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- ; a Bunch of mouse related stuff, you don't need to change anything here
- [/Script/Engine.InputSettings]
- bEnableMouseSmoothing=false
- bDisableMouseAcceleration=true
- bUseHighPrecisionMouseInput=True
- bUseRawMouseInput=True
- InputLag=0.0
- [SystemSettings]
- ; Render Hardware Interface
- rhi.DefaultRHI=D3D12
- ; Anti-Aliasing: FXAA for very low cost (0 = None, 1 = FXAA)
- r.DefaultFeature.AntiAliasing=1
- r.PostProcessAAQuality=0
- ; Lower screen percentage for performance (75% resolution scale)
- ; Increase this for better visuals
- r.ScreenPercentage=75
- ; Disable expensive effects
- r.DefaultFeature.Bloom=False
- r.BloomQuality=0
- r.DefaultFeature.LensFlare=False
- r.LensFlareQuality=0
- r.DefaultFeature.AmbientOcclusion=False
- r.AOQuality=0
- r.DefaultFeature.MotionBlur=False
- r.MotionBlurQuality=0
- r.DepthOfFieldQuality=0
- r.SceneColorFringeQuality=0
- r.Tonemapper.Quality=0
- ; Disable dynamic shadows and reduce shadow quality
- r.ShadowQuality=0
- r.DynamicShadows=0
- ; No reflections for max performance
- r.SSR.Quality=0
- r.DefaultFeature.Reflections=False
- ; Reduce view distance and detail
- r.ViewDistanceScale=0.5
- r.DetailMode=0
- ; Lower anisotropy
- r.MaxAnisotropy=0
- ; No fog, distortion, or translucency
- r.Fog=0
- r.Distortion=0
- r.DefaultFeature.Fog=False
- r.DefaultFeature.Translucency=False
- ; Disable ray tracing and Nanite
- r.RayTracing=0
- r.Nanite=0
- ; Keep asynchronous rendering for better CPU utilization
- r.AllowAsyncRenderThreadUpdates=1
- r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
- r.AllowAsyncRenderThreadUpdatesEditor=1
- r.RHICmdUseParallelAlgorithms=1
- r.ReduceThreadLatency=1
- ; Disable VSync for lower input latency
- r.UseVSync=0
- ; Shader and GPU optimizations
- r.Shaders.Optimize=1
- r.GTSyncType=2
- r.D3D11.UseAllowTearing=1
- r.D3D12.UseAllowTearing=1
- ; Manage textures efficiently
- r.OnlyStreamInTextures=True
- r.Streaming.PoolSize=0
- ; Keep engine frame smoothing off
- bSmoothFrameRate=False
- [ConsoleVariables]
- r.ScreenPercentage=75
- r.ViewDistanceScale=0.5
- r.DepthOfFieldQuality=0
- r.MotionBlurQuality=0
- r.PostProcessAAQuality=0
- r.SceneColorFringeQuality=0
- r.CustomDepth=0
- r.Upscale.Panini.D=0
- r.SSR.Quality=0
- r.SSR.Temporal=0
- r.Shaders.Optimize=1
- r.GTSyncType=2
- r.DefaultFeature.AntiAliasing=1
- r.DefaultFeature.Bloom=False
- r.DefaultFeature.LensFlare=False
- r.DefaultFeature.AmbientOcclusion=False
- r.DefaultFeature.MotionBlur=False
- r.DynamicShadows=0
- r.Distortion=0
- r.Fog=0
- r.ReduceThreadLatency=1
- r.AllowAsyncRenderThreadUpdates=1
- r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
- r.AllowAsyncRenderThreadUpdatesEditor=1
- r.MaxAnisotropy=0
- r.ShadowQuality=0
- r.Tonemapper.Quality=0
- [TextureStreaming]
- r.PoolSize=0
- [/Script/Engine.RendererSettings]
- r.DefaultFeature.AntiAliasing=1
- r.DefaultFeature.Bloom=False
- r.BloomQuality=0
- r.DefaultFeature.LensFlare=False
- r.LensFlareQuality=0
- r.DefaultFeature.AmbientOcclusion=False
- r.AOQuality=0
- r.DefaultFeature.MotionBlur=False
- r.MotionBlurQuality=0
- r.DefaultFeature.Reflections=False
- r.DefaultFeature.Fog=False
- r.DefaultFeature.Translucency=False
- r.ScreenPercentage=75
- r.PostProcessAAQuality=0
- r.SSR.Quality=0
- r.ViewDistanceScale=0.5
- r.DetailMode=0
- r.ShadowQuality=0
- r.DepthOfFieldQuality=0
- r.SceneColorFringeQuality=0
- r.Tonemapper.Quality=0
- r.MaxAnisotropy=0
- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- Paths=../../../Engine/Plugins/2D/Paper2D/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosVehiclesPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
- Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
- Paths=../../../Engine/Plugins/FX/Niagara/Content
- Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
- Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
- Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
- Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
- Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
- Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content
- Paths=../../../Shrapnel/Plugins/AccelByteNetworkUtilities/Content
- Paths=../../../Shrapnel/Plugins/AccelByteOnlineSubsystem/Content
- Paths=../../../Shrapnel/Plugins/HoudiniEngine/Content
- Paths=../../../Shrapnel/Plugins/IBSFAIBot/Content
- Paths=../../../Shrapnel/Plugins/IBSFAdvancedDataEditor/Content
- Paths=../../../Shrapnel/Plugins/IBSFAdvancedInventory/Content
- Paths=../../../Shrapnel/Plugins/IBSFAudio/Content
- Paths=../../../Shrapnel/Plugins/IBSFCharacterBase/Content
- Paths=../../../Shrapnel/Plugins/IBSFCharacterCustomizer/Content
- Paths=../../../Shrapnel/Plugins/IBSFCore/Content
- Paths=../../../Shrapnel/Plugins/IBSFDebugManager/Content
- Paths=../../../Shrapnel/Plugins/IBSFExtendedUI/Content
- Paths=../../../Shrapnel/Plugins/IBSFExtractionBase/Content
- Paths=../../../Shrapnel/Plugins/IBSFInteraction/Content
- Paths=../../../Shrapnel/Plugins/IBSFInventory/Content
- Paths=../../../Shrapnel/Plugins/IBSFPlayerProgression/Content
- Paths=../../../Shrapnel/Plugins/IBSFTeams/Content
- Paths=../../../Shrapnel/Plugins/IBSFUserSettingsManager/Content
- Paths=../../../Shrapnel/Plugins/Npa/Content
- Paths=../../../Shrapnel/Plugins/SHRInventory/Content
- Paths=../../../Shrapnel/Plugins/TheiaSDK/Content
- Paths=../../../Shrapnel/Plugins/Wwise/Content
- Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
- Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
- Paths=../../../Engine/Plugins/Animation/ControlRig/Content
- Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content
- Paths=../../../Engine/Plugins/Animation/IKRig/Content
- Paths=../../../Engine/Plugins/Animation/MotionWarping/Content
- Paths=../../../Engine/Plugins/Animation/RigLogic/Content
- Paths=../../../Engine/Plugins/Bridge/Content
- Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
- Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
- Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
- Paths=../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content
- Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
- Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
- Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
- Paths=../../../Engine/Plugins/Editor/UVEditor/Content
- Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
- Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
- Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
- Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
- Paths=../../../Engine/Plugins/Experimental/Landmass/Content
- Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content
- Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/StaticMeshEditorModeling/Content
- Paths=../../../Engine/Plugins/Experimental/ToolPresets/Content
- Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
- Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
- Paths=../../../Engine/Plugins/Fab/Content
- Paths=../../../Engine/Plugins/Interchange/Runtime/Content
- Paths=../../../Engine/Plugins/Media/MediaPlate/Content
- Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
- Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
- Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
- Paths=../../../Engine/Plugins/Runtime/CommonUI/Content
- Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
- Paths=../../../Engine/Plugins/Runtime/Metasound/Content
- Paths=../../../Engine/Plugins/Runtime/RigVM/Content
- Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
- Paths=../../../Engine/Plugins/Tests/AutomationDriverTests/Content
- Paths=../../../Engine/Plugins/Tests/EditorTests/Content
- Paths=../../../Engine/Plugins/Tests/RuntimeTests/Content
- Paths=../../../Engine/Plugins/TraceUtilities/Content
- Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
- Paths=../../../Shrapnel/Plugins/DataTableEditorUtilities/Content
- Paths=../../../Shrapnel/Plugins/Linter/Content
- Paths=../../../Shrapnel/Plugins/Shadersource_TextureTools/Content
- [GameNetDriver StatelessConnectHandlerComponent]
- CachedClientID=74
- [WindowsApplication.Accessibility]
- StickyKeysHotkey=False
- ToggleKeysHotkey=False
- FilterKeysHotkey=False
- StickyKeysConfirmation=False
- ToggleKeysConfirmation=False
- FilterKeysConfirmation=False
- [/script/engine.engine]
- bSmoothFrameRate=False
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