.addCollider(self.panda_cnodepath, self.cHandler)\n\n        self.projectile_cTrav = CollisionTraverser()\n        self.projectile_cHandler = CollisionHandlerEvent()\n        self.projectile_cHandler.addInPattern(\"projectile-into-%in\")\n        self.cTrav.addCollider(self.panda_cnodepath, self.projectile_cHandler)\n\n        # Lists for balls and enemies\n        self.balls = []\n        self.enemies = []\n        self.powerups = []\n        self.projectiles = []\n\n        for i in range(5):\n            self.spawn_ball()\n\n        for i in range(3):\n            self.spawn_enemy()\n\n        self.spawn_fast_enemy()\n\n        self.spawn_invincibility_powerup()\n        self.spawn_shooter_powerup()\n        self.spawn_size_up_powerup()\n\n        # Score\n        self.score = 0\n        self.score_text = OnscreenText(text=\"Score: 0\", pos=(-1.3, 0.9), scale=0.07, fg=(1, 1, 1, 1), align=TextNode.ALeft)\n\n        # Load beep sound\n        # Please replace \"path\/to\/beep.wav\" with a valid path to a sound file\n        self.beep_sound = self.loader.loadSfx(\"path\/to\/beep.wav\")\n\n        # Key state map\n        self.keyMap = {\"forward\": False, \"left\": False, \"right\": False, \"cam_left\": False, \"cam_right\": False, \"cam_up\": False, \"cam_down\": False, \"cam_in\": False, \"cam_out\": False}\n\n        # Camera offset variables\n        self.camera_distance = 40\n        self.camera_height = 10\n\n        # Key bindings\n        self.accept(\"arrow_up\", self.set_key, [\"forward\", True])\n        self.accept(\"arrow_up-up\", self.set_key, [\"forward\", False])\n        self.accept(\"arrow_left\", self.set_key, [\"left\", True])\n        self.accept(\"arrow_left-up\", self.set_key, [\"left\", False])\n        self.accept(\"arrow_right\", self.set_key, [\"right\", True])\n        self.accept(\"arrow_right-up\", self.set_key, [\"right\", False])\n        self.accept(\"a\", self.set_key, [\"cam_left\", True])\n        self.accept(\"a-up\", self.set_key, [\"cam_left\", False])\n        self.accept(\"d\", self.set_key, [\"cam_right\", True])\n        self.accept(\"d-up\", self.set_key, [\"cam_right\", False])\n        self.accept(\"v\", self.set_key, [\"cam_down\", True])\n        self.accept(\"v-up\", self.set_key, [\"cam_down\", False])\n        self.accept(\"s\", self.set_key, [\"cam_up\", True])\n        self.accept(\"s-up\", self.set_key, [\"cam_up\", False])\n        self.accept(\"w\", self.set_key, [\"cam_down\", True])\n        self.accept(\"w-up\", self.set_key, [\"cam_down\", False])\n\n\n        self.accept(\"r\", self.set_key, [\"cam_in\", True])\n        self.accept(\"r-up\", self.set_key, [\"cam_in\", False])\n        self.accept(\"f\", self.set_key, [\"cam_out\", True])\n        self.accept(\"f-up\", self.set_key, [\"cam_out\", False])\n        self.accept(\"space\", self.shoot)\n\n        # Collision events\n        self.accept(\"panda-into-ball\", self.collect_ball)\n        self.accept(\"panda-into-enemy\", self.game_over)\n        self.accept(\"panda-into-fast_enemy\", self.game_over)\n        self.accept(\"panda-into-invincibility_powerup\", self.activate_invincibility)\n        self.accept(\"panda-into-shooter_powerup\", self.activate_shooter)\n        self.accept(\"panda-into-size_up_powerup\", self.activate_size_up)\n\n        # Camera angle offset around panda\n        self.camera_angle = 0\n\n        # Panda invincibility state\n        self.is_invincible = False\n\n        # Panda shooter state\n        self.can_shoot = False\n\n        # Movement task\n        self.taskMgr.add(self.update, \"updateTask\")\n\n    def spawn_ball(self):\n        ball = self.loader.loadModel(\"models\/smiley\")\n        ball.setScale(0.5)\n        ball.setPos(random.uniform(-20, 20), random.uniform(-20, 20), 0)\n        ball.reparentTo(self.render)\n\n        ball_cnode = CollisionNode(\"ball\")\n        ball_cnode.addSolid(CollisionSphere(0, 0, 0, 0.5))\n        ball.attachNewNode(ball_cnode)\n        self.balls.append(ball)\n\n    def spawn_enemy(self):\n        enemy = self.loader.loadModel(\"models\/smiley\")\n        enemy.setColor(1, 0, 0, 1)\n        enemy.setScale(1.5)\n        enemy.setPos(random.uniform(-20, 20), random.uniform(-20, 20), 0)\n        enemy.reparentTo(self.render)\n\n        enemy_cnode = CollisionNode(\"enemy\")\n        enemy_cnode.addSolid(CollisionSphere(0, 0, 0, 1.5))\n        enemy.attachNewNode(enemy_cnode)\n        self.enemies.append(enemy)\n\n    def spawn_fast_enemy(self):\n        enemy = self.loader.loadModel(\"models\/smiley\")\n        enemy.setColor(1, 0.5, 0, 1)\n        enemy.setScale(1)\n        enemy.setPos(random.uniform(-20, 20), random.uniform(-20, 20), 0)\n        enemy.reparentTo(self.render)\n\n        enemy_cnode = CollisionNode(\"fast_enemy\")\n        enemy_cnode.addSolid(CollisionSphere(0, 0, 0, 1))\n        enemy.attachNewNode(enemy_cnode)\n        self.enemies.append(enemy)\n\n    def spawn_invincibility_powerup(self):\n        powerup = self.loader.loadModel(\"models\/smiley\")\n        powerup.setColor(0, 1, 0, 1)\n        powerup.setScale(1)\n        powerup.setPos(random.uniform(-20, 20), random.uniform(-20, 20), 0)\n        powerup.reparentTo(self.render)\n\n        powerup_cnode = CollisionNode(\"invincibility_powerup\")\n        powerup_cnode.addSolid(CollisionSphere(0, 0, 0, 1))\n        powerup.attachNewNode(powerup_cnode)\n        self.powerups.append(powerup)\n\n    def spawn_shooter_powerup(self):\n        powerup = self.loader.loadModel(\"models\/smiley\")\n        powerup.setColor(1, 1, 0, 1)\n        powerup.setScale(1)\n        powerup.setPos(random.uniform(-20, 20), random.uniform(-20, 20), 0)\n        powerup.reparentTo(self.render)\n\n        powerup_cnode = CollisionNode(\"shooter_powerup\")\n        powerup_cnode.addSolid(CollisionSphere(0, 0, 0, 1))\n        powerup.attachNewNode(powerup_cnode)\n        self.powerups.append(powerup)\n\n    def spawn_size_up_powerup(self):\n        powerup = self.loader.loadModel(\"models\/smiley\")\n        powerup.setColor(1, 0, 1, 1)\n        powerup.setScale(1)\n        powerup.setPos(random.uniform(-20, 20), random.uniform(-20, 20), 0)\n        powerup.reparentTo(self.render)\n\n        powerup_cnode = CollisionNode(\"size_up_powerup\")\n        powerup_cnode.addSolid(CollisionSphere(0, 0, 0, 1))\n        powerup.attachNewNode(powerup_cnode)\n        self.powerups.append(powerup)\n\n    def spawn_speed_boost_powerup(self):\n        powerup = self.loader.loadModel(\"models\/smiley\")\n        powerup.setColor(0, 0, 1, 1)\n        powerup.setScale(1)\n        powerup.setPos(random.uniform(-20, 20), random.uniform(-20, 20), 0)\n        powerup.reparentTo(self.render)\n\n        powerup_cnode = CollisionNode(\"speed_boost_powerup\")\n        powerup_cnode.addSolid(CollisionSphere(0, 0, 0, 1))\n        powerup.attachNewNode(powerup_cnode)\n        self.powerups.append(powerup)\n\n    def collect_ball(self, entry):\n        ball_np = entry.getIntoNodePath().getParent()\n        ball_np.removeNode()\n        self.score += 100\n        self.score_text.setText(f\"Score: {self.score}\")\n        self.beep_sound.play()\n\n    def game_over(self, entry):\n        if not self.is_invincible:\n            print(\"Game Over!\")\n            self.userExit()\n\n    def activate_invincibility(self, entry):\n        powerup_np = entry.getIntoNodePath().getParent()\n        powerup_np.removeNode()\n        self.is_invincible = True\n        self.panda.setAlphaScale(0.5)\n        self.taskMgr.doMethodLater(5, self.deactivate_invincibility, \"deactivate_invincibility\")\n\n    def deactivate_invincibility(self, task):\n        self.is_invincible = False\n        self.panda.setAlphaScale(1)\n        return task.done\n\n    def activate_shooter(self, entry):\n        powerup_np = entry.getIntoNodePath().getParent()\n        powerup_np.removeNode()\n        self.can_shoot = True\n        self.taskMgr.doMethodLater(10, self.deactivate_shooter, \"deactivate_shooter\")\n\n    def deactivate_shooter(self, task):\n        self.can_shoot = False\n        return task.done\n\n    def activate_size_up(self, entry):\n        powerup_np = entry.getIntoNodePath().getParent()\n        powerup_np.removeNode()\n        self.panda.setScale(0.01)\n        self.taskMgr.doMethodLater(10, self.deactivate_size_up, \"deactivate_size_up\")\n\n    def deactivate_size_up(self, task):\n        self.panda.setScale(0.005)\n        return task.done\n\n    def shoot(self):\n        if self.can_shoot:\n            projectile = self.loader.loadModel(\"models\/smiley\")\n            projectile.setColor(0, 0, 0, 1)\n            projectile.setScale(0.2)\n            projectile.setPos(self.panda.getPos())\n            projectile.reparentTo(self.render)\n\n            projectile_cnode = CollisionNode(\"projectile\")\n            projectile_cnode.addSolid(CollisionSphere(0, 0, 0, 0.2))\n            projectile_cnodepath = projectile.attachNewNode(projectile_cnode)\n            self.projectile_cTrav.addCollider(projectile_cnodepath, self.projectile_cHandler)\n\n            # Move projectile forward\n            direction = self.panda.getQuat().getForward()\n            projectile.setFluidPos(self.panda.getPos() + direction * 2)\n            move_interval = projectile.posInterval(1, self.panda.getPos() + direction * 50)\n            move_interval.start()\n\n            # Collision with enemy\n            self.accept(\"projectile-into-enemy\", self.destroy_enemy)\n            self.accept(\"projectile-into-fast_enemy\", self.destroy_enemy)\n\n    def destroy_enemy(self, entry):\n        enemy_np = entry.getIntoNodePath().getParent()\n        projectile_np = entry.getFromNodePath().find(\"**\/projectile\").getParent()\n        enemy_np.removeNode()\n        projectile_np.removeNode()\n\n    def set_key(self, key, value):\n        self.keyMap[key] = value\n\n    def update(self, task):\n        dt = globalClock.getDt()\n\n        # Panda movement\n        if self.keyMap[\"forward\"]:\n            self.panda.setY(self.panda, -1000 * dt)\n            if self.panda.getCurrentAnim() != \"walk\":\n                self.panda.loop(\"walk\")\n        else:\n            if self.panda.getCurrentAnim() == \"walk\":\n                self.panda.stop()\n\n        if self.keyMap[\"left\"]:\n            self.panda.setH(self.panda.getH() + 100 * dt)\n\n        if self.keyMap[\"right\"]:\n            self.panda.setH(self.panda.getH() - 100 * dt)\n\n        # Camera rotation control\n        if self.keyMap[\"cam_left\"]:\n            self.camera_angle += 60 * dt\n        if self.keyMap[\"cam_right\"]:\n            self.camera_angle -= 60 * dt\n\n        if self.keyMap[\"cam_up\"]:\n            self.camera_height -= 10 * dt\n        if self.keyMap[\"cam_down\"]:\n            self.camera_height += 10 * dt\n\n        if self.keyMap[\"cam_in\"]:\n            self.camera_distance -= 10 * dt\n        if self.keyMap[\"cam_out\"]:\n            self.camera_distance += 10 * dt\n\n        # Move enemies randomly\n        for enemy in self.enemies:\n            if enemy.find(\"**\/fast_enemy\").isEmpty():\n                enemy.setX(enemy, random.uniform(-1, 1) * dt * 5)\n                enemy.setY(enemy, random.uniform(-1, 1) * dt * 5)\n            else:\n                enemy.setX(enemy, random.uniform(-1, 1) * dt * 10)\n                enemy.setY(enemy, random.uniform(-1, 1) * dt * 10)\n\n        # Camera follow with rotation\n        offset = Vec3(0, self.camera_distance, self.camera_height)\n        \n        # Create a quaternion for rotation\n        q = Quat()\n        q.setHpr(Vec3(self.camera_angle, 0, 0))\n        \n        # Rotate the offset vector\n        offset_rotated = q.xform(offset)\n        \n        self.camera.setPos(self.panda.getPos() + offset_rotated)\n        self.camera.lookAt(self.panda)\n\n        return task.cont\n\napp = PandaBallGame()\napp.run()\n<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\"><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"><!-- se vuoi mettere un testo scorrevole\r\n[hoops name=\"typeWriterGen\"]\r\n\r\npoi metti un id diverso per ogni testo nella stessa pagina\r\n\r\n<div id=\"div01\">\r\n<script>\r\n\r\ntypeWriterGen(\"div01\",\"Esempio di testo scorrevole\");\r\n<\/script>\r\n\r\n-->\r\n<style>\r\n.avatar {\r\n  vertical-align: middle;\r\n  width: 100px;\r\n  height: 100px;\r\n  border-radius: 50%;\r\n}\r\n<\/style>\r\n\r\n<hr>\r\n\r\n<!-- NEWSLETTER LINK -->\r\n<a href=\"https:\/\/docs.google.com\/forms\/d\/e\/1FAIpQLSf7TniIPCWHDzCSGh2dYZaCwDvi9yLKS5ovFdKuK1sdfOvwEg\/viewform\">\r\n<img decoding=\"async\" src=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2023\/08\/image-13.png\" class=\"avatar\">\r\nSubscribe to the <b>newsletter<\/b> for updates<\/a><br>\r\n\r\n<!-- TKINTER TEMPLATE LINK -->\r\n<a href=\"https:\/\/pythonprogramming.altervista.org\/tkinter-templates\/\">\r\n<img decoding=\"async\" src=\"https:\/\/i0.wp.com\/pythonprogramming.altervista.org\/wp-content\/uploads\/2023\/07\/image-26.png\" class=\"avatar\">\r\nTkinter templates<\/a><br>\r\n\r\n<!-- MY AVATAR PUT A LINK TO YOUTUBE CHANNEL-->\r\n<iframe loading=\"lazy\" frameborder=\"0\" src=\"https:\/\/itch.io\/embed\/711828\" width=\"552\" height=\"167\"><a href=\"https:\/\/pythonprogrammi.itch.io\/pysnake\">PySnake by PythonProgrammi<\/a><\/iframe>\r\n<br>\r\n<style>\r\n.avatar {\r\n  vertical-align: middle;\r\n  width: 100px;\r\n  height: 100px;\r\n  border-radius: 50%;\r\n}\r\n<\/style>\r\n\r\n\r\n<a href=\"https:\/\/www.youtube.com\/channel\/UCzbxq5e9gLiY-je2-br1rvg\">\r\n\t<img decoding=\"async\" src=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2020\/10\/avatar64x64.png\" alt=\"Avatar\" class=\"avatar\">\r\n\t My youtube channel<\/a><br>\r\n\r\n<br>\r\n\r\nTwitter: <a href=\"https:\/\/twitter.com\/pythonprogrammi\">@pythonprogrammi - python_pygame<\/a>\r\n<h3>Claude's Games<\/h3>\r\n<p><a href=\"https:\/\/pythonprogramming.altervista.org\/random-daily-game-1-arkanoid\/\">Arkanoid<\/a><br>\r\n<a href=\"https:\/\/pythonprogramming.altervista.org\/platform-2d-with-pygame-made-with-claude\/\">Platform 2d<\/a><\/p> <!-- videogames made with claude -->\r\n<a href=\"https:\/\/pythonprogramming.altervista.org\/artifacts-games-day-1-memory-game\/\">1. Memory game<\/a>\r\n<h4>Videos<\/h4>\r\n<a href=\"https:\/\/youtu.be\/ciLjWWw5pLY\">Speech recognition game<\/a>\r\n<h3>Pygame's Platform Game<\/h3>\r\n\r\n<a href=\"https:\/\/pythonprogramming.altervista.org\/pygame-platform-game-5-sounds-and-mixer\/\"><img decoding=\"async\" src=\"https:\/\/i1.wp.com\/pythonprogramming.altervista.org\/wp-content\/uploads\/2020\/01\/climbercover.png?w=557&ssl=1\"\/ width=\"50%\"><\/a>\r\n<script>\r\nvar title = \"Platform Pygame\";\r\n\t\tvar links = [\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-animation-of-a-sprite-v-1-3\/\",\"Animation 1.3\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-sprite-animation-v-2-better-coding-test-it-checking-fps-on-the-screen\/\",\"Animation 1.2\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-how-to-display-the-frame-rate-fps-on-the-screen\/\",\"Display Frame rate\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-sprite-animation-update\/\",\"Animation 1.1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platformer-1\/\",\"Pygame Platform Game 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/python-platform-game-2\/\",\"Pygame Platform 2\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platform-game-3-recap-cheatsheet\/\",\"Pygame PLatform 3 - recap and some Cheat Sheet\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platform-game-4-background-and-stuffs\/\",\"Pygame Platform 4 - Background & organizing code\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platform-game-5-sounds-and-mixer\/\",\"Pygame Platform 5 - Sounds\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/platform-game-in-detail-part-1\/\",\"Game in detail part 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/map-maker-1-2\/\", \"Map maker 1.2\"]\r\n\t\t];\r\n\t\t<\/script>\r\n<script>\r\n\t\r\nif (typeof next2 != \"undefined\"){let next2 = 0;}\r\n\t\r\nnext2 = 0;\r\n\thtml = \"\";\/\/<b style='color:coral;font-size:1.2em'>Other posts about \" + title + \"<\/b><br>\";\r\nfor (address of links) \r\n{\r\n\r\n\tif (next2 == 1){\r\n\t\thtml += \"<div style='background:coral'>\";\r\n\t\thtml += \"Next link => <a href='\" + address[0] + \"'>\" + address[1] + \"<\/a>\";\r\n\t\thtml += \"<\/div><br>\";\r\n\t\tnext2 = 0;\r\n\t}\r\n\tif (address[0] == document.URL) {\r\n\t\tnext2 = 1;\r\n\t}\r\n}\r\n\r\nif (typeof next != \"undefined\") {let next = 0;}\r\nif (typeof addressStart != \"undefined\") {let addressStart = \"\";}\r\nnext = 0;\r\naddressStart = \"<a href='\";\r\nfor (address of links) {\r\n\tif (next == 1){\r\n\t\thtml += \">>>\" + addressStart + address[0] + \"'>\" + address[1] + \"<\/a><br>\";\r\n\t\tnext = 0;\r\n\t}\r\n\telse if (addressStart + address[0] != document.URL)\r\n\t{\r\n\t\thtml += addressStart + address[0] + \"'>\" + address[1] + \"<\/a><br>\";\r\n\t}\r\n\telse\r\n\t{\r\n\t\tnext = 1;\r\n\t\tnext_address = address[0]\r\n\t\tnext_title = address[1]\r\n\t\thtml += \"<span style='color:gray'>\" + address[1] + \"<\/span><br>\";\r\n\t}\r\n\r\n}\r\n\r\n\thtml += `<span style=\"font-size:8px\">Powered by <a href=\"https:\/\/pythonprogramming.altervista.org\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2673\" src=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2.png\" alt=\"\" width=\"70\" height=\"25\" srcset=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2.png 156w, https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2-150x56.png 150w\" sizes=\"auto, (max-width: 70px) 100vw, 70px\" \/>pythonprogramming.altervista.org<\/a><\/span>`\r\n\thtml = \"<div style='background:yellow'>\" + html + \"<\/div>\";\r\n\tdocument.write(html)\r\n<\/script>\r\n\r\n<h3>Other Pygame's posts<\/h3>\r\n\r\n<script>\r\nvar title = \"Pygame's Posts\"\r\nvar links = [\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-platformer-1\/\",\"Platform game 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/make-a-platform-game-with-pygame-dafluffypotato\/\",\"DaFluffyPotato Platform Tutorials\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/python-and-classic-arcade-games-pong\/\",\"Pong Game Full\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/python-draws-in-colors-app-to-draw-with-pygame\/\",\"PyGameGIF 2\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-draw-app-with-animation\/\",\"PyGameGIF 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pydraw-2-0-app-to-draw-gif\/\",\"PyDraw 2.0\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-drawing-2\/\",\"Draw with Pygame\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/animation-with-pygame\",\"Sprite animation 1\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/animation-on-pygame-2-free-characters-and-more-actions\/\",\"Sprite animation 2\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/starting-with-pygame\/\",\"Starting movements with Pygame\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-3-move-sprite\/\", \"Move a Sprite\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-4-fonts\/\",\"Text and Fonts\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-animate-a-sprite\/\", \"Animate a sprite\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pygame-and-mouse-events\/\",\"Mouse events\"],\r\n[\"https:\/\/pythonprogramming.altervista.org\/pgp-aka-pygamepresentation-project\/\",\"Pygame presentation\"],\r\n\t[\"https:\/\/pythonprogramming.altervista.org\/moving-the-player-in-pygame-with-key-get_pressed\/\",\"How to use key.get_pressed()\"]\r\n]\r\n<\/script>\r\n\r\n\r\n<script>\r\n\t\r\nif (typeof next2 != \"undefined\"){let next2 = 0;}\r\n\t\r\nnext2 = 0;\r\n\thtml = \"\";\/\/<b style='color:coral;font-size:1.2em'>Other posts about \" + title + \"<\/b><br>\";\r\nfor (address of links) \r\n{\r\n\r\n\tif (next2 == 1){\r\n\t\thtml += \"<div style='background:coral'>\";\r\n\t\thtml += \"Next link => <a href='\" + address[0] + \"'>\" + address[1] + \"<\/a>\";\r\n\t\thtml += \"<\/div><br>\";\r\n\t\tnext2 = 0;\r\n\t}\r\n\tif (address[0] == document.URL) {\r\n\t\tnext2 = 1;\r\n\t}\r\n}\r\n\r\nif (typeof next != \"undefined\") {let next = 0;}\r\nif (typeof addressStart != \"undefined\") {let addressStart = \"\";}\r\nnext = 0;\r\naddressStart = \"<a href='\";\r\nfor (address of links) {\r\n\tif (next == 1){\r\n\t\thtml += \">>>\" + addressStart + address[0] + \"'>\" + address[1] + \"<\/a><br>\";\r\n\t\tnext = 0;\r\n\t}\r\n\telse if (addressStart + address[0] != document.URL)\r\n\t{\r\n\t\thtml += addressStart + address[0] + \"'>\" + address[1] + \"<\/a><br>\";\r\n\t}\r\n\telse\r\n\t{\r\n\t\tnext = 1;\r\n\t\tnext_address = address[0]\r\n\t\tnext_title = address[1]\r\n\t\thtml += \"<span style='color:gray'>\" + address[1] + \"<\/span><br>\";\r\n\t}\r\n\r\n}\r\n\r\n\thtml += `<span style=\"font-size:8px\">Powered by <a href=\"https:\/\/pythonprogramming.altervista.org\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2673\" src=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2.png\" alt=\"\" width=\"70\" height=\"25\" srcset=\"https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2.png 156w, https:\/\/pythonprogramming.altervista.org\/wp-content\/uploads\/2019\/06\/altervista2-150x56.png 150w\" sizes=\"auto, (max-width: 70px) 100vw, 70px\" \/>pythonprogramming.altervista.org<\/a><\/span>`\r\n\thtml = \"<div style='background:yellow'>\" + html + \"<\/div>\";\r\n\tdocument.write(html)\r\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"In this second part (part I) we can see how to change the camera wiev with panda3d. Panda3d is a moudle for python \n<a class=\"moretag\" href=\"https:\/\/pythonprogramming.altervista.org\/panda3d-moving-the-camera\/\"> [...]<\/a>","protected":false},"author":1,"featured_media":14432,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-14431","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-examples"],"avopt_banners_inside_post":true,"avopt_banners_on_page":true,"av_copy_from":"","av_sharing_message":"","av_sharing_allowed":true,"av_sharing_on":{"fb":[],"tw":[]},"av_allow_affiliate_banner":false,"av_allow_affiliate_multi_banner":false,"av_show_affiliation_buy_button":false,"av_post_rating":true,"av_have_post_rating_value":false,"av_is_artificial_intelligence_content":false,"_links":{"self":[{"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/posts\/14431","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/comments?post=14431"}],"version-history":[{"count":1,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/posts\/14431\/revisions"}],"predecessor-version":[{"id":14433,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/posts\/14431\/revisions\/14433"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/media\/14432"}],"wp:attachment":[{"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/media?parent=14431"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/categories?post=14431"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pythonprogramming.altervista.org\/wp-json\/wp\/v2\/tags?post=14431"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}