RPG Design Theories
Subscribe
Sign in
Home
Archive
About
Well, Hello There
First posts are always weird and awkward, kind of like first dates.
May 4, 2021
•
Monte Cook
56
2
1
Latest
Top
Discussions
Roll the Dice and See
Today we’re going to talk about dice.
Nov 13, 2025
•
Monte Cook
52
24
5
Levers and Fixes
I’m fascinated by someone in a recording studio working the mixing board.
Oct 21, 2025
•
Monte Cook
22
6
3
Teaching the GM to Fish
We’ve all heard the adage, “Give a man a fish and he’ll eat for a day, teach a man to fish and he’ll be fed for a lifetime.” It’s way overused and often…
Sep 9, 2025
•
Monte Cook
40
3
5
Player Choice
More than anything, a key design goal of the new edition of Cypher has been to not just give players choices, but to ensure that those choices are…
Sep 1, 2025
•
Monte Cook
25
6
1
Genre Templates
Here’s a secret: I don’t really like dividing stories (or anything, like music) into categories.
Aug 25, 2025
•
Monte Cook
32
1
4
Taking Out What's Not Fun
Games, obviously, are meant to be fun.
Aug 18, 2025
•
Monte Cook
27
6
2
It's Right There in the Name
The game is called Cypher, so if we’re monkeying with the rules, we’d better make sure that cyphers work in the game, and work really well.
Aug 4, 2025
•
Monte Cook
22
3
See all
RPG Design Theories
Thoughts behind tabletop roleplaying games and why we love them.
Subscribe
Recommendations
50 Years in the Dungeon
Stan!
My Company
Monte Cook Games
RPG Design Theories
Subscribe
About
Archive
Recommendations
Sitemap
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts