Woohoo! Spirit Island!

About 3.5 years ago, I started work on a game called Spirit Island. Playtesters loved it all out of proportion to how clunky it was (being a very early prototype), so I had a pretty good idea this would be something to pursue.

Of course, about 3 years ago, I became a dad. So board game development slowed way down.

But now, Spirit Island is on Kickstarter! The game's undergone a huge amount of development, and I think it's awesome.

If you haven't haven't heard me talk about it already... I'm not entirely sure how that happened. But here's the quick overview. It's a cooperative game with a different take on a common euro trope: you're not colonizing anywhere; rather, you're trying to drive off invaders from beyond the seas before they overrun and colonize your island. It's a "gamer's game" - heavier than many co-ops out there, perhaps a touch below Mage Knight or Robinson Crusoe. It plays 1-4 players, and takes about 90-120 minutes. Play is simultaneous, so you're involved for the whole time. Every Spirit plays quite differently, and each game plays differently, as the spirits will grow in different ways.

There's loads more information on the Kickstarter page, on the BGG page, and on the designer diary I'm just starting on BGG. I'm also happy to answer questions here - or on the announce I posted to the G+ Board Games community, since that's a little more prominent than my private blog, and the answers will be seen by more people.

The Kickstarter went up yesterday, and is already >80% funded, so it looks like there'll be lots of stretch goals as free bennies / upgrades. :) Spirit Island is being published by Greater Than Games (of Sentinels fame), who have substantial experience in printing games and Kickstarter fulfillment.

If the game interests you, I hope you'll check it out! If you know folks you think would especially like it, pass the word along to them *if* you feel comfortable doing so! Thanks!

Originally posted on Dreamwidth (comments: comment count unavailable)