U4GM Reveals Monopoly go Daredevils Road Milestones Cover Image
13

Jun

U4GM Reveals Monopoly go Daredevils Road Milestones

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U4GM Reveals Monopoly go Daredevils Road Milestones has not posted anything yet
13

Jun

Start date
13-06-26 - 13:00
30

Jun

End date
30-06-26 - 13:00
Description

If you're saving dice for a short, punchy Monopoly GO grind, this Daredevils Road event is worth a proper look, especially if you're also planning around the Monopoly Go Partners Event and don't want to burn through rolls at the wrong time. The event runs from June 13, 2026 at 01:00 until June 15, 2026 at 00:59, giving players just under two full days to work through 62 milestones. The full track offers up to 20,010 dice rolls and 3,780 tokens, with cash, sticker packs, boosts, and flash events mixed in along the way.



Event Pace and Reward Planning
Don't chase every milestone blindly
You'll notice pretty quickly that Daredevils Road starts gently, then ramps up hard. Early milestones ask for tiny point totals like 5, 10, or 15, so they're easy pick-ups. Later on, though, the cost jumps into the thousands. That's where players often get caught. They roll too high, miss the useful tiles, and suddenly the reward doesn't feel so free. A smarter approach is to treat the event in stages. Grab the low-cost tokens and dice first, then decide whether the bigger milestones are still worth chasing based on your dice stack and tournament progress.



Key Milestone Highlights
The rewards that matter most
The table below doesn't list all 62 tiers, but it shows the big checkpoints most players will care about. These are the moments where the track pays back enough dice or tokens to keep the run moving.





Milestone
Points Needed
Main Reward




10
200
165 Dice Rolls


15
500
410 Dice Rolls


25
1,375
1,000 Dice Rolls


35
1,775
1,200 Dice Rolls


43
2,675
1,600 Dice Rolls


48
3,550
1,850 Dice Rolls


56
5,325
2,500 Dice Rolls


62
10,375
5,000 Dice Rolls




Best Tiles to Target
Small choices make a big difference
Daredevils Road scoring mainly comes from landing on Chance, Tax, and Utility spaces. Tax tiles are the best ones here, giving 3 base points before your multiplier. Chance and Utility tiles give 2 base points, which is still useful, but not quite as strong. The GO corner area is a handy zone because it places Tax, Chance, and nearby Railroads close together. Railroads won't directly score for this event, but they help with tournaments, and those side rewards can feed you extra dice, cash, or tokens when you need them most.



Quick Player Checklist
How to roll without wasting everything

Use low multipliers when you're far from scoring tiles.
Raise your multiplier only when Tax, Chance, or Utility spaces are within reach.
Keep an eye on tournament milestones, since Railroads can still pay off indirectly.
Stop for a bit if the next reward costs too many points for what it gives back.
Save enough dice for later milestones if you're aiming beyond level 40.


When to Push Harder
Read the board before spending big
The best time to push is when your board position lines up with Tax or Chance tiles and a tournament is active at the same time. That double value matters. If you're also trying to buy cheap Monopoly Go Partners Event progress through related limited-time content, don't treat Daredevils Road as a simple dice dump. Roll with a plan, take the easier rewards early, and only chase the final tiers if your dice count can survive a few bad turns.

U4GM keeps Monopoly GO event grinding simple, with clear Daredevils Road milestone info, dice rewards, token totals, and real tips for making Chance, Tax, and Utility tiles count. Visit https://www.u4gm.com/monopoly-go/partners-event when you're planning your next push, then roll with a bit more confidence and less guesswork.