Turning murderhobos into heroes

Mines, Claws & Princesses is intended to work as high fantasy turned up to ten. The only issue with an adventure of noble and goodly heroics is that the natural state of a player is to be a murderhobo. This is usually counteracted by hard baking morality into the rules through subtle or unsubtle ways, … Continue reading Turning murderhobos into heroes

Introductions!

After the urging of several people, we decided to make a blog. This blog will have theory ramblings, ideas about adventure design, updates on future products, content, thoughts on self & indie publishing, analysis & discussion rpg happenings, etc. So far, we've released 5 products with MC&P being the most recent one. The goal in … Continue reading Introductions!