
As the end of 2024 draws ever closer, we reflect on our favourite arts and culture from the past year.
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A Preternatural Experiment

As the end of 2024 draws ever closer, we reflect on our favourite arts and culture from the past year.
Download the Podcast (archive.org page)

Just before the holidays, we’re back for a reflection on culture we experienced over the past year. Books, comics, films, TV, games – we talk about them all!
Download the Podcast (archive.org page)
Earthsong is a Canadian webcomic by Crystal Yates that began in 2004 and ended in 2016. I was unaware of it when Yates was publishing to the web, and would not have heard of it had I not stumbled across the five self-published print versions at my local library.
There are markers of the early webcomics scene in Yates’s presentation: the comic has a very early digital art look, with blurred background and too-smooth gradients, that I think fare better when printed than on a screen. The story and dialogue, though, is much more controlled and consistent than I’ve come to expect from serialized work.
Yates conveys a very complicated cosmology extremely effectively. The visual language of Earthsong is sometimes clumsy, especially in often hard-to-follow action scenes, but I never felt lost or over-loaded by worldbuilding, and it was only later that I came to realize how many moving pieces were entwined in the plot and the setting. The same goes for a very large cast of characters in what is not, going by page count alone, a very long comic series. Everyone felt like they got their due. While Yates focuses the story around the main character, Willow, there is actually an immense amount of stuff going on in any given chapter, but it’s never overwhelming.
So while I didn’t feel lost reading it, I do feel lost trying to summarize the plot beyond: a woman named Willow wakes up on a planet filled with creatures pulled from other realities and has a month to decide whether she will serve the planet’s avatar, Earthsong, in the fight against another planet whose list of grievances grows longer in each book.
There is a distinct amateurish quality to the beginning but I found my respect for the series grew as I read on: Yates has a talent for facial expressions, dialogue, and pacing. At the end, it was simply nice holding a complete story that never strayed from its initial aims in the way so many webcomics do. Nothing ever feels superfluous, and even through the technical flaws you could see a lot of planning and careful decision-making at work.
The bonus material in the print books includes sketches and notes on how Yates might have done things differently, but Earthsong falls into the category for me of a work that has strength in its uneven edges. Somehow the bumps in its creation just made the core themes and good parts shine brighter. More than anything, you can just tell how much affection Yates had for her characters and an ever-present joy in making this work that comes through on every page.
I enjoyed this far more than I expected, and its a good primer in the promise webcomics held at the beginning of the medium: of just having an idea and releasing it to the world, with no intermediary, and hoping something wonderful comes as a result.

…There’s a new Kwisatz Haderach in town.
We talk Nausicaä of the Valley of the Wind by Hayao Miyazaki.
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The Scott Pilgrim series (2004 – 2010) is one of the most influential things to come out of Canadian comics. It captures the thrust of new artistic movements in the medium and storytelling modes in the first decade of the millennium. Bryan Lee O’Malley draws on video games and manga for its form – the six volumes are all made to imitate Japanese comic releases from the size to the panel formatting – while still retaining a unique look that distinguishes it from its inspirations.
Continue reading “A second pilgrimage”Yet another jumble of notions for the month.
I’ve been burning my way through past episodes of The TradeWaiters, a podcast where a group of Canadian web comic artists get together to comic books. The hosts really get into the more technical aspects of draftsmanship, paneling, page and character design, colouring, and lettering, which have all helped deepen my appreciation for the mechanics of visual storytelling. I just don’t linger on the art when I’m reading comics, something I always feel is a bit of a disservice to the time and effort that goes into producing these works, since I can get through something that took years to create in a matter of hours. My thoughts on that are starting to change—the strength of comics is imparting a huge amount of narrative information in a small amount of space, and getting so much meaning at a glance is exactly what makes the medium uniquely powerful for storytelling when in the right hands. Continue reading “Snippets for May”

So little of 2017 left, but just enough time to post our year in review! We discuss media we enjoyed this year, whether it was objectively good or not, including the University of Alberta murder-mystery-but-not-really-a-murder-mystery The Next Margaret, Haruki Murakami’s slow melancholy, Nausicaä of the Valley of the Wind (again!), Roger Zelazny’s fiction, and more.
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I finished the last volume of Hiromu Arakawa’s Fullmetal Alchemist yesterday. It’s a justly famous and popular comic with endearing characters and some really exceptional pacing—I’d compare the way the panels flow to Jeff Smith’s Bone—but what really struck me was the effortless way Arakawa blended fantasy elements into an early twentieth century industrial setting. While the alchemy of the series is undoubtedly magic, the approach is a scientific one, and outbursts of the fantastic fit perfectly alongside automobiles and rifles.
The visual aesthetic of Fullmetal Alchemist broadly aligns with the various retro-futuristic “punk” subgenres of science fiction and fantasy that boiled up in the 1980s but seem to have solidified and become more of a presence in the 2000s. The terminology began with cyberpunk but has come to mean something different, and segmented to a laughable extent. Cyberpunk was the marriage of high technology with the grimy underclass world of punk rock; steampunk was quite literally a joke word to describe the marriage of old steam technology with the upper crust world of Victorian nobles. Now we have dieselpunk, decopunk, clockpunk, which basically mean re-imaginings of pulp adventure genres from post-Enlightenment eras that operate (more or less) within the confines of that era’s technologies. While potentially fascinating, in practice science fiction and fantasy that embraces the label in North America and Britain has, I’ve found, veered towards confused pastiche and don’t reach a very wide audience.
For whatever reason, the early twentieth century in Europe and America has produced far more appealing visions from East Asia. Fullmetal Alchemist takes names, historical cues, and architecture from central Europe in the 1920s/30s. A more useful point of comparison is the anime Last Exile, which operates on the visual level of dieselpunk’s ideal: giant airships coupled with graceful planes straight out of the interwar years, the brown-and-grey palettes of military and flight uniforms in the era. This type of industrial fantasy has spread to a much greater degree in east Asia than the “punks” of western sf, which is still a largely niche genre that uses the “punk” label to proclaim its own perceived special-ness. It seems every other cover of a pulp novel or comic book or animated series out of Japan has gears and black smoke and heavy machinery, that well-regarded classics like Castle in the Sky create an inextricable link between the feeling of magic and wonder with early twentieth century machinery.
The inspirations for the look are similar but the tradition and the deployment of that look are different. That might be why my comparison here isn’t all that useful; the style of industrial fantasy in East Asia appeals to me much more than what I’ve seen out of most of the “punks” in Anglophone sf, but they are coming from different (more than a geographic sense) places. Something about the anglophone sf tradition makes bringing the same elements together seem awkward where in Fullmetal Alchemist they seem the natural thing in the world to combine. These works, while on a surface level falling into the same category, evoke a very different reaction from me that lies rooted in their approach.
When I was in elementary school, one of my many career aspirations was to become a syndicated newspaper cartoonist. I had comic idea after comic idea—Bernard the awful dog! Snakes, a comic about snakes! An epic fantasy comic with sword-wielding wolves! I wasted a great deal of paper on those.
Even at the time, my goal was unattainable. Opening up a newspaper these days reveals the exact same comic strips I read back then and wanted to imitate; in fact, many of the same comic strips that ran in the 1970s remain. A lot of these are legacy cartoons: Bill Keene’s son draws Family Circus, new B.C. strips come out of the estate, Charles Schultz is dead but Peanuts is a mainstay–at least no one has taken over drawing Peanuts because ack. The old strips have enough nostalgic cachet to continue whether the creator is alive or not, but newspapers have no incentive to pick up new strips and don’t have much room for them in the already-crowded comics pages.