<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Abholos Devlog - itch.io</title><link>https://neverreststudio.itch.io/abholos</link><description>A space opera FPS/RPG, consisting of a hand-crafted story-driven experience enhanced by procedural generation.</description><item><guid>https://neverreststudio.itch.io/abholos/devlog/10135/vr-flight-test</guid><title>VR Flight Test</title><link>https://neverreststudio.itch.io/abholos/devlog/10135/vr-flight-test</link><pubDate>Sun, 17 Sep 2017 08:03:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now, I&#039;m not saying I&#039;ll definitely be adding VR options to Abholos as I&#039;m not sure I can currently see a way to make my vision for the game fully work with that control scheme, but after this bit of...</p>]]></description></item><item><guid>https://neverreststudio.itch.io/abholos/devlog/9640/abholos-dev-log-4-destructible-ships</guid><title>Abholos - Dev Log #4 - Destructible Ships</title><link>https://neverreststudio.itch.io/abholos/devlog/9640/abholos-dev-log-4-destructible-ships</link><pubDate>Sun, 10 Sep 2017 12:53:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today, as well as working on procedural generation for the exterior for the ships (which I&#039;ll cover in another dev log), I started work on the destruction of ships. All elements of this are in the ear...</p>]]></description></item><item><guid>https://neverreststudio.itch.io/abholos/devlog/9328/abholos-dev-log-3-procedural-ships-elevators-fps-controller</guid><title>Abholos - Dev Log #3 - Procedural Ships, Elevators, &amp; FPS Controller</title><link>https://neverreststudio.itch.io/abholos/devlog/9328/abholos-dev-log-3-procedural-ships-elevators-fps-controller</link><pubDate>Tue, 05 Sep 2017 22:40:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This evening I&#039;ve carried out a little more work on refining the procedural ship generation as well as starting to implement elevators between floors where the height difference is enough to merit one...</p>]]></description></item><item><guid>https://neverreststudio.itch.io/abholos/devlog/9140/dev-log-2-procedural-ships</guid><title>Dev Log #2 - Procedural Ships</title><link>https://neverreststudio.itch.io/abholos/devlog/9140/dev-log-2-procedural-ships</link><pubDate>Sun, 03 Sep 2017 18:03:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The procedural generation of the ship interiors is coming on in leaps and bounds - I now have fully workable interiors being created and can run around and explore them. The graphics are, of course, b...</p>]]></description></item><item><guid>https://neverreststudio.itch.io/abholos/devlog/9139/dev-log-1-procedural-ships</guid><title>Dev Log #1 - Procedural Ships</title><link>https://neverreststudio.itch.io/abholos/devlog/9139/dev-log-1-procedural-ships</link><pubDate>Sun, 03 Sep 2017 18:02:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Though &quot;Abholos&quot; has been in and out of design and prototype phase for several years, I&#039;m beginning to undertake work on my refined vision for it. For this first dev log, I have been working on proced...</p>]]></description></item></channel></rss>