<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>&#039;Round The Mind: Experimental Versions Devlog - itch.io</title><link>https://phiiraco.itch.io/rtm-alpha</link><description>Test Builds for individual testing of specific features</description><item><guid>https://phiiraco.itch.io/rtm-alpha/devlog/302666/this-game-needs-to-be-fun-and-you-can-help</guid><title>This game needs to be fun... and you can help!</title><link>https://phiiraco.itch.io/rtm-alpha/devlog/302666/this-game-needs-to-be-fun-and-you-can-help</link><pubDate>Sun, 10 Oct 2021 16:28:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzcxNzc0MjAucG5n/400x224%23c/7I5xdT.png"/><p>Like everyone who&#039;s reading this devlog, I&#039;m making a game. Help me reach the full potential of my game - by taking a few minutes out of your life to test my game instead of yours! You&#039;ll get full bra...</p>]]></description></item><item><guid>https://phiiraco.itch.io/rtm-alpha/devlog/293628/working-on-the-coolest-dialog-system</guid><title>Working on the coolest dialog system!</title><link>https://phiiraco.itch.io/rtm-alpha/devlog/293628/working-on-the-coolest-dialog-system</link><pubDate>Sun, 12 Sep 2021 18:19:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzY5NzMxNDIucG5n/400x224%23c/ozH7GI.png"/><p>Dialog Boxes, also called textboxes, are often overlooked in games. They really shouldn&#039;t be. I mean, if your textbox looks incredibly boring and you see it all the time in your game don&#039;t complain ab...</p>]]></description></item><item><guid>https://phiiraco.itch.io/rtm-alpha/devlog/278593/made-the-best-dialog-box-ever-clickbait</guid><title>made the best dialog box ever (clickbait)</title><link>https://phiiraco.itch.io/rtm-alpha/devlog/278593/made-the-best-dialog-box-ever-clickbait</link><pubDate>Thu, 29 Jul 2021 18:45:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzY2MjE2MDkucG5n/400x224%23c/DIbA82.png"/><p>the second update to the exploring test builds has come out with a small change, im testing now the look of dialog boxes! i really like the interesting and weird look of it. let me know what you think...</p>]]></description></item><item><guid>https://phiiraco.itch.io/rtm-alpha/devlog/277934/is-this-fun-to-explore</guid><title>is this fun to explore?</title><link>https://phiiraco.itch.io/rtm-alpha/devlog/277934/is-this-fun-to-explore</link><pubDate>Tue, 27 Jul 2021 14:56:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzY2MDYxNDYucG5n/400x224%23c/ENxDfy.png"/><p>I recently started to make the new hub world for my game, MiKe Adventures: &#039;Round The World. I sketched out the overall idea in paint and directly inported it into my game. Does the map look like fun?...</p>]]></description></item><item><guid>https://phiiraco.itch.io/rtm-alpha/devlog/277640/how-to-make-platformer-good</guid><title>how to make platformer good</title><link>https://phiiraco.itch.io/rtm-alpha/devlog/277640/how-to-make-platformer-good</link><pubDate>Mon, 26 Jul 2021 19:21:26 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzY2MDA0ODUucG5n/400x224%23c/3tdPJG.png"/><p>first you make the game then you make the controls, easy enough then you make it so that the jumping height varies depending of how long the button has been pressed then you think of a mechanic that m...</p>]]></description></item><item><guid>https://phiiraco.itch.io/rtm-alpha/devlog/273831/new-platforming-test-build</guid><title>New Platforming Test Build!</title><link>https://phiiraco.itch.io/rtm-alpha/devlog/273831/new-platforming-test-build</link><pubDate>Wed, 14 Jul 2021 18:51:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzY1MTMzOTIucG5n/400x224%23c/THmj4Q.png"/><p>today I share a new test build, this one has quite a few changes so I&#039;ll list them here: A new logo has been made. An image of it has been attached. A few bugs have been fixed. MiKe now preserves mome...</p>]]></description></item><item><guid>https://phiiraco.itch.io/rtm-alpha/devlog/273165/making-a-game-mechanic-good</guid><title>making a game mechanic good</title><link>https://phiiraco.itch.io/rtm-alpha/devlog/273165/making-a-game-mechanic-good</link><pubDate>Mon, 12 Jul 2021 14:29:26 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzY0OTIzMjgucG5n/400x224%23c/FYJ83Q.png"/><p>i&#039;ve been making MiKe Adventures: &#039;Round The World for half a year now there&#039;s tons of stuff about it that just bothered me, like how the main mechanic from the game, the speed charge, was incredibly...</p>]]></description></item></channel></rss>