RPG Design Theories

Home
Archive
About
Well, Hello There
First posts are always weird and awkward, kind of like first dates.
May 4, 2021 • Monte Cook
Roll the Dice and See
Today we’re going to talk about dice.
Nov 13, 2025 • Monte Cook
Levers and Fixes
I’m fascinated by someone in a recording studio working the mixing board.
Oct 21, 2025 • Monte Cook
Teaching the GM to Fish
We’ve all heard the adage, “Give a man a fish and he’ll eat for a day, teach a man to fish and he’ll be fed for a lifetime.” It’s way overused and often…
Sep 9, 2025 • Monte Cook
Player Choice
More than anything, a key design goal of the new edition of Cypher has been to not just give players choices, but to ensure that those choices are…
Sep 1, 2025 • Monte Cook
Genre Templates
Here’s a secret: I don’t really like dividing stories (or anything, like music) into categories.
Aug 25, 2025 • Monte Cook
Taking Out What's Not Fun
Games, obviously, are meant to be fun.
Aug 18, 2025 • Monte Cook
It's Right There in the Name
The game is called Cypher, so if we’re monkeying with the rules, we’d better make sure that cyphers work in the game, and work really well.
Aug 4, 2025 • Monte Cook
RPG Design Theories
Thoughts behind tabletop roleplaying games and why we love them.
Recommendations
50 Years in the Dungeon
50 Years in the Dungeon
Stan!
My Company
Monte Cook Games

RPG Design Theories

AboutArchiveRecommendationsSitemap
© 2026 Monte Cook · Privacy ∙ Terms ∙ Collection notice
Start your SubstackGet the app
Substack is the home for great culture