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OnlyWorlds map tool
This tool lets you create and manage 2d maps for your worlds. You can add pins
to these maps to physically locate elements in specific places.
Getting started
- Enter your World's API Key and PIN in the top-left bar. Click Load World.
- Use the Map Dropdown to select an existing map, or click the '+' button to create a new.
- Maps require a name and an image URL before you can Load Map to display the image on the canvas.
- Save Map after loading it to store its details and pin data on the OnlyWorlds server.
Map system
Your worlds can have any number of maps.
Maps can be 'local' or 'global'.
Local means that a map is assigned to a Location.
Global means that a map represents any part of your world, not one specific Location.
All maps have a 'hierarchy' field, which means two different things.
- All global maps share the same hierarchy: a galaxy map might be hierarchy 0, a planet 1, a city 5, and a building 8.
- For local maps, hierarchy dictates the order when multiple maps are assigned to the same Location.
This means that any world can have multiple 'map stacks': one for all global maps, and any number for local maps.
Relations between Locations (using the Parent Location field) are included in these local stacks.
Sidebar tabs
- Pins Tab:
- View elements from your world.
- Filter elements by name or category. Use the checkbox to show only elements that already have a pin on the *current* map.
- Click an element in the list to select it for pinning.
- If an element has a pin icon (location_on) next to it, click the icon to pan the map to its pin.
- Click an element's name to select it. If it doesn't have a pin, the cursor turns into a crosshair (+) over the map. Click the map to place its pin.
- See selected pin coordinates and linked element name at the bottom.
- Action Buttons:
- location_on/person: Toggle between default pin markers and category-specific icons.
- lock/lock_open: Toggle pin dragging (lock prevents accidental moves).
- grid_on: Toggle a grid overlay.
- label: Show labels for all currently visible pins.
- center_focus_strong: Recenter the map view on the image.
- clear: Clear the current pin/element selection.
- Markers Tab: (Future Feature) For placing custom markers like points of interest, paths, etc.
- Maps Tab:
- Lists other maps in your world.
- Click a map name to select it as the target for linking. The cursor becomes a crosshair (+) over the current map.
- Click the current map to place a "map link" pin (map). Clicking this pin later will highlight the linked map in this list.
- If a map in the list has a pin icon (location_on) next to it, click the icon to pan the map to its corresponding link pin *on the current map*.
Map canvas
- Placing Pins: Select an element (Pins tab) or a target map (Maps tab), then click on the map canvas.
- Moving Pins: Click and drag pins (if dragging is enabled - lock_open).
- Selecting Pins: Click a pin on the map to select it. This highlights the pin and shows its details/linked item in the active sidebar tab.
- Deleting Pins: Drag a pin over the red "Drop Pin Here to Delete" zone that appears at the bottom during a drag.
- Navigation: Use mouse wheel to zoom, click and drag the map background to pan.
- Coordinates: Bottom-right shows map coordinates (X, Y from top-left).
Saving
- The Save Map button (next to Load Map) saves the current map's details (name, URL) AND the state of all pins (element pins, map links) placed on it.
- The button turns green like this when there are unsaved changes.
- Save often! Changes are not saved automatically.
Need more help? Check the documentation or contact support.