diab.moe  

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gameplay programmer | 3Cs & systems-heavy gameplay 


Hey, I’m Moe! A gameplay programmer focused on the 3Cs (character, camera, controls) and systems-heavy gameplay.

PROGRAMMING SKILLS
UNREAL ENGINE
3 years
UNITY
5 years
C++
3 years
C#
5 years
SOURCE CONTROL
perforce, plastic, git
AUDIO MIDDLEWARE
wwise
MANAGEMENT
scrum, agile
TOOLS
jira, miro
OTHER SKILLS
MUSIC COMPOSITION
SOUND DESIGN
GAME DESIGN
PROJECT MANAGEMENT
let’s connect

LIKE WHAT YOU SEE?