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    <title>Panos Karabelas</title>
    <link>https://panoskarabelas.com/</link>
    <description>Recent content on Panos Karabelas</description>
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    <copyright>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</copyright>
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      <title>Spacetime is the headset. Consciousness is what&#39;s there when you take it off.</title>
      <link>https://panoskarabelas.com/blog/posts/consciousness/</link>
      <pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://panoskarabelas.com/blog/posts/consciousness/</guid>
      <description>There&amp;rsquo;s a question I keep circling back to. Not a technical question, not a design question, but the kind of question that quietly rearranges everything once you take it seriously.&#xA;What if consciousness isn&amp;rsquo;t something that matter produces? What if it&amp;rsquo;s the other way around?&#xA;I know how that sounds. I&amp;rsquo;m a game developer, not a philosopher. But this isn&amp;rsquo;t about credentials. It&amp;rsquo;s about following a thread and seeing where it goes.</description>
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      <title>What building a game engine for a decade and the SR-71 Blackbird have in common</title>
      <link>https://panoskarabelas.com/blog/posts/kiss/</link>
      <pubDate>Mon, 23 Feb 2026 00:00:00 +0000</pubDate>
      <guid>https://panoskarabelas.com/blog/posts/kiss/</guid>
      <description>I&amp;rsquo;ve been building Spartan Engine for over a decade. A real-time 3D engine, from scratch, in C++. Rendering, physics, audio, scripting, editor, the works. Over those years I&amp;rsquo;ve rewritten almost every system multiple times. And every single time, the rewrite was simpler than what it replaced.&#xA;That&amp;rsquo;s not what people expect to hear. Most assume that as a system matures, it gets more sophisticated. More layers. More abstractions. More patterns.</description>
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      <title>HDR in under 10 minutes</title>
      <link>https://panoskarabelas.com/blog/posts/hdr_in_under_10_minutes/</link>
      <pubDate>Thu, 21 Mar 2024 00:00:00 +0000</pubDate>
      <guid>https://panoskarabelas.com/blog/posts/hdr_in_under_10_minutes/</guid>
      <description>Recently, I added HDR support to Spartan, expecting it to be a quick task. However, it turned into a full day&amp;rsquo;s work. The main issue? I could only find bits and pieces of code and no all-in-one blog posts. So, I&amp;rsquo;ve decided to simplify things for you. Let&amp;rsquo;s dive straight in and aim to get HDR up and running in under 10 minutes.&#xA;Step 1 - Swapchain First stop, the swapchain.</description>
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      <title>Screen space shadows</title>
      <link>https://panoskarabelas.com/blog/posts/screen_space_shadows/</link>
      <pubDate>Sun, 05 Jul 2020 00:00:00 +0000</pubDate>
      <guid>https://panoskarabelas.com/blog/posts/screen_space_shadows/</guid>
      <description>After working on Spartan game engine for so long, it became increasingly obvious that there are many interesting things that I could be writing about. However, I kept postponing it as I was growing fond of Hugo and didn&amp;rsquo;t want to invest any content (or money) on WordPress anymore. The good thing is that I&amp;rsquo;ve finally found the courage to transition to this slick and fast site you&amp;rsquo;re browsing now!</description>
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      <title>About</title>
      <link>https://panoskarabelas.com/about/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://panoskarabelas.com/about/</guid>
      <description>Hello! My name is Panos, I&amp;rsquo;m a podcast host, author of Spartan Engine, and in the past I explored AMD, Codemasters and Sony. I believe in hard work, altruism, not compromising and listening to the universe. Click here for my CV.&#xA;Favourite games&#xA;Alan Wake 1/2 Colin McRae Rally, Dirt Rally and Dirt Doom Dying Light Fallout Far Cry Grand Theft Auto Gran Turismo Hitman Kerbal Space Program LA Noire Mass Effect Max Payne Metal Gear Solid Quantum Break Resident Evil Skyrim Subnautica Uncharted Wolfenstein Favourite Films</description>
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      <title>Experience</title>
      <link>https://panoskarabelas.com/projects/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://panoskarabelas.com/projects/</guid>
      <description>2022 to 2023 - AMD - Multiple titles Worked with multiple known studios, helping them achieve high performance on AMD GPUs.&#xA;Some of the titles I helped optimise.&#xA;Team: AMD • Platform: PC • Tools: Lot&amp;rsquo;s of them • Location: UK&#xA;2020 - 2022 - Codemasters (EA) - Dirt 5 Worked as a senior graphics programmer.&#xA;Team: Codemasters • Platform: PC, Stadia, PS4, PS5, Xbox One, Xbox Series X • Tools: C++, Neon Engine • Location: UK</description>
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    <item>
      <title>Podcast</title>
      <link>https://panoskarabelas.com/podcast/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://panoskarabelas.com/podcast/</guid>
      <description>Join me as I explore the tech world and beyond, meeting the brightest minds across cutting-edge industries and uncovering their stories.&#xA;🎧 Spotify 📺 YouTube </description>
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