Welcome to mGear: Rigging Framework for Autodesk Maya
mGear
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Contents:
- Overview
- Quick Start
- mGear Rigging Workflow
- Shifter User Documentation
- Shifter Guide Manager
- Guide Settings
- Plebes - Instant Rigged Characters Using mGear
- Shifter’s FBX Exporter
- Guide Utils Tools
- Game Tools
- Rig Builder
- Guide Template Manager
- Auto Fit Guide
- Mocap Tools
- Guide Operations
- Build Operations
- Template Operations
- Maintenance Tools
- Data-Centric Folders Creator
- Build Log
- Animbits User Documentation
- Rigbits User Documentation
- Add NPO
- Gimmick Joints
- Replace Shape
- Match All Transform
- Match Pos with BBox
- Align Ref Axis
- CTL as Parent
- Ctl as Child
- Duplicate Symmetrical
- RBF Manager
- Space Manager
- Space Jumper
- Interpolate Transform
- Connect Local SRT
- Channel Wrangler
- Eye Rigger
- Lips Rigger
- Proxy Geo
- Proxy Slicer
- Proxy Slicer Parenting
- SDK Manager
- Wire to Skinning
- Evaluation Partition
- Blendshape Setup Transfer
- SDK Creator
- UtilBits User Documentation
- ueGear User Documentation
- Crank User Documentation
- Flex User Documentation
- Skin and Weights User Documentation
- Copy Skin
- Copy Skin Add
- Copy Skin Partial
- Select Skin Deformers
- Skin Cluster Selector
- Skin Cluster Rename
- Import Skin
- Import Skin Pack
- Export Skin
- Export Skin Pack Binary
- Export Skin Pack ASCII
- Export Skin Pack ASCII with Position Data
- Get Names in gSkin File
- Import Deformer Weight Map
- Export Deformer Weight Map
- File Formats
- Shifter Component Reference
- Framework
- Custom Solvers/Deformers
- mgear_add10Scalar
- mgear_curveCns
- mgear_ikfk2Bone
- mgear_intMatrix
- mgear_inverseRotOrder
- mgear_linearInterpolate3Dvector
- mgear_mulMatrix
- mgear_percentageToU
- mgear_rayCastPosition
- mgear_rollSplineKine
- mgear_slideCurve
- mgear_spinePointAt
- mgear_springNode
- mgear_squashStretch_attr
- mgear_trigonometyAngle
- mgear_vertexPosition
- Video Tutorials
- FAQ
- What is mGear?
- Is mGear a modular rigging system?
- Is mGear providing animation tools?
- Will be always free and open source?
- Who can use mGear?
- Why mGear’s Shifter use custom solvers instead of Maya standard solvers?
- Does mGear have the same functions/tools of Gear Softimage?
- What I get out of the box?
- Why should I add mGear to my pipeline?
- Who is currently developing mGear?
- Release Log
- 5.3.0
- 5.2.5
- 5.2.4
- 5.2.3
- 5.2.2
- 5.2.1
- 5.2.0
- 5.1.0
- 5.0.7
- 5.0.6
- 5.0.5
- 5.0.4
- 5.0.3
- 5.0.2
- 5.0.1
- 4.2.4
- 4.2.2
- 4.2.1
- 4.2.0
- 4.1.2
- 4.1.1
- 4.1.0
- 4.0.9
- 4.0.7
- 4.0.3
- 3.7.11
- 3.7.8
- 3.6.0
- 3.5.1
- 3.5.0
- 3.4.0
- 3.3.1
- 3.3.0
- 3.2.1
- 3.2.0
- 3.1.1
- 3.0.5
- 3.0.4
- 3.0.3
- 2.6.1
- 2.5.24
- 2.4.2
- 2.4.1
- 2.4.0
- 2.3.0
- 2.2.4
- 2.2.3
- 2.2.2
- 2.2.1
- 2.2.0
- 2.1.1
- 2.0
- License