<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ASU Game Certificate Devlog Devlog - itch.io</title><link>https://odobos.itch.io/game-dev-ta-devlog</link><item><guid>https://odobos.itch.io/game-dev-ta-devlog/devlog/675713/a-guide-to-writing-a-good-rules-document</guid><title>A Guide to Writing a Good Rules Document</title><link>https://odobos.itch.io/game-dev-ta-devlog/devlog/675713/a-guide-to-writing-a-good-rules-document</link><pubDate>Fri, 02 Feb 2024 20:56:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The key to writing a good rules document is simplicity. It should be easy to follow and the rules themselves should be easy to find. Have sections for: materials, images, set-up, RULES (AKA your game...</p>]]></description></item><item><guid>https://odobos.itch.io/game-dev-ta-devlog/devlog/670334/how-to-write-a-sample-play-document</guid><title>How to Write a Sample Play Document</title><link>https://odobos.itch.io/game-dev-ta-devlog/devlog/670334/how-to-write-a-sample-play-document</link><pubDate>Fri, 02 Feb 2024 20:47:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This post is an introduction to writing a good sample play document. Remember, the sample play document is more than just a series of steps, it’s a narrative. I find that the easiest way to write it...</p>]]></description></item><item><guid>https://odobos.itch.io/game-dev-ta-devlog/devlog/442183/procedural-generation-vs-random-generation</guid><title>Procedural Generation vs Random Generation</title><link>https://odobos.itch.io/game-dev-ta-devlog/devlog/442183/procedural-generation-vs-random-generation</link><pubDate>Fri, 21 Oct 2022 22:49:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now that we&#039;re in the height of final project season, this week&#039;s devlog is going to talk about the differences between procedural generation and random generation and which one you can utilize in you...</p>]]></description></item><item><guid>https://odobos.itch.io/game-dev-ta-devlog/devlog/436148/introduction-to-state-machines</guid><title>Introduction to State Machines</title><link>https://odobos.itch.io/game-dev-ta-devlog/devlog/436148/introduction-to-state-machines</link><pubDate>Fri, 07 Oct 2022 21:37:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week we&#039;ll cover the basics of state machines and how to utilize them in your project. A State Machine is defined as a device that can be in a set number of stable conditions depending on its pre...</p>]]></description></item><item><guid>https://odobos.itch.io/game-dev-ta-devlog/devlog/431221/tips-for-writing-a-good-pitch-document</guid><title>Tips for Writing a Good Pitch Document</title><link>https://odobos.itch.io/game-dev-ta-devlog/devlog/431221/tips-for-writing-a-good-pitch-document</link><pubDate>Fri, 23 Sep 2022 20:10:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week we&#039;ll be reviewing some tips for writing a pitch document. Layout A good way to start out your pitch document is by organizing a table of contents on the first or second page (assuming your...</p>]]></description></item><item><guid>https://odobos.itch.io/game-dev-ta-devlog/devlog/427913/good-debugging-practices</guid><title>Good Debugging Practices</title><link>https://odobos.itch.io/game-dev-ta-devlog/devlog/427913/good-debugging-practices</link><pubDate>Fri, 16 Sep 2022 19:25:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For this week&#039;s devlog, we&#039;ll be giving tips for debugging your code in Gamemaker Studio. Comments Comments are pieces of text in a code file that are not compiled when the game is run. They are denot...</p>]]></description></item><item><guid>https://odobos.itch.io/game-dev-ta-devlog/devlog/423550/integrating-github-with-gamemaker-studio</guid><title>Integrating Github with Gamemaker Studio</title><link>https://odobos.itch.io/game-dev-ta-devlog/devlog/423550/integrating-github-with-gamemaker-studio</link><pubDate>Fri, 02 Sep 2022 20:43:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For the first TA devlog this semester, we&#039;ll be doing a tutorial on how to integrate Github with Gamemaker Studio. Github is a version control tool that you can use for project collaboration. While it...</p>]]></description></item></channel></rss>