Daniel_Game_DevEnglish · 7 个月前I just changed the design of my page! on itch.ioplus-squaredanielgamedev14.itch.ioexternal-linkmessage-square0linkfedilinkarrow-up14arrow-down10
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MacEnglish · 1 年前Game Design Conceptsplus-squarethingspool.netexternal-linkmessage-square0linkfedilinkarrow-up17arrow-down11
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Sunforged@lemmy.mlEnglish · 2 年前A Game-Changer for the Godot Engineplus-squareyoutu.beexternal-linkmessage-square7linkfedilinkarrow-up134arrow-down110
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MacEnglish · 2 年前[Video] Balatro's 'Cursed' Design Problemplus-squarewww.youtube.comexternal-linkmessage-square0linkfedilinkarrow-up19arrow-down11
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MacEnglish · 2 年前Level Design Compare: FPS vs TPS Gamesplus-squarewww.gamedeveloper.comexternal-linkmessage-square0linkfedilinkarrow-up14arrow-down10
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MacEnglish · 2 年前Level Design Process #01: Cube to Templeplus-squarewww.gamedeveloper.comexternal-linkmessage-square1linkfedilinkarrow-up118arrow-down10
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MacEnglish · 2 年前Wealth Systems in RPGsplus-squaretroypress.comexternal-linkmessage-square0linkfedilinkarrow-up112arrow-down10
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MacEnglish · 2 年前Making Immersive Games 101: Maintaining the Magic Circleplus-squarewww.gamedeveloper.comexternal-linkmessage-square7linkfedilinkarrow-up18arrow-down12
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MacEnglish · 2 年前Why Horror Is the Hardest Game Genre: Scaring the Design Out of Youplus-squarewww.gamedeveloper.comexternal-linkmessage-square0linkfedilinkarrow-up18arrow-down11
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MacEnglish · 2 年前Getting Gamers in the Zone: Understanding Flowplus-squarewww.gamedeveloper.comexternal-linkmessage-square0linkfedilinkarrow-up17arrow-down11
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MacEnglish · 2 年前10 design lessons learned from 30 years of horror gamesplus-squarewww.gamedeveloper.comexternal-linkmessage-square0linkfedilinkarrow-up16arrow-down11
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MacEnglish · 2 年前How to write a modern game design documentplus-squarewww.gamedeveloper.comexternal-linkmessage-square0linkfedilinkarrow-up17arrow-down10
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AtegonMAEnglish · 2 年前QOTD: What's the most unusual source of inspiration you've drawn from when designing a game?message-squaremessage-square0linkfedilinkarrow-up17arrow-down10
arrow-up17arrow-down1message-squareQOTD: What's the most unusual source of inspiration you've drawn from when designing a game?AtegonMAEnglish · 2 年前message-square0linkfedilink
AtegonMAEnglish · 2 年前QOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?message-squaremessage-square2linkfedilinkarrow-up15arrow-down10
arrow-up15arrow-down1message-squareQOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?AtegonMAEnglish · 2 年前message-square2linkfedilink
AtegonMAEnglish · 3 年前How Games Use Feedback Loopsplus-squareyoutu.beexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
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AtegonMAEnglish · 3 年前How Video Game Economies are Designedplus-squareyoutu.beexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
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AtegonMAEnglish · 3 年前How To Think Like A Game Designerplus-squareyoutu.beexternal-linkmessage-square0linkfedilinkarrow-up15arrow-down10
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