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Where can I find the next issue of Multiplier?
It's time.
Nov 5, 2025
•
Fergus Halliday
2
1
Is there life beyond live service gaming?
Can we come back from the era of the forever game?
Oct 22, 2025
•
Fergus Halliday
4
1
Is a Critical Role video game destined to disappoint?
"How do you want to do this?"
Oct 8, 2025
•
Fergus Halliday
6
3
How is Multiplier a year old already?
Where has the time gone?
Sep 24, 2025
•
Fergus Halliday
8
3
2
How much room is there for optimism in games media?
Can you find silver linings in senseless layoffs and shutdowns?
Sep 10, 2025
•
Fergus Halliday
5
2
2
Latest
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Discussions
Could yesterday's internet help build tomorrow's gamedev community?
How the inaugural DiscMaster Jam happened
Aug 27, 2025
•
Fergus Halliday
3
2
What does it take to make you laugh?
How does comedy fit into the never-ending discourse about genres in gaming?
Aug 13, 2025
•
Fergus Halliday
5
3
Where is the next generation of gaming nostalgia leading us?
How will tomorrow's game developers reimagine the past?
Jul 30, 2025
•
Fergus Halliday
7
1
What does "hyper-indie" success look like in 2025?
How to make sense of the fragmented gaming and information landscape
Jul 16, 2025
•
Fergus Halliday
5
4
Is there any world where remaking Resident Evil 5 is a good idea?
Where should Capcom's survival horror saga go next?
Jul 2, 2025
•
Fergus Halliday
4
1
4
How long must we wait for a truly great Game of Thrones video game?
Why have digital adaptations of Westeros fallen short?
Jun 18, 2025
•
Fergus Halliday
4
2
What can last year's AGDA GOTY tell us about the future of game development?
Is the rise of the modern solo developer just a rehash of the same old story?
Jun 4, 2025
•
Fergus Halliday
2
1
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Multiplier
A fortnightly column about the conversation happening in games, Australia and Australian game development.
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